Move games/minetest to games/minimal and update README.txt

master
Perttu Ahola 2012-03-26 23:18:17 +03:00
parent a85c5cd0b8
commit d80029b3c8
3 changed files with 64 additions and 39 deletions

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.gitignore vendored
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## Non-static Minetest directories
/bin/
/games/*
!/games/mesetint/
!/games/minimal/
/cache/
/textures/
/sounds/
/mods/*
!/mods/mesetint/
/mods/mesetint/*
!/mods/mesetint/mods_here.txt
!/mods/minetest/
/mods/minetest/*
!/mods/minetest/mods_here.txt
/worlds/
/world/

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Minetest-c55
---------------
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
(see source files for other contributors)
============
Further documentation:
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
and ther contributors (see source file comments and the version control log)
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the minetest_game project too:
https://github.com/celeron55/minetest_game/
See the README.txt in it.
Further documentation
----------------------
- Website: http://celeron.55.lt/~celeron55/minetest/
- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
- Website: http://c55.me/minetest/
- Wiki: http://c55.me/minetest/wiki/
- Forum: http://c55.me/minetest/forum/
- Github: https://github.com/celeron55/minetest/
- doc/ directory of source distribution
This game is not finished:
This game is not finished
--------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs to me. debug.txt is useful.
- Please report any bugs. When doing that, debug.txt is useful.
Controls:
---------
- See the in-game pause menu
Default Controls
-----------------
- WASD: Move
- Space: Jump
- E: Go down
- Shift: Sneak
- Q: Drop item
- I: Open inventory
- Mouse: Turn/look
- Settable in the configuration file, see the section below.
Map directory:
--------------
- Map is stored in a directory, which can be removed to generate a new map.
- There is a command-line option for it: --map-dir
- For a RUN_IN_PLACE build, it is located in:
../world
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\world
Linux: ~/.minetest/world
OS X: ~/Library/Application Support/minetest/world
Paths
------
$bin - Compiled binaries
$share - Cistributed read-only data
$user - User-created modifiable data
Windows .zip / RUN_IN_PLACE source:
$bin = bin
$share = .
$user = .
Linux installed:
$bin = /usr/bin
$share = /usr/share/minetest
$user = ~/.minetest
OS X:
$bin = ?
$share = ?
$user = ~/Library/Application Support/minetest
World directory
----------------
- Worlds can be found as separate folders in:
$user/worlds/
Configuration file:
-------------------
- An optional configuration file can be used. See minetest.conf.example.
- Path to file can be passed as a parameter to the executable:
- Default location:
$user/minetest.conf
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
- Defaults:
- If built with -DRUN_IN_PLACE=1:
../minetest.conf
../../minetest.conf
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
Linux: ~/.minetest/minetest.conf
OS X: ~/Library/Application Support/minetest.conf
Command-line options:
---------------------
@ -94,7 +119,7 @@ Compiling on Windows:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest-c55:
http://celeron.55.lt/~celeron55/minetest/download
http://c55.me/minetest/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.

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You can install Minetest/MeseTint mods by copying (and extracting) them into this folder.
You can install Minetest mods by copying (and extracting) them into this folder.