Mobile: minor update

master
Maksim 2022-03-19 01:59:01 +01:00
parent 991106069e
commit 9a5bb1eb32
11 changed files with 68 additions and 75 deletions

View File

@ -2,13 +2,13 @@ apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
android {
compileSdkVersion 31
buildToolsVersion '31.0.0'
compileSdkVersion 32
buildToolsVersion '32.0.0'
ndkVersion '23.1.7779620'
defaultConfig {
applicationId 'com.multicraft.game'
minSdkVersion 19
targetSdkVersion 31
targetSdkVersion 32
versionCode 200
versionName "1.19.0"
}
@ -66,9 +66,9 @@ dependencies {
implementation project(':native')
/* Third-party libraries */
implementation 'androidx.appcompat:appcompat:1.4.0'
implementation 'androidx.appcompat:appcompat-resources:1.4.0'
implementation 'com.google.android.material:material:1.4.0'
implementation 'androidx.appcompat:appcompat:1.4.1'
implementation 'androidx.appcompat:appcompat-resources:1.4.1'
implementation 'com.google.android.material:material:1.5.0'
implementation 'io.reactivex.rxjava3:rxjava:3.0.13'
implementation 'io.reactivex.rxjava3:rxandroid:3.0.0'
implementation 'net.lingala.zip4j:zip4j:2.9.1'

View File

@ -7,9 +7,9 @@ buildscript {
maven { url 'https://plugins.gradle.org/m2/' }
}
dependencies {
classpath 'com.android.tools.build:gradle:7.0.4'
classpath 'com.android.tools.build:gradle:7.1.1'
classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.6.10'
classpath 'de.undercouch:gradle-download-task:4.1.2'
classpath 'de.undercouch:gradle-download-task:5.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}

View File

@ -1,6 +1,6 @@
#Mon Dec 27 10:51:18 CET 2021
#Wed Feb 09 21:22:41 EET 2022
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

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@ -2,12 +2,12 @@ apply plugin: 'com.android.library'
apply plugin: 'de.undercouch.download'
android {
compileSdkVersion 31
buildToolsVersion '31.0.0'
compileSdkVersion 32
buildToolsVersion '32.0.0'
ndkVersion '23.1.7779620'
defaultConfig {
minSdkVersion 19
targetSdkVersion 31
targetSdkVersion 32
externalNativeBuild {
ndkBuild {
arguments '-j' + Runtime.getRuntime().availableProcessors(),

View File

@ -1,7 +1,7 @@
#!/bin/bash -e
. sdk.sh
CURL_VERSION=7.81.0
CURL_VERSION=7.82.0
if [ ! -d libcurl-src ]; then
wget https://curl.haxx.se/download/curl-$CURL_VERSION.tar.gz

View File

@ -63,13 +63,7 @@ tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
local htabs = {}
local hpath = menupath .. DIR_DELIM .. "hosting" .. DIR_DELIM .. "init.lua"
local hosting = io.open(hpath, "r")
if hosting then
htabs = dofile(hpath)
io.close(hosting)
end
local func = loadfile(menupath .. DIR_DELIM .. "hosting" .. DIR_DELIM .. "init.lua")
--------------------------------------------------------------------------------
local function main_event_handler(_, event)
@ -110,12 +104,12 @@ local function init_globals()
tv_main:add(tabs.local_game)
end
tv_main:add(tabs.play_online)
for _, page in pairs(htabs) do
tv_main:add(page)
if func then
func(tv_main)
end
tv_main:add(tabs.play_online)
tv_main:add(tabs.settings)
if not mobile then

