Flatten share/ and user/ in the source and for the RUN_IN_PLACE build

master
Perttu Ahola 2012-03-19 23:54:56 +02:00
parent 19ed3bb193
commit 9d706a0632
122 changed files with 57 additions and 2738 deletions

38
.gitignore vendored
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@ -1,6 +1,26 @@
## Generic ignorable patterns and files
*~
map/*
world/*
.*.swp
*bak*
tags
*.vim
## Non-static Minetest directories
bin/
games/
!games/mesetint
cache/
textures/
sounds/
mods/
worlds/
world/
## Configuration/log files
minetest.conf
debug.txt
## Build files
CMakeFiles/*
src/CMakeFiles/*
src/Makefile
@ -10,19 +30,13 @@ src/jthread/CMakeFiles/*
src/jthread/Makefile
src/jthread/cmake_config.h
src/jthread/cmake_install.cmake
.*.swp
minetest.conf
bin/
src/jthread/libjthread.a
src/lua/build/
src/lua/CMakeFiles/
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
Makefile
cmake_install.cmake
src/jthread/libjthread.a
debug.txt
bin/debug.txt
minetestmapper/map.png
locale/
src/lua/build/
src/lua/CMakeFiles/
*bak*

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@ -49,25 +49,29 @@ find_package(Irrlicht)
#
if(WIN32)
set(SHAREDIR "share")
set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR "user")
set(EXAMPLE_CONF_DIR ".")
set(LOCALEDIR "locale")
elseif(APPLE)
# random placeholders
# Random placeholders; this isn't usually used and may not work
# See https://github.com/toabi/minetest-mac/
set(SHAREDIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(LOCALEDIR "locale")
elseif(UNIX) # Linux, BSD etc
if(RUN_IN_PLACE)
set(SHAREDIR "share")
set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(MANDIR "share/unix/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "share/unix/applications")
set(ICONDIR "share/unix/icons")
set(EXAMPLE_CONF_DIR ".")
set(MANDIR "unix/man")
set(XDG_APPS_DIR "unix/applications")
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
set(SHAREDIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
@ -76,9 +80,13 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "share/applications")
set(ICONDIR "share/icons")
set(LOCALEDIR "share/locale")
endif()
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}/")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/mesetint" DESTINATION "${SHAREDIR}/games/")
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")

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@ -59,7 +59,7 @@ ENDIF()
IF(GETTEXT_FOUND)
SET(GETTEXT_PO_PATH ${CMAKE_SOURCE_DIR}/po)
SET(GETTEXT_MO_BUILD_PATH ${CMAKE_BINARY_DIR}/locale/<locale>/LC_MESSAGES)
SET(GETTEXT_MO_DEST_PATH ${DATADIR}/../locale/<locale>/LC_MESSAGES)
SET(GETTEXT_MO_DEST_PATH ${LOCALEDIR}/<locale>/LC_MESSAGES)
FILE(GLOB GETTEXT_AVAILABLE_LOCALES RELATIVE ${GETTEXT_PO_PATH} "${GETTEXT_PO_PATH}/*")
LIST(REMOVE_ITEM GETTEXT_AVAILABLE_LOCALES minetest.pot)
MACRO(SET_MO_PATHS _buildvar _destvar _locale)

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@ -1,2 +0,0 @@
default

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@ -1,95 +0,0 @@
-- bucket (Minetest 0.4 mod)
-- A bucket, which can pick up water and lava
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png"
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png"
)
minetest.register_craft({
type = "fuel",
recipe = "default:bucket_lava",
burntime = 60,
})

