Generation of moss and fungus

master
Mossmanikin 2013-09-30 02:47:12 +02:00
parent 8e7134b002
commit fa69efbe2b
4 changed files with 166 additions and 27 deletions

View File

@ -86,7 +86,8 @@ abstract_trunks.place_trunk = function(pos)
local north = {x=pos.x, y=pos.y+1, z=pos.z+1}
local south = {x=pos.x, y=pos.y+1, z=pos.z-1}
local west = {x=pos.x-1, y=pos.y+1, z=pos.z}
local east = {x=pos.x+1, y=pos.y+1, z=pos.z }
local east = {x=pos.x+1, y=pos.y+1, z=pos.z}
local node_here = minetest.get_node(right_here)
local node_north = minetest.get_node(north)
local node_south = minetest.get_node(south)
@ -165,3 +166,136 @@ plantslib:register_generate_plant({
},
"abstract_trunks.place_trunk"
)
-----------------------------------------------------------------------------------------------
-- MoSS & FuNGuS -- on ground
-----------------------------------------------------------------------------------------------
abstract_trunks.grow_moss_on_ground = function(pos)
local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
local moss_type = math.random(1,21)
if moss_type == 1 then
minetest.add_node(on_ground, {name="trunks:moss_fungus", param2= 1})
else
minetest.add_node(on_ground, {name="trunks:moss", param2= 1})
end
end
plantslib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Moss_on_ground_Max_Count,
rarity = Moss_on_ground_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {
"group:tree",
"ferns:fern_03",
"ferns:fern_02",
"ferns:fern_01"
},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"abstract_trunks.grow_moss_on_ground"
)
-----------------------------------------------------------------------------------------------
-- MoSS & FuNGuS -- on trunks
-----------------------------------------------------------------------------------------------
abstract_trunks.grow_moss_on_trunk = function(pos)
local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
local at_side_n = {x=pos.x, y=pos.y, z=pos.z+1}
local at_side_e = {x=pos.x+1, y=pos.y, z=pos.z}
local at_side_s = {x=pos.x, y=pos.y, z=pos.z-1}
local at_side_w = {x=pos.x-1, y=pos.y, z=pos.z}
local undrneath = {x=pos.x, y=pos.y-1, z=pos.z}
local node_here = minetest.get_node(on_ground)
local node_north = minetest.get_node(at_side_n)
local node_east = minetest.get_node(at_side_e)
local node_south = minetest.get_node(at_side_s)
local node_west = minetest.get_node(at_side_w)
local node_under = minetest.get_node(undrneath)
if minetest.get_item_group(node_under.name, "tree") < 1 then
local moss_type = math.random(1,41)
if minetest.registered_nodes[node_here.name].buildable_to then -- instead of check_air = true,
if moss_type == 1 then
minetest.add_node(on_ground, {name="trunks:moss_fungus", param2= 1})
elseif moss_type < 22 then
minetest.add_node(on_ground, {name="trunks:moss", param2= 1})
end
end
local moss_type = math.random(1,31)
if minetest.registered_nodes[node_north.name].buildable_to then -- instead of check_air = true,
if moss_type == 1 then
minetest.add_node(at_side_n, {name="trunks:moss_fungus", param2= 5})
elseif moss_type < 22 then
minetest.add_node(at_side_n, {name="trunks:moss", param2= 5})
end
end
local moss_type = math.random(1,41)
if minetest.registered_nodes[node_east.name].buildable_to then -- instead of check_air = true,
if moss_type == 1 then
minetest.add_node(at_side_e, {name="trunks:moss_fungus", param2= 3})
elseif moss_type < 22 then
minetest.add_node(at_side_e, {name="trunks:moss", param2= 3})
end
end
local moss_type = math.random(1,41)
if minetest.registered_nodes[node_south.name].buildable_to then -- instead of check_air = true,
if moss_type == 1 then
minetest.add_node(at_side_s, {name="trunks:moss_fungus", param2= 4})
elseif moss_type < 22 then
minetest.add_node(at_side_s, {name="trunks:moss", param2= 4})
end
end
local moss_type = math.random(1,41)
if minetest.registered_nodes[node_west.name].buildable_to then -- instead of check_air = true,
if moss_type == 1 then
minetest.add_node(at_side_w, {name="trunks:moss_fungus", param2= 2})
elseif moss_type < 22 then
minetest.add_node(at_side_w, {name="trunks:moss", param2= 2})
end
end
end
--minetest.add_node(on_ground, {name="trunks:moss", param2=math.random(0,3)})
end
plantslib:register_generate_plant({
surface = {
"default:tree",
"default:jungletree",
"trees:tree_conifer",
"trees:tree_mangrove",
--"trees:tree_palm",
"moretrees:apple_tree_trunk",
"moretrees:beech_trunk",
"moretrees:birch_trunk",
"moretrees:fir_trunk",
"moretrees:oak_trunk",
--"moretrees:palm_trunk",
"moretrees:pine_trunk",
"moretrees:rubber_tree_trunk",
"moretrees:rubber_tree_trunk_empty",
"moretrees:sequoia_trunk",
"moretrees:spruce_trunk",
"moretrees:willow_trunk"
},
max_count = Moss_on_trunk_Max_Count,
rarity = Moss_on_trunk_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 1,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
check_air = false,
},
"abstract_trunks.grow_moss_on_trunk"
)

