MultiCraft-legacy/builtin/mainmenu/dlg_create_world.lua

135 lines
3.7 KiB
Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function create_world_formspec()
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local mglist = ""
local selindex = 1
local i = 1
for _, v in pairs(mapgens) do
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. v .. ","
end
mglist = mglist:sub(1, -2)
local gameid = core.settings:get("menu_last_game")
if gameid ~= nil then
local gameidx = gamemgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
current_seed = core.formspec_escape(current_seed)
local retval =
"size[11.5,3.75,false]" ..
"background[0,0;11.5,3;" .. core.formspec_escape(defaulttexturedir ..
"bg_dialog.png") .. ";true]" ..
"label[1.5,0;" .. fgettext("World name:") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"label[1.5,1;" .. fgettext("Seed:") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
"label[1.5,2;" .. fgettext("Mapgen:") .. "]"..
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"dropdown[600.2,6;6.3;games;" .. gamemgr.gamelist() .. ";1]" ..
"button[3.25,3.4;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[5.75,3.4;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
local function create_world_buttonhandler(this, fields)
if fields["world_create_cancel"] then
this:delete()
return true
end
if fields["world_create_confirm"] or
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex
for i, item in ipairs(gamemgr.games) do
if item.name == fields["games"] then
gameindex = i
end
end
if gameindex ~= nil and
worldname ~= "" then
local message
core.settings:set("fixed_map_seed", fields["te_seed"])
if not menudata.worldlist:uid_exists_raw(worldname) then
core.settings:set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
if message ~= nil then
gamedata.errormessage = message
else
core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else
gamedata.errormessage =
fgettext("No worldname given or no game selected")
end
this:delete()
return true
end
if fields["games"] then
return true
end
return false
end
function create_create_world_dlg(update_worldlistfilter)
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
nil)
retval.update_worldlist_filter = update_worldlistfilter
return retval
end