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@ -1,2 +0,0 @@
default

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@ -1,616 +0,0 @@
--
-- Experimental things
--
-- For testing random stuff
experimental = {}
function on_step(dtime)
-- print("experimental on_step")
--[[
objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10)
for k, obj in pairs(objs) do
name = obj:get_player_name()
if name then
print(name.." at "..dump(obj:getpos()))
print(name.." dir: "..dump(obj:get_look_dir()))
print(name.." pitch: "..dump(obj:get_look_pitch()))
print(name.." yaw: "..dump(obj:get_look_yaw()))
else
print("Some object at "..dump(obj:getpos()))
end
end
--]]
--[[
if experimental.t1 == nil then
experimental.t1 = 0
end
experimental.t1 = experimental.t1 + dtime
if experimental.t1 >= 2 then
experimental.t1 = experimental.t1 - 2
minetest.log("time of day is "..minetest.env:get_timeofday())
if experimental.day then
minetest.log("forcing day->night")
experimental.day = false
minetest.env:set_timeofday(0.0)
else
minetest.log("forcing night->day")
experimental.day = true
minetest.env:set_timeofday(0.5)
end
minetest.log("time of day is "..minetest.env:get_timeofday())
end
--]]
end
minetest.register_globalstep(on_step)
-- An example furnace-thing implemented in Lua
--[[
minetest.register_node("experimental:luafurnace", {
tile_images = {"default_lava.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"},
--inventory_image = "furnace_front.png",
inventory_image = minetest.inventorycube("default_furnace_front.png"),
paramtype = "facedir_simple",
metadata_name = "generic",
material = minetest.digprop_stonelike(3.0),
})
minetest.register_on_placenode(function(pos, newnode, placer)
if newnode.name == "experimental:luafurnace" then
local meta = minetest.env:get_meta(pos)
meta:inventory_set_list("fuel", {""})
meta:inventory_set_list("src", {""})
meta:inventory_set_list("dst", {"","","",""})
meta:set_inventory_draw_spec(
"invsize[8,9;]"
.."list[current_name;fuel;2,3;1,1;]"
.."list[current_name;src;2,1;1,1;]"
.."list[current_name;dst;5,1;2,2;]"
.."list[current_player;main;0,5;8,4;]"
)
local total_cooked = 0;
meta:set_string("total_cooked", total_cooked)
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end
end)
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if not meta:get_string(name) then
meta:set_string(name, 0)
end
end
local inv = meta:get_inventory()
local fuelitem = inv:get_stack("fuel", 1):peek_item()
local srcitem = inv:get_stack("src", 1):peek_item()
--print("fuelitem="..dump(fuelitem))
--print("srcitem="..dump(srcitem))
local was_active = false
local src_cooktime = -1
local result_stackstring = nil
if srcitem then
local prop = get_item_definition(srcitem)
if prop and prop.cookresult_itemstring ~= "" then
result_stackstring = prop.cookresult_itemstring
src_cooktime = prop.furnace_cooktime or 3
end
end
print("src_cooktime="..dump(src_cooktime))
print("result_stackstring="..dump(result_stackstring))
if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
was_active = true
meta:set_string("fuel_time", tonumber(meta:get_string("fuel_time")) + 1)
meta:set_string("src_time", tonumber(meta:get_string("src_time")) + 1)
--print("result_stackstring="..dump(result_stackstring))
--print('tonumber(meta:get_string("src_time"))='..dump(tonumber(meta:get_string("src_time"))))
--print("src_cooktime="..dump(src_cooktime))
if result_stackstring and tonumber(meta:get_string("src_time")) >= src_cooktime and src_cooktime >= 0 then
-- Put result in "dst" list
success = inv:autoinsert_stackstring("dst", result_stackstring)
if not success then
print("Could not autoinsert '"..result_stackstring.."'")
end
-- If succeeded, take stuff from "src" list
if success then
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
end
meta:set_string("src_time", 0)
end
end
if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
meta:set_infotext("Furnace active: "..(tonumber(meta:get_string("fuel_time"))/tonumber(meta:get_string("fuel_totaltime"))*100).."%")
return
end
local srcitem = inv:get_stack("src", 1):peek_item()
local src_cooktime = 0
local result_stackstring = nil
if srcitem then
local prop = get_item_definition(srcitem)
if prop and prop.cookresult_itemstring ~= "" then
result_stackstring = prop.cookresult_itemstring
src_cooktime = prop.furnace_cooktime or 3
end
end
local fuelitem = inv:get_stack("fuel", 1):peek_item()
if not result_stackstring or not fuelitem then
if was_active then
meta:set_infotext("Furnace is empty")
end
return
end
local burntime = -1
if fuelitem then
