Mobile: minor update
parent
991106069e
commit
9a5bb1eb32
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@ -2,13 +2,13 @@ apply plugin: 'com.android.application'
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apply plugin: 'kotlin-android'
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android {
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compileSdkVersion 31
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buildToolsVersion '31.0.0'
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compileSdkVersion 32
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buildToolsVersion '32.0.0'
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ndkVersion '23.1.7779620'
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defaultConfig {
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applicationId 'com.multicraft.game'
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minSdkVersion 19
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targetSdkVersion 31
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targetSdkVersion 32
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versionCode 200
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versionName "1.19.0"
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}
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@ -66,9 +66,9 @@ dependencies {
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implementation project(':native')
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/* Third-party libraries */
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implementation 'androidx.appcompat:appcompat:1.4.0'
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implementation 'androidx.appcompat:appcompat-resources:1.4.0'
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implementation 'com.google.android.material:material:1.4.0'
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implementation 'androidx.appcompat:appcompat:1.4.1'
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implementation 'androidx.appcompat:appcompat-resources:1.4.1'
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implementation 'com.google.android.material:material:1.5.0'
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implementation 'io.reactivex.rxjava3:rxjava:3.0.13'
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implementation 'io.reactivex.rxjava3:rxandroid:3.0.0'
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implementation 'net.lingala.zip4j:zip4j:2.9.1'
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@ -7,9 +7,9 @@ buildscript {
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maven { url 'https://plugins.gradle.org/m2/' }
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:7.0.4'
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classpath 'com.android.tools.build:gradle:7.1.1'
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classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.6.10'
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classpath 'de.undercouch:gradle-download-task:4.1.2'
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classpath 'de.undercouch:gradle-download-task:5.0.1'
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// NOTE: Do not place your application dependencies here; they belong
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// in the individual module build.gradle files
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}
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@ -1,6 +1,6 @@
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#Mon Dec 27 10:51:18 CET 2021
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#Wed Feb 09 21:22:41 EET 2022
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distributionBase=GRADLE_USER_HOME
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
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distributionPath=wrapper/dists
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zipStorePath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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@ -2,12 +2,12 @@ apply plugin: 'com.android.library'
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apply plugin: 'de.undercouch.download'
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android {
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compileSdkVersion 31
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buildToolsVersion '31.0.0'
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compileSdkVersion 32
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buildToolsVersion '32.0.0'
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ndkVersion '23.1.7779620'
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defaultConfig {
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minSdkVersion 19
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targetSdkVersion 31
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targetSdkVersion 32
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externalNativeBuild {
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ndkBuild {
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arguments '-j' + Runtime.getRuntime().availableProcessors(),
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@ -1,7 +1,7 @@
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#!/bin/bash -e
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. sdk.sh
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CURL_VERSION=7.81.0
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CURL_VERSION=7.82.0
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if [ ! -d libcurl-src ]; then
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wget https://curl.haxx.se/download/curl-$CURL_VERSION.tar.gz
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@ -63,13 +63,7 @@ tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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local htabs = {}
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local hpath = menupath .. DIR_DELIM .. "hosting" .. DIR_DELIM .. "init.lua"
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local hosting = io.open(hpath, "r")
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if hosting then
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htabs = dofile(hpath)
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io.close(hosting)
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end
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local func = loadfile(menupath .. DIR_DELIM .. "hosting" .. DIR_DELIM .. "init.lua")
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--------------------------------------------------------------------------------
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local function main_event_handler(_, event)
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@ -110,12 +104,12 @@ local function init_globals()
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tv_main:add(tabs.local_game)
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end
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tv_main:add(tabs.play_online)
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for _, page in pairs(htabs) do
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tv_main:add(page)
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if func then
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func(tv_main)
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end
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tv_main:add(tabs.play_online)
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tv_main:add(tabs.settings)
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if not mobile then
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@ -79,10 +79,10 @@ local function formspec(tabview, name, tabdata)
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tonumber(fps <= 30 and 1 or fps == 35 and 2 or fps == 45 and 3 or 4) .. "]" ..
