iOS: fix shaders support and update defaultsettings
parent
24e388f721
commit
5de9d6a900
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@ -1810,6 +1810,7 @@
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"USE_LUAJIT=1",
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"USE_SYSTEM_GMP=0",
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"HAVE_TOUCHSCREENGUI=1",
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"ENABLE_GLES=1",
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);
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HEADER_SEARCH_PATHS = (
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"$(inherited)",
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@ -1877,6 +1878,7 @@
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"USE_LUAJIT=1",
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"USE_SYSTEM_GMP=0",
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"HAVE_TOUCHSCREENGUI=1",
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"ENABLE_GLES=1",
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);
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HEADER_SEARCH_PATHS = (
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"$(inherited)",
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@ -388,7 +388,7 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("keymap_toggle_debug", "KEY_KEY_V");
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settings->setDefault("keymap_camera_mode", "KEY_KEY_C");
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settings->setDefault("vsync", "true");
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float ScaleFactor = [[NSScreen mainScreen] backingScaleFactor];
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if (ScaleFactor >= 2)
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settings->setDefault("screen_dpi", "128");
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@ -452,7 +452,7 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("client_unload_unused_data_timeout", "120");
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settings->setDefault("client_mapblock_limit", "200");
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settings->setDefault("fps_max", "35");
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settings->setDefault("pause_fps_max", "5");
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settings->setDefault("pause_fps_max", "10");
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settings->setDefault("viewing_range", "30");
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("enable_3d_clouds", "false");
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@ -475,7 +475,6 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("client_unload_unused_data_timeout", "300");
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settings->setDefault("client_mapblock_limit", "300");
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settings->setDefault("fps_max", "35");
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settings->setDefault("pause_fps_max", "10");
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settings->setDefault("viewing_range", "60");
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settings->setDefault("cloud_radius", "6");
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settings->setDefault("active_block_range", "2");
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