local prop = get_item_definition(fuelitem)
if prop then
burntime = prop.furnace_burntime or -1
end
end
if burntime <= 0 then
meta:set_infotext("Furnace out of fuel")
return
end
meta:set_string("fuel_totaltime", burntime)
meta:set_string("fuel_time", 0)
local stack = inv:get_stack("fuel", 1)
stack:take_item()
inv:set_stack("fuel", 1, stack)
end,
})
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local fuellist = meta:inventory_get_list("fuel")
local srclist = meta:inventory_get_list("src")
local dstlist = meta:inventory_get_list("dst")
if fuellist == nil or srclist == nil or dstlist == nil then
return
end
_, srcitem = stackstring_take_item(srclist[1])
_, fuelitem = stackstring_take_item(fuellist[1])
if not srcitem or not fuelitem then return end
if fuelitem.type == "node" then
local prop = minetest.registered_nodes[fuelitem.name]
if prop == nil then return end
if prop.furnace_burntime < 0 then return end
else
return
end
local resultstack = nil
if srcitem.type == "node" then
local prop = minetest.registered_nodes[srcitem.name]
if prop == nil then return end
if prop.cookresult_item == "" then return end
resultstack = prop.cookresult_item
else
return
end
if resultstack == nil then
return
end
dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
if not success then
return
end
fuellist[1], _ = stackstring_take_item(fuellist[1])
srclist[1], _ = stackstring_take_item(srclist[1])
meta:inventory_set_list("fuel", fuellist)
meta:inventory_set_list("src", srclist)
meta:inventory_set_list("dst", dstlist)
local total_cooked = meta:get_string("total_cooked")
total_cooked = tonumber(total_cooked) + 1
meta:set_string("total_cooked", total_cooked)
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end,
})
minetest.register_craft({
output = 'node "experimental:luafurnace" 1',
recipe = {
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
{'node "default:cobble"', 'node "default:steel_ingot"', 'node "default:cobble"'},
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
}
})
--]]
--
-- Random stuff
--
--[[
minetest.register_tool("experimental:horribletool", {
image = "default_lava.png",
basetime = 2.0
dt_weight = 0.2
dt_crackiness = 0.2
dt_crumbliness = 0.2
dt_cuttability = 0.2
basedurability = 50
dd_weight = -5
dd_crackiness = -5
dd_crumbliness = -5
dd_cuttability = -5
})
--]]
--
-- TNT (not functional)
--
minetest.register_craft({
output = 'experimental:tnt',
recipe = {
{'default:wood'},
{'default:coal_lump'},
{'default:wood'}
}
})
minetest.register_node("experimental:tnt", {
tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
inventory_image = minetest.inventorycube("default_tnt_top.png",
"default_tnt_side.png", "default_tnt_side.png"),
drop = '', -- Get nothing
material = {
diggability = "not",
},
})
minetest.register_on_punchnode(function(p, node)
if node.name == "experimental:tnt" then
minetest.env:remove_node(p)
minetest.env:add_entity(p, "experimental:tnt")
nodeupdate(p)
end
end)
local TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
self.object:set_armor_groups({immortal=1})
end
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:get_inventory():add_item("main", "experimental:tnt")
--hitter:set_hp(hitter:get_hp() - 1)
end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
--pos = self.object:getpos()
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
--self.object:moveto(pos, false)
end
--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)
-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")
--
-- The dummyball!
--
minetest.register_entity("experimental:dummyball", {
-- Static definition
hp_max = 20,
physical = false,
collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"experimental_dummyball.png"},
spritediv = {x=1, y=3},
initial_sprite_basepos = {x=0, y=0},
-- Dynamic variables
phase = 0,
phasetimer = 0,
on_activate = function(self, staticdata)
minetest.log("Dummyball activated!")
end,
on_step = function(self, dtime)
self.phasetimer = self.phasetimer + dtime
if self.phasetimer > 2.0 then
self.phasetimer = self.phasetimer - 2.0
self.phase = self.phase + 1
if self.phase >= 3 then
self.phase = 0
end
self.object:setsprite({x=0, y=self.phase})
phasearmor = {
[0]={cracky=3},
[1]={crumbly=3},
[2]={fleshy=3}
}
self.object:set_armor_groups(phasearmor[self.phase])
end
end,
on_punch = function(self, hitter)
end,
})
minetest.register_on_chat_message(function(name, message)
local cmd = "/dummyball"
if message:sub(0, #cmd) == cmd then
if not minetest.get_player_privs(name)["give"] then
minetest.chat_send_player(name, "you don't have permission to spawn (give)")
