158 Commits

Author SHA1 Message Date
sapier
6b98489ed9 Fix "TODO read modinfo" in modmanager to improve ui usability 2013-11-10 19:37:45 +01:00
BlockMen
395bc5c25e Fix typo 2013-11-03 22:33:06 +01:00
BlockMen
18314f400f Reworked formspecs and kahrl's hexcolor parser 2013-11-03 22:14:37 +01:00
Novatux
5db8c1b5d9 Send a on_receive_fields event when formspec is closed, with fields.quit = "true" 2013-11-03 11:53:59 +01:00
RealBadAngel
773cf884e3 FIx wrong error message on invalid use of the formspec element image_button 2013-10-07 22:50:26 +02:00
Kahrl
fb1f510c3f Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
be372cf498 Fix crash on lua exception 2013-09-05 00:45:00 +02:00
PilzAdam
136e0697bc Use wstring for vertlabels 2013-08-31 21:07:53 +02:00
BlockMen
2d363dbbf3 Fix gettext for tabs (windows) 2013-08-19 15:59:09 +02:00
Kahrl
bfa1eb913f GUIFormSpecMenu focus fixes 2013-08-19 15:49:36 +02:00
BlockMen
40fbbf8fb2 Reenable image scaling in formspecs 2013-08-18 15:52:04 +02:00
sapier
281dc6a502 Add translation for main menu
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
PilzAdam
3b098b7c95 Remove debug output 2013-08-16 02:48:50 +02:00
Kahrl
4f886514a7 Don't automatically scroll listbox when selecting an item in the middle 2013-08-16 00:58:03 +02:00
Kahrl
b7be31b051 Formspec textlist: Black Irrlicht magic to detect fake doubleclicks 2013-08-16 00:08:19 +02:00
Novatux
c0a089d4ac Fix formspec escaping, add escaping to info.txt for texture packs. 2013-08-15 22:12:51 +02:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
3ec3564770 Fix various memory access problems detected by valgrind 2013-08-07 19:48:31 +02:00
Kahrl
bbc9a5091a Fix uninitialized irr::SEvent fields in guiFormSpecMenu.cpp 2013-08-07 01:36:19 +02:00
BlockMen
aa3bf1886a Fix formspec label issues in win builds (MSVC) 2013-08-04 20:49:23 +02:00
BlockMen
bbe6259cb7 Add support of pressed_texture of image_button
Fix params number

Add pressed texture name

Fix string def

Fix syntax error
2013-07-24 01:02:43 +02:00
BlockMen
46de1fea8d Add gettext translation for image_button 2013-07-24 01:01:56 +02:00
sapier
4ca213127f Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
0d365fa327 Fix serverlist 2013-07-09 22:55:39 +02:00
kwolekr
a7099f4f68 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
2c345afd1d Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
4f7abcbafa Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
66c8125f40 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Sfan5
67b58fa494 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
sapier
62794622d6 Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
Kahrl
46340cbbe0 Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
Kahrl
e671961d03 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
Kahrl
5183edb4c1 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
MetaDucky
f4aaebce86 Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
sapier
c1e756aff9 fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
kwolekr
950c0e60e2 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Ilya Zhuravlev
62bb8ceb72 "or" should be "||". Don't use "or", "and", etc.. It breaks build. 2013-01-04 23:39:12 +04:00
Jeija
1e6c042c4c Implement textarea in formspec, a multiline input field 2013-01-04 20:09:09 +01:00
RealBadAngel
7b23ddb3be Bugfixes to item_image formspec method 2013-01-02 18:29:08 +04:00
Perttu Ahola
e187e834c3 On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
RealBadAngel
983b4a6797 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
Jürgen Doser
0cc67f2b05 Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
MirceaKitsune
348ceb211f A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
987a4e06dc Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
xyzz
afc89f1f90 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
RealBadAngel
4bafba37ac Adding background to Formspec 2012-11-08 19:22:37 +01:00
RealBadAngel
3e5fcb21ee Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
Kyle
99258a7ed8 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00