Small update mainmenu. Cleanup and fixes
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19ae178657
commit
b79a1fd5e5
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@ -514,6 +514,9 @@ function core.item_drop(itemstack, dropper, pos)
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local dropper_is_player = dropper and dropper:is_player()
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local p = table.copy(pos)
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local cnt = itemstack:get_count()
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if not core.is_valid_pos(p) then
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return
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end
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if dropper_is_player then
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p.y = p.y + 1.2
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if dropper:get_player_control().sneak then
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@ -162,7 +162,7 @@ end
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-- Checks if specified volume intersects a protected volume
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-- Backport from Minetest 5.0
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function core.intersects_protection(minp, maxp, player_name, interval)
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function core.is_area_protected(minp, maxp, player_name, interval)
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-- 'interval' is the largest allowed interval for the 3D lattice of checks.
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-- Compute the optimal float step 'd' for each axis so that all corners and
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@ -175,14 +175,18 @@ function core.intersects_protection(minp, maxp, player_name, interval)
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local d = {}
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for _, c in pairs({"x", "y", "z"}) do
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if minp[c] > maxp[c] then
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-- Repair positions: 'minp' > 'maxp'
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local tmp = maxp[c]
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maxp[c] = minp[c]
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minp[c] = tmp
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end
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if maxp[c] > minp[c] then
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d[c] = (maxp[c] - minp[c]) /
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math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
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elseif maxp[c] == minp[c] then
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else
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d[c] = 1 -- Any value larger than 0 to avoid division by zero
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else -- maxp[c] < minp[c], print error and treat as protection intersected
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core.log("error", "maxp < minp in 'minetest.intersects_protection()'")
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return true
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end
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end
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@ -192,13 +196,13 @@ function core.intersects_protection(minp, maxp, player_name, interval)
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local y = math.floor(yf + 0.5)
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for xf = minp.x, maxp.x, d.x do
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local x = math.floor(xf + 0.5)
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if core.is_protected({x = x, y = y, z = z}, player_name) then
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return true
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local pos = {x = x, y = y, z = z}
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if core.is_protected(pos, player_name) then
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return pos
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end
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end
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end
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end
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return false
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end
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@ -21,7 +21,7 @@ local breath_bar_definition =
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = 10, y = -134},
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offset = {x = 8, y = -134},
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size = {x = 24, y = 24},
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text = "bubble.png",
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number = 20,
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@ -35,7 +35,7 @@ common_update_cached_supp_proto()
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--------------------------------------------------------------------------------
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local function render_client_count(n)
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if n > 99 then return '99+'
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if n > 999 then return '999'
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elseif n >= 0 then return tostring(n)
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else return '?' end
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end
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@ -54,14 +54,16 @@ end
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function image_column(tooltip, flagname)
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return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir ..
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(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
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"6=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mc.png") .. "," ..
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"7=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mt.png")
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_favorite.png") .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mc.png") .. "," ..
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"3=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mt.png") .. "," ..
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"4=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
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"5=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
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"6=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
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"14=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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"13=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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"12=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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"11=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
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end
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--------------------------------------------------------------------------------
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@ -102,22 +104,22 @@ function render_serverlist_row(spec, is_favorite, is_approved)
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details = "1,"
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else
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if is_approved then
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details = "6,"
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details = "2,"
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else
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details = "7,"
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details = "3,"
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end
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end
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if spec.ping then
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local ping = spec.ping * 1000
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if ping <= 50 then
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details = details .. "2,"
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details = details .. "14,"
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elseif ping <= 100 then
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details = details .. "3,"
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details = details .. "13,"
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elseif ping <= 250 then
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details = details .. "4,"
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details = details .. "12,"
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else
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details = details .. "5,"
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details = details .. "11,"
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end
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else
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details = details .. "0,"
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@ -134,7 +136,7 @@ function render_serverlist_row(spec, is_favorite, is_approved)
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elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
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elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
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else clients_color = '#ffba97' -- 90-100%: orange
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else clients_color = '#ffba97' -- 90-100%: orange
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end
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details = details .. clients_color .. ',' ..
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@ -147,20 +149,14 @@ function render_serverlist_row(spec, is_favorite, is_approved)
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details = details .. ',?,/,?,'
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end
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if spec.creative then
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details = details .. "1,"
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else
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details = details .. "0,"
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end
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if spec.damage then
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details = details .. "1,"
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details = details .. "4,"
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else
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details = details .. "0,"
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details = details .. "5,"
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end
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if spec.pvp then
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details = details .. "1,"
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details = details .. "6,"
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else
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details = details .. "0,"
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end
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@ -56,13 +56,13 @@ local function create_world_formspec(dialogdata)
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"size[11.5,3.75,false]" ..
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"background[0,0;11.5,3;" .. core.formspec_escape(defaulttexturedir ..
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"bg_dialog.png") .. ";true]" ..
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"label[2,0;" .. fgettext("World name") .. "]"..
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"label[1.5,0;" .. fgettext("World name:") .. "]"..
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"field[4.5,0.4;6,0.5;te_world_name;;]" ..
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"label[2,1;" .. fgettext("Seed") .. "]"..
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"label[1.5,1;" .. fgettext("Seed:") .. "]"..
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"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
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"label[2,2;" .. fgettext("Mapgen") .. "]"..
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"label[1.5,2;" .. fgettext("Mapgen:") .. "]"..
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"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
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"dropdown[600.2,6;6.3;games;" .. gamemgr.gamelist() .. ";1]" ..
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@ -21,8 +21,7 @@ local function delete_world_formspec(dialogdata)
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"size[11.5,3.75,false]" ..
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"background[0,0;11.5,3;" .. core.formspec_escape(defaulttexturedir ..
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"bg_dialog.png") .. ";true]" ..
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"label[5,1.4;" ..
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fgettext("Delete World") .. "]" ..
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"label[5,1.4;" .. fgettext("Delete World") .. "]" ..
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"label[5,1.8;" .. fgettext("\"$1\"?", dialogdata.delete_name) .. "]" ..
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"button[3.25,3.4;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
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"button[5.75,3.4;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
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@ -36,11 +36,13 @@ dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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--dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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--dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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if not use_simple_menu then
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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-- dofile(menupath .. DIR_DELIM .. "store.lua")
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@ -88,14 +90,11 @@ local function init_globals()
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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local default_game = "default"
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mm_texture.init()
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.local_game)
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tv_main:add(tabs.play_online)
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@ -107,15 +106,19 @@ local function init_globals()
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--tv_main:add(tabs.mods)
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tv_main:add(tabs.credits)
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tv_main:set_autosave_tab(true)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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tv_main:set_tab(core.settings:get("maintab_LAST"))
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local last_tab = core.settings:get("maintab_LAST")
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if last_tab and tv_main.current_tab ~= last_tab then
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tv_main:set_tab(last_tab)
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end
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ui.set_default("maintab")
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tv_main:show()
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-- Create modstore ui
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--if PLATFORM == "Android" then
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--if use_simple_menu then
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-- modstore.init({x = 12, y = 6}, 3, 2)
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--else
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-- modstore.init({x = 12, y = 8}, 4, 3)
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@ -81,8 +81,7 @@ local function get_formspec(tabview, name, tabdata)
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Creative mode"), "creative") .. ",padding=0.25;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("Server mode"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=0.25]" ..
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@ -73,7 +73,7 @@ local Formatter = {
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end
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}
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local widths = { 55, 9, 9, 9, 5, 5, 5 }
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local widths = { 50, 8, 8, 8, 5, 5, 5 }
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local txt_row_format = sprintf(" %%-%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds", unpack(widths))
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local HR = {}
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