Small update mainmenu. Cleanup and fixes

master
MoNTE48 2019-06-25 01:00:18 +02:00
parent 19ae178657
commit b79a1fd5e5
9 changed files with 51 additions and 47 deletions

View File

@ -514,6 +514,9 @@ function core.item_drop(itemstack, dropper, pos)
local dropper_is_player = dropper and dropper:is_player()
local p = table.copy(pos)
local cnt = itemstack:get_count()
if not core.is_valid_pos(p) then
return
end
if dropper_is_player then
p.y = p.y + 1.2
if dropper:get_player_control().sneak then

View File

@ -162,7 +162,7 @@ end
-- Checks if specified volume intersects a protected volume
-- Backport from Minetest 5.0
function core.intersects_protection(minp, maxp, player_name, interval)
function core.is_area_protected(minp, maxp, player_name, interval)
-- 'interval' is the largest allowed interval for the 3D lattice of checks.
-- Compute the optimal float step 'd' for each axis so that all corners and
@ -175,14 +175,18 @@ function core.intersects_protection(minp, maxp, player_name, interval)
local d = {}
for _, c in pairs({"x", "y", "z"}) do
if minp[c] > maxp[c] then
-- Repair positions: 'minp' > 'maxp'
local tmp = maxp[c]
maxp[c] = minp[c]
minp[c] = tmp
end
if maxp[c] > minp[c] then
d[c] = (maxp[c] - minp[c]) /
math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
elseif maxp[c] == minp[c] then
else
d[c] = 1 -- Any value larger than 0 to avoid division by zero
else -- maxp[c] < minp[c], print error and treat as protection intersected
core.log("error", "maxp < minp in 'minetest.intersects_protection()'")
return true
end
end
@ -192,13 +196,13 @@ function core.intersects_protection(minp, maxp, player_name, interval)
local y = math.floor(yf + 0.5)
for xf = minp.x, maxp.x, d.x do
local x = math.floor(xf + 0.5)
if core.is_protected({x = x, y = y, z = z}, player_name) then
return true
local pos = {x = x, y = y, z = z}
if core.is_protected(pos, player_name) then
return pos
end
end
end
end
return false
end

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@ -21,7 +21,7 @@ local breath_bar_definition =
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = 10, y = -134},
offset = {x = 8, y = -134},
size = {x = 24, y = 24},
text = "bubble.png",
number = 20,

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@ -35,7 +35,7 @@ common_update_cached_supp_proto()
--------------------------------------------------------------------------------
local function render_client_count(n)
if n > 99 then return '99+'
if n > 999 then return '999'
elseif n >= 0 then return tostring(n)
else return '?' end
end
@ -54,14 +54,16 @@ end
function image_column(tooltip, flagname)
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir ..
(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
"6=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mc.png") .. "," ..
"7=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mt.png")
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_favorite.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mc.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mt.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
"6=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
"14=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"13=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"12=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"11=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
end
--------------------------------------------------------------------------------
@ -102,22 +104,22 @@ function render_serverlist_row(spec, is_favorite, is_approved)
details = "1,"
else
if is_approved then
details = "6,"
details = "2,"
else
details = "7,"
details = "3,"
end
end
if spec.ping then
local ping = spec.ping * 1000
if ping <= 50 then
details = details .. "2,"
details = details .. "14,"
elseif ping <= 100 then
details = details .. "3,"
details = details .. "13,"
elseif ping <= 250 then
details = details .. "4,"
details = details .. "12,"
else
details = details .. "5,"
details = details .. "11,"
end
else
details = details .. "0,"
@ -134,7 +136,7 @@ function render_serverlist_row(spec, is_favorite, is_approved)
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
else clients_color = '#ffba97' -- 90-100%: orange
else clients_color = '#ffba97' -- 90-100%: orange
end
details = details .. clients_color .. ',' ..
@ -147,20 +149,14 @@ function render_serverlist_row(spec, is_favorite, is_approved)
details = details .. ',?,/,?,'
end
if spec.creative then
details = details .. "1,"
else
details = details .. "0,"
end
if spec.damage then
details = details .. "1,"
details = details .. "4,"
else
details = details .. "0,"
details = details .. "5,"
end
if spec.pvp then
details = details .. "1,"
details = details .. "6,"
else
details = details .. "0,"
end

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@ -56,13 +56,13 @@ local function create_world_formspec(dialogdata)
"size[11.5,3.75,false]" ..
"background[0,0;11.5,3;" .. core.formspec_escape(defaulttexturedir ..
"bg_dialog.png") .. ";true]" ..
"label[2,0;" .. fgettext("World name") .. "]"..
"label[1.5,0;" .. fgettext("World name:") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"label[2,1;" .. fgettext("Seed") .. "]"..
"label[1.5,1;" .. fgettext("Seed:") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
"label[2,2;" .. fgettext("Mapgen") .. "]"..
"label[1.5,2;" .. fgettext("Mapgen:") .. "]"..
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"dropdown[600.2,6;6.3;games;" .. gamemgr.gamelist() .. ";1]" ..

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@ -21,8 +21,7 @@ local function delete_world_formspec(dialogdata)
"size[11.5,3.75,false]" ..
"background[0,0;11.5,3;" .. core.formspec_escape(defaulttexturedir ..
"bg_dialog.png") .. ";true]" ..
"label[5,1.4;" ..
fgettext("Delete World") .. "]" ..
"label[5,1.4;" .. fgettext("Delete World") .. "]" ..
"label[5,1.8;" .. fgettext("\"$1\"?", dialogdata.delete_name) .. "]" ..
"button[3.25,3.4;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
"button[5.75,3.4;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"

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@ -36,11 +36,13 @@ dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
--dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
--dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
if not use_simple_menu then
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
-- dofile(menupath .. DIR_DELIM .. "store.lua")
@ -88,14 +90,11 @@ local function init_globals()
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
local default_game = "default"
mm_texture.init()
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
tv_main:set_autosave_tab(true)
tv_main:add(tabs.local_game)
tv_main:add(tabs.play_online)
@ -107,15 +106,19 @@ local function init_globals()
--tv_main:add(tabs.mods)
tv_main:add(tabs.credits)
tv_main:set_autosave_tab(true)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
tv_main:set_tab(core.settings:get("maintab_LAST"))
local last_tab = core.settings:get("maintab_LAST")
if last_tab and tv_main.current_tab ~= last_tab then
tv_main:set_tab(last_tab)
end
ui.set_default("maintab")
tv_main:show()
-- Create modstore ui
--if PLATFORM == "Android" then
--if use_simple_menu then
-- modstore.init({x = 12, y = 6}, 3, 2)
--else
-- modstore.init({x = 12, y = 8}, 4, 3)

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@ -81,8 +81,7 @@ local function get_formspec(tabview, name, tabdata)
"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
image_column(fgettext("Creative mode"), "creative") .. ",padding=0.25;" ..
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
image_column(fgettext("Server mode"), "damage") .. ",padding=0.25;" ..
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=0.25]" ..

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@ -73,7 +73,7 @@ local Formatter = {
end
}
local widths = { 55, 9, 9, 9, 5, 5, 5 }
local widths = { 50, 8, 8, 8, 5, 5, 5 }
local txt_row_format = sprintf(" %%-%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds", unpack(widths))
local HR = {}