iOS: fix shaders support and update defaultsettings

master
Maksim 2020-11-07 23:28:26 +01:00
parent 24e388f721
commit 5de9d6a900
2 changed files with 4 additions and 3 deletions

View File

@ -1810,6 +1810,7 @@
"USE_LUAJIT=1",
"USE_SYSTEM_GMP=0",
"HAVE_TOUCHSCREENGUI=1",
"ENABLE_GLES=1",
);
HEADER_SEARCH_PATHS = (
"$(inherited)",
@ -1877,6 +1878,7 @@
"USE_LUAJIT=1",
"USE_SYSTEM_GMP=0",
"HAVE_TOUCHSCREENGUI=1",
"ENABLE_GLES=1",
);
HEADER_SEARCH_PATHS = (
"$(inherited)",

View File

@ -388,7 +388,7 @@ void set_default_settings(Settings *settings) {
settings->setDefault("keymap_toggle_debug", "KEY_KEY_V");
settings->setDefault("keymap_camera_mode", "KEY_KEY_C");
settings->setDefault("vsync", "true");
float ScaleFactor = [[NSScreen mainScreen] backingScaleFactor];
if (ScaleFactor >= 2)
settings->setDefault("screen_dpi", "128");
@ -452,7 +452,7 @@ void set_default_settings(Settings *settings) {
settings->setDefault("client_unload_unused_data_timeout", "120");
settings->setDefault("client_mapblock_limit", "200");
settings->setDefault("fps_max", "35");
settings->setDefault("pause_fps_max", "5");
settings->setDefault("pause_fps_max", "10");
settings->setDefault("viewing_range", "30");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("enable_3d_clouds", "false");
@ -475,7 +475,6 @@ void set_default_settings(Settings *settings) {
settings->setDefault("client_unload_unused_data_timeout", "300");
settings->setDefault("client_mapblock_limit", "300");
settings->setDefault("fps_max", "35");
settings->setDefault("pause_fps_max", "10");
settings->setDefault("viewing_range", "60");
settings->setDefault("cloud_radius", "6");
settings->setDefault("active_block_range", "2");