Builtin: Backport MT5 client
parent
eac50692d7
commit
54f5679db3
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@ -16,7 +16,7 @@ core.register_on_sending_chat_messages(function(message)
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end
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local cmd, param = string.match(message, "^%.([^ ]+) *(.*)")
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param = param or ""
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param = param or ""
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if not cmd then
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core.display_chat_message(core.gettext("-!- Empty command"))
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@ -26,9 +26,9 @@ core.register_on_sending_chat_messages(function(message)
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local cmd_def = core.registered_chatcommands[cmd]
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if cmd_def then
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core.set_last_run_mod(cmd_def.mod_origin)
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local _, message = cmd_def.func(param)
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if message then
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core.display_chat_message(message)
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local _, result = cmd_def.func(param)
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if result then
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core.display_chat_message(result)
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end
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else
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core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd)
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@ -40,8 +40,13 @@ end)
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core.register_chatcommand("list_players", {
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description = core.gettext("List online players"),
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func = function()
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local players = table.concat(core.get_player_names(), ", ")
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core.display_chat_message(core.gettext("Online players: ") .. players)
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local player_names = core.get_player_names()
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if not player_names then
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return false, core.gettext("This command is disabled by server.")
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end
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local players = table.concat(player_names, ", ")
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return true, core.gettext("Online players: ") .. players
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end
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})
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@ -0,0 +1,16 @@
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-- CSM death formspec. Only used when clientside modding is enabled, otherwise
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-- handled by the engine.
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core.register_on_death(function()
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core.display_chat_message(fgettext("You died."))
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[5,2;" .. fgettext("You died.") ..
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"]button_exit[3.5,3;4,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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core.show_formspec("bultin:death", formspec)
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end)
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core.register_on_formspec_input(function(formname)
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if formname == "bultin:death" then
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core.send_respawn()
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end
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end)
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@ -1,5 +1,5 @@
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-- Minetest: builtin/client/init.lua
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local scriptpath = core.get_builtin_path()..DIR_DELIM
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local scriptpath = core.get_builtin_path()
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local clientpath = scriptpath.."client"..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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@ -8,16 +8,4 @@ dofile(commonpath .. "after.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(commonpath .. "vector.lua")
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core.register_on_death(function()
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core.display_chat_message(fgettext("You died."))
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[5,2;" .. fgettext("You died.") .. "]button_exit[3.5,3;4,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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core.show_formspec("bultin:death", formspec)
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end)
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core.register_on_formspec_input(function(formname)
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if formname == "bultin:death" then
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core.send_respawn()
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end
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end)
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dofile(clientpath .. "death_formspec.lua")
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@ -23,8 +23,14 @@ end
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math.randomseed(os.time())
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minetest = core
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-- For compatibility with builtin from MT5
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local get_builtin_path = core.get_builtin_path
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function core.get_builtin_path()
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return get_builtin_path() .. DIR_DELIM
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end
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-- Load other files
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local scriptdir = core.get_builtin_path() .. DIR_DELIM
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local scriptdir = core.get_builtin_path()
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local gamepath = scriptdir .. "game" .. DIR_DELIM
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local clientpath = scriptdir .. "client" .. DIR_DELIM
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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