added more variety to leaf type and bush shapes

Side bush nodes can now be on ground level and added a second leaf
type/color
master
Glenn Engelbart 2013-09-19 21:27:48 -05:00
parent 4c30fa1cc2
commit 43359abdd4
2 changed files with 37 additions and 14 deletions

View File

@ -100,8 +100,8 @@ minetest.register_node("bushes:bushbranches2", {
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("bushes:BushLeaves", {
description = "BushLeaves",
minetest.register_node("bushes:BushLeaves1", {
description = "BushLeaves1",
tiles = {
"moretrees_sequoia_leaves.png" },
inventory_image = "moretrees_sequoia_leaves.png",
@ -113,33 +113,54 @@ minetest.register_node("bushes:bushbranches2", {
attached_node=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("bushes:BushLeaves2", {
description = "BushLeaves2",
tiles = {
"moretrees_pine_leaves.png" },
inventory_image = "moretrees_pine_leaves.png",
--is_ground_content = true,
paramtype = "light",
paramtype2 = "facedir",
groups = { snappy=3,
flammable=2,
attached_node=1},
sounds = default.node_sound_stone_defaults(),
})
abstract_bushes.grow_bush = function(pos)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right> 8 then
local right_pos = {x=pos.x+1, y=pos.y+1, z=pos.z}
abstract_bushes.grow_bush_node(right_pos,3)
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left> 8 then
local left_pos = {x=pos.x-1, y=pos.y+1, z=pos.z}
abstract_bushes.grow_bush_node(left_pos,1)
bush_side_height = math.random(0,1)
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front> 8 then
local front_pos = {x=pos.x, y=pos.y+1, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2)
bush_side_height = math.random(0,1)
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back> 8 then
local back_pos = {x=pos.x, y=pos.y+1, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0)
bush_side_height = math.random(0,1)
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5)
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node = function(pos,dir)
abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
@ -153,11 +174,13 @@ abstract_bushes.grow_bush_node = function(pos,dir)
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.add_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
minetest.add_node(above_right_here, {name="bushes:BushLeaves"})
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.add_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
local chance_of_high_leaves = math.random(1,10)
if chance_of_high_leaves> 5 then
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
minetest.add_node(two_above_right_here, {name="bushes:BushLeaves"})
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.add_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
end
end
end

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