return true -- Handled chat message
end
if not minetest.get_player_privs(name)["interact"] then
minetest.chat_send_player(name, "you don't have permission to interact")
return true -- Handled chat message
end
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local entityname = "experimental:dummyball"
local p = player:getpos()
p.y = p.y + 1
minetest.env:add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
return true -- Handled chat message
end
end)
--
-- A test entity for testing animated and yaw-modulated sprites
--
minetest.register_entity("experimental:testentity", {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "sprite",
visual_size = {x=2, y=3},
textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata)
print("testentity.on_activate")
self.object:setsprite({x=0,y=0}, 1, 0, true)
--self.object:setsprite({x=0,y=0}, 4, 0.3, true)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Jump a bit upwards
self.object:setvelocity({x=0, y=10, z=0})
end,
on_punch = function(self, hitter)
self.object:remove()
hitter:add_to_inventory('craft testobject1 1')
end,
})
--
-- More random stuff
--
minetest.register_on_respawnplayer(function(player)
print("on_respawnplayer")
-- player:setpos({x=0, y=30, z=0})
-- return true
end)
minetest.register_on_generated(function(minp, maxp)
--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
--minetest.env:add_node(cp, {name="sand"})
end)
-- Example setting get
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))
minetest.register_on_chat_message(function(name, message)
--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
local cmd = "/testcommand"
if message:sub(0, #cmd) == cmd then
print(cmd.." invoked")
return true
end
local cmd = "/help"
if message:sub(0, #cmd) == cmd then
print("script-overridden help command")
minetest.chat_send_all("script-overridden help command")
return true
end]]
end)
-- Grow papyrus on TNT every 10 seconds
--[[minetest.register_abm({
nodenames = {"TNT"},
interval = 10.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("TNT ABM action")
pos.y = pos.y + 1
minetest.env:add_node(pos, {name="papyrus"})
end,
})]]
-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
nodenames = {"sign_wall"},
interval = 10.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("ABM: Sign text changed")
local meta = minetest.env:get_meta(pos)
meta:set_text("foo")
end,
})]]
--[[local ncpos = nil
local ncq = 1
local ncstuff = {
{2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
{7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
{12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
{17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
{22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
}
local ncold = {}
local nctime = nil
minetest.register_abm({
nodenames = {"dirt_with_grass"},
interval = 100000.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if ncpos ~= nil then
return
end
if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
return
end
pos.y = pos.y + 1
n = minetest.env:get_node(pos)
print(dump(n))
if n.name ~= "air" then
return
end
pos.y = pos.y + 2
ncpos = pos
nctime = os.clock()
minetest.env:add_node(ncpos, {name="nyancat"})
end
})
minetest.register_abm({
nodenames = {"nyancat"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if ncpos == nil then
return
end
if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
clock = os.clock()
if clock - nctime < 0.1 then
return
end
nctime = clock
s0 = ncstuff[ncq]
ncq = s0[1]
s1 = ncstuff[ncq]
p0 = pos
p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
table.insert(ncold, 1, p0)
while #ncold >= 10 do
minetest.env:add_node(ncold[#ncold], {name="air"})
table.remove(ncold, #ncold)
end
minetest.env:add_node(p0, {name="nyancat_rainbow"})
minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
minetest.env:add_node(p2, {name="air"})
ncpos = p1
end
end,
})--]]
minetest.log("experimental modname="..dump(minetest.get_current_modname()))
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
-- END

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minetest.register_on_newplayer(function(player)
print("on_newplayer")
if minetest.setting_getbool("give_initial_stuff") then
print("giving give_initial_stuff to player")
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:torch 99')
player:get_inventory():add_item('main', 'default:axe_steel')
player:get_inventory():add_item('main', 'default:shovel_steel')
player:get_inventory():add_item('main', 'default:cobble 99')
end
end)

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