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"label[4.25,1.5;" .. fgettext("Viewing range") .. ":]" ..
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"dropdown[4.25,1.95;3.5;dd_viewing_range;25,30,40,60,80,100,125,150,175,200;" ..
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tonumber(range <= 25 and 1 or range == 30 and 2 or range == 40 and 3 or
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range == 60 and 4 or range == 80 and 5 or range == 100 and 6 or range == 125 and 7 or
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range == 150 and 8 or range == 175 and 9 or 10) .. "]" ..
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"dropdown[4.25,1.95;3.5;dd_viewing_range;30,40,60,80,100,125,150,175,200;" ..
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tonumber(range <= 30 and 1 or range == 40 and 2 or range == 60 and 3 or
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range == 80 and 4 or range == 100 and 5 or range == 125 and 6 or
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range == 150 and 7 or range == 175 and 8 or 9) .. "]" ..
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"label[4.25,2.85;" .. fgettext("Node highlighting") .. ":]" ..
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"dropdown[4.25,3.3;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
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@ -17,8 +17,8 @@
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#define PROJECT_NAME_C "MultiCraft"
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#define STATIC_SHAREDIR ""
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 19
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#define VERSION_PATCH 0
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#define VERSION_MINOR 21
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#define VERSION_PATCH 1
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#define VERSION_STRING STR(VERSION_MAJOR) "." STR(VERSION_MINOR) "." STR(VERSION_PATCH)
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#endif
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@ -380,7 +380,6 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("high_precision_fpu", "true");
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settings->setDefault("enable_console", "false");
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// settings->setDefault("mainmenu_last_selected_world", "1");
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settings->setDefault("device_is_tablet", "false");
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// Altered settings for macOS
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@ -428,7 +427,7 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("client_mapblock_limit", "50");
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settings->setDefault("fps_max", "30");
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settings->setDefault("pause_fps_max", "5");
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settings->setDefault("viewing_range", "25");
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settings->setDefault("viewing_range", "30");
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("enable_3d_clouds", "false");
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settings->setDefault("active_block_range", "1");
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@ -448,9 +447,8 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("client_mapblock_limit", "200");
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settings->setDefault("fps_max", "35");
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settings->setDefault("pause_fps_max", "10");
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settings->setDefault("viewing_range", "30");
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settings->setDefault("viewing_range", "40");
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("enable_3d_clouds", "false");
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settings->setDefault("cloud_radius", "6");
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settings->setDefault("active_block_range", "1");
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settings->setDefault("dedicated_server_step", "0.2");
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@ -471,13 +469,11 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("client_mapblock_limit", "300");
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settings->setDefault("fps_max", "35");
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settings->setDefault("viewing_range", "60");
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settings->setDefault("cloud_radius", "6");
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settings->setDefault("active_block_range", "2");
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settings->setDefault("max_block_generate_distance", "3");
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} else {
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// high settings
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settings->setDefault("client_mapblock_limit", "500");
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settings->setDefault("viewing_range", "80");
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settings->setDefault("max_block_generate_distance", "5");
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#ifdef __IOS__
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@ -578,9 +574,13 @@ void set_default_settings(Settings *settings) {
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// 5.5" iPhone Plus
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settings->setDefault("hud_scaling", "0.65");
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settings->setDefault("mouse_sensitivity", "0.3");
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settings->setDefault("font_size", font_small);
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} else if (SDVersion5and8Inch || SDVersion6and1Inch || SDVersion6and5Inch) {
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// 5.8+" iPhones
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} else if (SDVersion5and8Inch || SDVersion6and1Inch) {
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// 5.8" and 6.1" iPhones
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settings->setDefault("hud_scaling", "0.8");
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settings->setDefault("mouse_sensitivity", "0.35");
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settings->setDefault("selectionbox_width", "6");
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} else if SDVersion6and5Inch {
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// 6.5" iPhone
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settings->setDefault("hud_scaling", "0.85");
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settings->setDefault("mouse_sensitivity", "0.35");
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settings->setDefault("selectionbox_width", "6");
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@ -589,7 +589,6 @@ void set_default_settings(Settings *settings) {
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settings->setDefault("hud_scaling", "0.9");
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settings->setDefault("mouse_sensitivity", "0.25");
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settings->setDefault("selectionbox_width", "6");
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settings->setDefault("device_is_tablet", "false");
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} else {
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// iPad
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settings->setDefault("mouse_sensitivity", "0.3");
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@ -597,11 +596,12 @@ void set_default_settings(Settings *settings) {
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}