View File

@ -79,10 +79,10 @@ local function formspec(tabview, name, tabdata)
tonumber(fps <= 30 and 1 or fps == 35 and 2 or fps == 45 and 3 or 4) .. "]" ..
"label[4.25,1.5;" .. fgettext("Viewing range") .. ":]" ..
"dropdown[4.25,1.95;3.5;dd_viewing_range;25,30,40,60,80,100,125,150,175,200;" ..
tonumber(range <= 25 and 1 or range == 30 and 2 or range == 40 and 3 or
range == 60 and 4 or range == 80 and 5 or range == 100 and 6 or range == 125 and 7 or
range == 150 and 8 or range == 175 and 9 or 10) .. "]" ..
"dropdown[4.25,1.95;3.5;dd_viewing_range;30,40,60,80,100,125,150,175,200;" ..
tonumber(range <= 30 and 1 or range == 40 and 2 or range == 60 and 3 or
range == 80 and 4 or range == 100 and 5 or range == 125 and 6 or
range == 150 and 7 or range == 175 and 8 or 9) .. "]" ..
"label[4.25,2.85;" .. fgettext("Node highlighting") .. ":]" ..
"dropdown[4.25,3.3;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"

View File

@ -17,8 +17,8 @@
#define PROJECT_NAME_C "MultiCraft"
#define STATIC_SHAREDIR ""
#define VERSION_MAJOR 1
#define VERSION_MINOR 19
#define VERSION_PATCH 0
#define VERSION_MINOR 21
#define VERSION_PATCH 1
#define VERSION_STRING STR(VERSION_MAJOR) "." STR(VERSION_MINOR) "." STR(VERSION_PATCH)
#endif

View File

@ -380,7 +380,6 @@ void set_default_settings(Settings *settings) {
settings->setDefault("high_precision_fpu", "true");
settings->setDefault("enable_console", "false");
// settings->setDefault("mainmenu_last_selected_world", "1");
settings->setDefault("device_is_tablet", "false");
// Altered settings for macOS
@ -428,7 +427,7 @@ void set_default_settings(Settings *settings) {
settings->setDefault("client_mapblock_limit", "50");
settings->setDefault("fps_max", "30");
settings->setDefault("pause_fps_max", "5");
settings->setDefault("viewing_range", "25");
settings->setDefault("viewing_range", "30");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("enable_3d_clouds", "false");
settings->setDefault("active_block_range", "1");
@ -448,9 +447,8 @@ void set_default_settings(Settings *settings) {
settings->setDefault("client_mapblock_limit", "200");
settings->setDefault("fps_max", "35");
settings->setDefault("pause_fps_max", "10");
settings->setDefault("viewing_range", "30");
settings->setDefault("viewing_range", "40");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("enable_3d_clouds", "false");
settings->setDefault("cloud_radius", "6");
settings->setDefault("active_block_range", "1");
settings->setDefault("dedicated_server_step", "0.2");
@ -471,13 +469,11 @@ void set_default_settings(Settings *settings) {
settings->setDefault("client_mapblock_limit", "300");
settings->setDefault("fps_max", "35");
settings->setDefault("viewing_range", "60");
settings->setDefault("cloud_radius", "6");
settings->setDefault("active_block_range", "2");
settings->setDefault("max_block_generate_distance", "3");
} else {
// high settings
settings->setDefault("client_mapblock_limit", "500");
settings->setDefault("viewing_range", "80");
settings->setDefault("max_block_generate_distance", "5");
#ifdef __IOS__
@ -578,9 +574,13 @@ void set_default_settings(Settings *settings) {
// 5.5" iPhone Plus
settings->setDefault("hud_scaling", "0.65");
settings->setDefault("mouse_sensitivity", "0.3");
settings->setDefault("font_size", font_small);
} else if (SDVersion5and8Inch || SDVersion6and1Inch || SDVersion6and5Inch) {
// 5.8+" iPhones
} else if (SDVersion5and8Inch || SDVersion6and1Inch) {
// 5.8" and 6.1" iPhones
settings->setDefault("hud_scaling", "0.8");
settings->setDefault("mouse_sensitivity", "0.35");
settings->setDefault("selectionbox_width", "6");
} else if SDVersion6and5Inch {
// 6.5" iPhone
settings->setDefault("hud_scaling", "0.85");
settings->setDefault("mouse_sensitivity", "0.35");
settings->setDefault("selectionbox_width", "6");
@ -589,7 +589,6 @@ void set_default_settings(Settings *settings) {
settings->setDefault("hud_scaling", "0.9");
settings->setDefault("mouse_sensitivity", "0.25");
settings->setDefault("selectionbox_width", "6");
settings->setDefault("device_is_tablet", "false");
} else {
// iPad
settings->setDefault("mouse_sensitivity", "0.3");
@ -597,11 +596,12 @@ void set_default_settings(Settings *settings) {
}
// Settings for the Rounded Screen and Home Bar
UIWindow *window = UIApplication.sharedApplication.windows.firstObject;
UIWindow *window = UIApplication.sharedApplication.keyWindow;
CGFloat safeAreaBottom = window.safeAreaInsets.bottom;
if (window.safeAreaInsets.bottom > 0) {
settings->setDefault("hud_move_upwards", "20");
if (SDVersioniPhone12Series)
if (safeAreaBottom > 0) {
settings->setDefault("hud_move_upwards", std::to_string(safeAreaBottom));
if SDVersioniPhone12Series
settings->setDefault("round_screen", "75");
else
settings->setDefault("round_screen", "35");

