Minor fixes and docs update
parent
26ba5bc207
commit
b64a7650ef
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@ -15,7 +15,7 @@ set(CMAKE_CXX_STANDARD 11)
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# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
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set(VERSION_MAJOR 1)
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set(VERSION_MINOR 2)
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set(VERSION_PATCH 0)
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set(VERSION_PATCH 1)
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set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
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# Change to false for releases
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12
README.md
12
README.md
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@ -1,16 +1,16 @@
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MultiCraft Open Source Project
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========
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==============================
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MultiCraft is an Open Source sandbox game inspired by [Minecraft](https://minecraft.net/).
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MultiCraft is based on Minetest project which is developed by a [number of contributors](https://github.com/minetest/minetest/graphs/contributors).
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MultiCraft is based on the Minetest project, which is developed by a [number of contributors](https://github.com/minetest/minetest/graphs/contributors).
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Copyright (c) 2014-2016 Maksim Gamarnik [MoNTE48] <MoNTE48@mail.ua> & MultiCraft Developement Team.
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Copyright © 2014-2019 Maksim Gamarnik [MoNTE48] <MoNTE48@mail.ua> & MultiCraft Development Team.
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The engine and the game is licensed under LGPLv3 (or higher). Resources games licensed under CC-BY-SA 3.0, unless otherwise stated, and also a bit of proprietary code and resources.
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The engine and the game is licensed under LGPLv3 (or higher). Resources games licensed under CC-BY-SA 3.0, unless otherwise stated.
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You can help in the development. But you should always publish your source code after any changes.
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Before any use of source code MultiCraft or any part of you should be familiar with [LGPL-3.0](doc/LGPL-3.0.md) and [Other License.txt](doc/Other%20License.md)
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Before any use of the MultiCraft source code or any part of it, you should be familiar with [LGPL-3.0](doc/LGPL-3.0.md) and [Other License.txt](doc/Other%20License.md)
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Any code that you push to this repository is automatically licensed as LGPLv3 (or higher) and belongs MultiCraft Project and/or the owner of the project without exception.
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Adding code under another license is possible only by agreement with the owner of the project and the creation of appropriate notes.
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Adding code under another license is possible only by agreement with the project owner and the creation of appropriate notes.
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@ -97,7 +97,7 @@ return {
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cbf_formspec = function(tabview, name, tabdata)
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local version = core.get_version()
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return "label[0.1,-0.1;MultiCraft Open Source Project, ver. " .. version.string .. "]" ..
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"label[0.1,0.3;Copyright (c) 2014-2019 MultiCraft Developement Team]" ..
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"label[0.1,0.3;Copyright (c) 2014-2019 MultiCraft Development Team]" ..
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"label[0.1,0.7;Home page: https://github.com/MultiCraftProject/MultiCraft]" ..
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"label[0.1,1.1;Licence: LGPLv3.0+ and CC-BY-SA 3.0]" ..
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"tablecolumns[color;text]" ..
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@ -2,9 +2,9 @@ MultiCraft Open Source Project:
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=================================
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LGPLv3.0+, CC-BY-SA 3.0 and a little bit proprietary textures. The list in the file nearby.
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You can use these textures without restriction within MultiCraft Project.
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You can not use them in another project.
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They are an integral part of this project and created exclusively for him.
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You can use these textures without restriction in the MultiCraft Project.
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You cannot use them in another project.
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They are an integral part of this project and are created or purchased exclusively for it.
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--- --- ---
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@ -1,63 +0,0 @@
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# This file contains information (some of which was previously stored in
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# minetest.conf.example) that cannot be automatically generated from
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# builtin/settingtypes.txt.
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# This file contains a list of settings and their default value for minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# minetest.conf is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# Further documentation:
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# http://wiki.minetest.net/
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# Mapgen
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# Noise parameters and formats
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# Noise parameters can be specified as a set of positional values, for example:
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#
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# Offset, scale, (x, y, z spread factors), seed offset, octaves, persistence, lacunarity
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# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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#
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# Or the group format can be used instead, for example:
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#
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# mgv6_np_terrain_base = {
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# offset = -4,
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# scale = 20,
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# spread = (250, 250, 250),
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# seed = 82341,
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# octaves = 5,
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# persistence = 0.6,
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# lacunarity = 2.0,
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# flags = "defaults"
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# }
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#
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# The advanced settings menu does not yet support the group format.
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# Only the group format supports noise flags which are needed for eased noise.
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# Mgv5 uses eased noise for np_ground so this is shown in group format below
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# and is not present in the advanced settings menu.
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# Mapgen v5
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# Noise parameter in group format, unsupported by advanced settings menu but
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# settable in minetest.conf.
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# See documentation of noise parameter formats above.
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#
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# 3D noise defining terrain.
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# type: noise_params
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# mgv5_np_ground = {
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# offset = 0,
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# scale = 40,
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# spread = (80, 80, 80),
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# seed = 983240,
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# octaves = 4,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# flags = "eased"
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# }
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24
src/config.h
24
src/config.h
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@ -23,18 +23,18 @@
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#define BUILD_TYPE "Debug"
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#endif
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#elif defined (__IOS__)
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#define PROJECT_NAME "MultiCraft"
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#define PROJECT_NAME_C "MultiCraft"
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#define STATIC_SHAREDIR ""
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_STRING "1.2.0"
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#ifdef NDEBUG
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#define BUILD_TYPE "Release"
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#else
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#define BUILD_TYPE "Debug"
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#endif
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#define PROJECT_NAME "MultiCraft"
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#define PROJECT_NAME_C "MultiCraft"
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#define STATIC_SHAREDIR ""
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_STRING "1.2.1"
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#ifdef NDEBUG
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#define BUILD_TYPE "Release"
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#else
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#define BUILD_TYPE "Debug"
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#endif
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#else
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#ifdef NDEBUG
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#define BUILD_TYPE "Release"
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