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// Settings for the Rounded Screen and Home Bar
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UIWindow *window = UIApplication.sharedApplication.windows.firstObject;
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UIWindow *window = UIApplication.sharedApplication.keyWindow;
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CGFloat safeAreaBottom = window.safeAreaInsets.bottom;
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if (window.safeAreaInsets.bottom > 0) {
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settings->setDefault("hud_move_upwards", "20");
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if (SDVersioniPhone12Series)
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if (safeAreaBottom > 0) {
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settings->setDefault("hud_move_upwards", std::to_string(safeAreaBottom));
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if SDVersioniPhone12Series
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settings->setDefault("round_screen", "75");
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else
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settings->setDefault("round_screen", "35");
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48
src/game.cpp
48
src/game.cpp
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@ -1689,17 +1689,6 @@ void Game::run()
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while (device->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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|| (server && server->getShutdownRequested()))) {
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#if defined(__MACH__) && defined(__APPLE__) && !defined(__IOS__)
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if (!device->isWindowFocused()) {
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sleep_ms(50);
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continue;
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}
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#elif defined(__ANDROID__) || defined(__IOS__)
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if (device->isWindowMinimized()) {
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sleep_ms(50);
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continue;
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}
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#endif
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const irr::core::dimension2d<u32> ¤t_screen_size =
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device->getVideoDriver()->getScreenSize();
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@ -1719,6 +1708,16 @@ void Game::run()
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*/
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limitFps(&draw_times, &dtime);
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#if defined(__MACH__) && defined(__APPLE__) && !defined(__IOS__)
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if (!device->isWindowFocused()) {
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sleep_ms(50);
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continue;
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}
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#elif defined(__ANDROID__) || defined(__IOS__)
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if (device->isWindowMinimized())
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continue;
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#endif
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updateStats(&stats, draw_times, dtime);
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updateInteractTimers(dtime);
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@ -3186,19 +3185,6 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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inline void Game::step(f32 *dtime)
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{
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#if defined(__ANDROID__) || defined(__IOS__)
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if (g_menumgr.pausesGame()) {
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runData.pause_game_timer += *dtime;
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float disconnect_time = 180.0f;
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#ifdef __IOS__
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disconnect_time = simple_singleplayer_mode ? 60.0f : 120.0f;
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#endif
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if (runData.pause_game_timer > disconnect_time) {
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g_gamecallback->disconnect();
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return;
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}
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}
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#endif
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bool can_be_and_is_paused =
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(simple_singleplayer_mode && g_menumgr.pausesGame());
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@ -4634,6 +4620,20 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
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*dtime = 0;
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fps_timings->last_time = time;
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#if defined(__ANDROID__) || defined(__IOS__)
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if (g_menumgr.pausesGame()) {
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runData.pause_game_timer += *dtime;
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float disconnect_time = 180.0f;
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#ifdef __IOS__
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disconnect_time = simple_singleplayer_mode ? 60.0f : 120.0f;
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#endif
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if (runData.pause_game_timer > disconnect_time) {
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g_gamecallback->disconnect();
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return;
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}
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}
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#endif
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}
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// Note: This will free (using delete[])! \p msg. If you want to use it later,
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@ -401,12 +401,11 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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assert(pos != btn->ids.end());
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btn->ids.erase(pos);
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if (!btn->ids.empty())
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return;
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translated->KeyInput.PressedDown = false;
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btn->repeatcounter = -1;
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m_receiver->OnEvent(*translated);
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if (btn->ids.empty()) {
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translated->KeyInput.PressedDown = false;
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btn->repeatcounter = -1;
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m_receiver->OnEvent(*translated);
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}
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}
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delete translated;
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}
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