View File

@ -1689,17 +1689,6 @@ void Game::run()
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
#if defined(__MACH__) && defined(__APPLE__) && !defined(__IOS__)
if (!device->isWindowFocused()) {
sleep_ms(50);
continue;
}
#elif defined(__ANDROID__) || defined(__IOS__)
if (device->isWindowMinimized()) {
sleep_ms(50);
continue;
}
#endif
const irr::core::dimension2d<u32> &current_screen_size =
device->getVideoDriver()->getScreenSize();
@ -1719,6 +1708,16 @@ void Game::run()
*/
limitFps(&draw_times, &dtime);
#if defined(__MACH__) && defined(__APPLE__) && !defined(__IOS__)
if (!device->isWindowFocused()) {
sleep_ms(50);
continue;
}
#elif defined(__ANDROID__) || defined(__IOS__)
if (device->isWindowMinimized())
continue;
#endif
updateStats(&stats, draw_times, dtime);
updateInteractTimers(dtime);
@ -3186,19 +3185,6 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
inline void Game::step(f32 *dtime)
{
#if defined(__ANDROID__) || defined(__IOS__)
if (g_menumgr.pausesGame()) {
runData.pause_game_timer += *dtime;
float disconnect_time = 180.0f;
#ifdef __IOS__
disconnect_time = simple_singleplayer_mode ? 60.0f : 120.0f;
#endif
if (runData.pause_game_timer > disconnect_time) {
g_gamecallback->disconnect();
return;
}
}
#endif
bool can_be_and_is_paused =
(simple_singleplayer_mode && g_menumgr.pausesGame());
@ -4634,6 +4620,20 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
*dtime = 0;
fps_timings->last_time = time;
#if defined(__ANDROID__) || defined(__IOS__)
if (g_menumgr.pausesGame()) {
runData.pause_game_timer += *dtime;
float disconnect_time = 180.0f;
#ifdef __IOS__
disconnect_time = simple_singleplayer_mode ? 60.0f : 120.0f;
#endif
if (runData.pause_game_timer > disconnect_time) {
g_gamecallback->disconnect();
return;
}
}
#endif
}
// Note: This will free (using delete[])! \p msg. If you want to use it later,

View File

@ -401,12 +401,11 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
assert(pos != btn->ids.end());
btn->ids.erase(pos);
if (!btn->ids.empty())
return;
translated->KeyInput.PressedDown = false;
btn->repeatcounter = -1;
m_receiver->OnEvent(*translated);
if (btn->ids.empty()) {
translated->KeyInput.PressedDown = false;
btn->repeatcounter = -1;
m_receiver->OnEvent(*translated);
}
}
delete translated;
}