iOS: fix scaling and resolution
parent
2f7440e1c9
commit
2ea6429120
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@ -152,6 +152,7 @@ void ioswrap_size(unsigned int *dest)
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CGFloat scale = [[UIScreen mainScreen] scale];
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dest[0] = bounds.width * scale;
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dest[1] = bounds.height * scale;
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dest[2] = scale;
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}
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/********/
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@ -537,7 +537,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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bool ClientLauncher::create_engine_device()
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{
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#if defined(__ANDROID__) || defined(__IOS__)
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#ifdef __ANDROID__
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// set correct resolution
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g_settings->setU16("screenW", porting::getDisplaySize().X);
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g_settings->setU16("screenH", porting::getDisplaySize().Y);
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@ -114,7 +114,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#elif defined(__ANDROID__)
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#define TTF_DEFAULT_FONT_SIZE (15)
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#elif defined(__IOS__)
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#define TTF_DEFAULT_FONT_SIZE (14)
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#define TTF_DEFAULT_FONT_SIZE (13)
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#else
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#define TTF_DEFAULT_FONT_SIZE (20)
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#endif
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@ -531,13 +531,9 @@ void set_default_settings(Settings *settings) {
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if ([SDVersion deviceVersion] == iPhone4S) {
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// 3.5" iPhone
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settings->setDefault("hud_scaling", "0.5");
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settings->setDefault("font_size", std::to_string(TTF_DEFAULT_FONT_SIZE - 2));
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settings->setDefault("font_size", font_size_str);
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} else if SDVersion4Inch {
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// 4" iPhone and iPod Touch
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settings->setDefault("hud_scaling", "0.55");
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settings->setDefault("font_size", std::to_string(TTF_DEFAULT_FONT_SIZE - 1));
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settings->setDefault("font_size", font_size_str);
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settings->setDefault("mouse_sensitivity", "0.33");
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} else if SDVersion4and7Inch {
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// 4.7" iPhone
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@ -562,8 +558,8 @@ void set_default_settings(Settings *settings) {
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// Settings for the Rounded Screen and Home Bar
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if SDVersionHomeBar {
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settings->setDefault("hud_move_upwards", "10");
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settings->setDefault("round_screen", "15");
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settings->setDefault("hud_move_upwards", "20");
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settings->setDefault("round_screen", "35");
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}
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#endif // iOS
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@ -630,13 +630,13 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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if (progress_img && progress_img_bg) {
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const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
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#ifndef __ANDROID__
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#if !defined(__ANDROID__) && !defined(__IOS__)
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u32 imgW = rangelim(img_size.Width, 256, 1024);
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u32 imgH = rangelim(img_size.Height, 32, 128);
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float imgR = 1.0f;
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#else
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float imgRatio = (float) img_size.Height / img_size.Width;
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u32 imgW = screensize.X / 2.2f;
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u32 imgW = screensize.X / 2.0f;
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u32 imgH = floor(imgW * imgRatio);
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float imgR = (float) (imgW) / img_size.Width;
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#endif
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@ -44,11 +44,14 @@ namespace porting {
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}
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float getDisplayDensity() {
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return 1;
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unsigned int values[3];
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ioswrap_size(values);
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return values[2];
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}
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v2u32 getDisplaySize() {
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static bool firstrun = true;
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/* static bool firstrun = true;
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static v2u32 retval;
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if (firstrun) {
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@ -59,7 +62,7 @@ namespace porting {
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firstrun = false;
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}
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return retval;
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return retval; */
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}
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void setViewController(void *v) {
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