Weather: improve and cleanup

master
MoNTE48 2020-02-20 14:48:50 +01:00
parent 8449a0b304
commit dbd3e3c10b
1 changed files with 34 additions and 27 deletions

View File

@ -3,7 +3,7 @@
Copyright (C) Jeija (2013)
Copyright (C) HybridDog (2015)
Copyright (C) theFox6 (2018)
Copyright (C) MultiCraft Development Team (2019)
Copyright (C) MultiCraft Development Team (2019-2020)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@ -24,9 +24,15 @@ if not core.settings:get_bool("weather") then
return
end
weather = {type = "none", wind = vector.new(0, 0, 0)}
local vmultiply, vadd = vector.multiply, vector.add
local random = math.random
local snow_covers = core.settings:get_bool("weather_snow_covers") or true
local cloud_height = tonumber(core.settings:get("cloud_height"))
weather = {
type = "none",
wind = {x = 0, y = 0, z = 0}
}
local file_name = core.get_worldpath() .. "/weather"
local file = io.open(file_name, "r")
@ -49,15 +55,14 @@ end)
-- Registration of weather types
--
weather_type = {}
weather_type.registered = {}
function weather_type.register(id, def)
weather.registered = {}
function weather.register(id, def)
local ndef = table.copy(def)
weather_type.registered[id] = ndef
weather.registered[id] = ndef
end
-- Rain
weather_type.register("rain", {
weather.register("rain", {
falling_speed = 6,
amount = 7,
size = 25,
@ -67,7 +72,7 @@ weather_type.register("rain", {
})
-- Snow
weather_type.register("snow", {
weather.register("snow", {
falling_speed = 3,
amount = 5,
size = 20,
@ -82,22 +87,25 @@ weather_type.register("snow", {
local function weather_change()
if weather.type == "none" then
for id, _ in pairs(weather_type.registered) do
if math.random(1, 3) == 1 then
weather.wind = {}
weather.wind.x = math.random(0, 8)
weather.wind.y = 0
weather.wind.z = math.random(0, 8)
for id, _ in pairs(weather.registered) do
if random(3) == 1 then
weather.wind = {
x = random(0, 8),
y = 0,
z = random(0, 8)
}
weather.type = id
break
end
end
core.after(math.random(60, 300), weather_change)
core.after(random(60, 3000), weather_change)
else
weather.type = "none"
core.after(math.random(1800, 3600), weather_change)
core.after(random(1800, 3600), weather_change)
end
end
core.after(math.random(600, 1800), weather_change)
core.after(random(600, 1800), weather_change)
--
@ -105,7 +113,7 @@ core.after(math.random(600, 1800), weather_change)
--
core.register_globalstep(function()
local current_downfall = weather_type.registered[weather.type]
local current_downfall = weather.registered[weather.type]
if current_downfall == nil then return end
for _, player in pairs(core.get_connected_players()) do
@ -114,17 +122,17 @@ core.register_globalstep(function()
ppos.y = ppos.y + 1.5
-- Higher than clouds
if not core.is_valid_pos(ppos) or ppos.y > cloud_height or ppos.y < -8 then return end
-- Inside water
-- Inside liquid
local head_inside = core.get_node_or_nil(ppos)
local def_inside = head_inside and core.registered_nodes[head_inside.name]
if def_inside and def_inside.drawtype == "liquid" then return end
-- Too dark, probably not under the sky
local light = minetest.get_node_light(ppos, 0.5)
local light = core.get_node_light(ppos, 0.5)
if light and light < 12 then return end
local wind_pos = vector.multiply(weather.wind, -1)
local minp = vector.add(vector.add(ppos, {x = -8, y = current_downfall.height, z = -8}), wind_pos)
local maxp = vector.add(vector.add(ppos, {x = 8, y = current_downfall.height, z = 8}), wind_pos)
local wind_pos = vmultiply(weather.wind, -1)
local minp = vadd(vadd(ppos, {x = -8, y = current_downfall.height, z = -8}), wind_pos)
local maxp = vadd(vadd(ppos, {x = 8, y = current_downfall.height, z = 8}), wind_pos)
local vel = {x = weather.wind.x, y = -current_downfall.falling_speed, z = weather.wind.z}
local vert = current_downfall.vertical or false
@ -152,7 +160,7 @@ end)
-- Snow will cover the blocks and melt after some time
--
if core.settings:get_bool(("weather_snow_covers")) then
if snow_covers then
-- Temp node to start the node timer
core.register_node(":snow_cover", {
tiles = {"blank.png"},
@ -160,7 +168,7 @@ if core.settings:get_bool(("weather_snow_covers")) then
buildable_to = true,
groups = {not_in_creative_inventory = 1, dig_immediate = 3},
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(60, 180))
core.get_node_timer(pos):start(random(60, 180))
core.swap_node(pos, {name = "default:snow"})
end
})
@ -173,8 +181,7 @@ if core.settings:get_bool(("weather_snow_covers")) then
catch_up = false,
action = function(pos, node)
if weather.type == "snow" then
if pos.y > cloud_height then return end
if pos.y < -8 then return end
if pos.y < -8 or pos.y > cloud_height then return end
if core.registered_nodes[node.name].drawtype == "normal"
or core.registered_nodes[node.name].drawtype == "allfaces_optional" then
pos.y = pos.y + 1