View File

@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------
local title = "Trunks"
local version = "0.0.3"
local version = "0.0.5"
local mname = "trunks"
-----------------------------------------------------------------------------------------------

View File

@ -1,3 +1,6 @@
-----------------------------------------------------------------------------------------------
-- TWiG
-----------------------------------------------------------------------------------------------
local flat_stick = {-1/2, -1/2, -1/2, 1/2, -7/16, 1/2}
minetest.register_node("trunks:twig", {
@ -18,44 +21,40 @@ minetest.register_node("trunks:twig", {
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- MoSS
-----------------------------------------------------------------------------------------------
minetest.register_node("trunks:moss", {
description = "moss",
description = "Moss",
drawtype = "signlike",
tiles = {"trunks_moss.png"},
inventory_image = "trunks_moss.png",
wield_image = "trunks_moss.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
--climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
legacy_wallmounted = true,
selection_box = {type = "wallmounted"},
groups = {dig_immediate=2,attached_node=1},
--legacy_wallmounted = true,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- MoSS & FuNGuS
-----------------------------------------------------------------------------------------------
minetest.register_node("trunks:moss_fungus", {
description = "moss & fungus",
description = "Moss & Fungus",
drawtype = "signlike",
tiles = {"trunks_moss_fungus.png"},
inventory_image = "trunks_moss_fungus.png",
wield_image = "trunks_moss_fungus.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
--climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
legacy_wallmounted = true,
selection_box = {type = "wallmounted"},
groups = {dig_immediate=2,attached_node=1},
--legacy_wallmounted = true,
sounds = default.node_sound_leaves_defaults(),
})

View File

@ -1,9 +1,15 @@
-- Settings for generation of trunks (at map-generation time)
Horizontal_Trunks = true
Horizontal_Trunks = true
Trunks_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
Trunks_Rarity = 99 -- larger values make trunks more rare (100 means chance of 0 %)
Trunks_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
Trunks_Rarity = 99 -- larger values make trunks more rare (100 means chance of 0 %)
Twigs_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
Twigs_Rarity = 66 -- larger values make trunks more rare (100 means chance of 0 %)
Twigs_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
Twigs_Rarity = 66 -- larger values make twigs more rare (100 means chance of 0 %)
Moss_on_ground_Max_Count = 400 -- absolute maximum number in an area of 80x80x80 nodes
Moss_on_ground_Rarity = 79 -- larger values makes moss more rare (100 means chance of 0 %)
Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)