fishing-0.2.1
New water lilies and seaweed (plantlife) can be caught when they share the same space with the bobber. A chance to catch a blue white fish (mobf) when it's near to the bobber.
This commit is contained in:
parent
37aa0d6bfd
commit
9babaf625a
184
bobber.lua
184
bobber.lua
@ -1,5 +1,5 @@
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-----------------------------------------------------------------------------------------------
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-- Fishing - Mossmanikin's version - Bobber 0.1.6
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-- Fishing - Mossmanikin's version - Bobber 0.1.7
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-- License (code & textures): WTFPL
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-- Contains code from: fishing (original), mobs, throwing, volcano
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-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
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@ -25,6 +25,29 @@ local CaTCH = {
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}
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minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed") -- exception
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local PLaNTS = {
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-- MoD* iTeM MeSSaGe ("You caught "..)
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{"flowers", "waterlily", "a Waterlily." },
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{"flowers", "waterlily_225", "a Waterlily." },
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{"flowers", "waterlily_45", "a Waterlily." },
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{"flowers", "waterlily_675", "a Waterlily." },
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{"flowers", "waterlily_s1", "a Waterlily." },
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{"flowers", "waterlily_s2", "a Waterlily." },
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{"flowers", "waterlily_s3", "a Waterlily." },
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{"flowers", "waterlily_s4", "a Waterlily." },
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{"flowers", "seaweed", "some Seaweed."},
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{"flowers", "seaweed_2", "some Seaweed."},
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{"flowers", "seaweed_3", "some Seaweed."},
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{"flowers", "seaweed_4", "some Seaweed."},
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}
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-- *as used in the node name
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local MoBS = { -- not in use
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-- iTeM MeSSaGe ("You caught "..)
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{"animal_clownfish:clownfish", "a Clownfish." },
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{"animal_fish_blue_white:fish_blue_white", "a Blue white fish."},
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}
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minetest.register_node("fishing:bobber_box", {
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drawtype = "nodebox",
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node_box = {
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@ -63,10 +86,13 @@ local FISHING_BOBBER_ENTITY={
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local player = puncher:get_player_name()
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local inv = puncher:get_inventory()
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if MESSAGES == true then minetest.chat_send_player(player, "You didn't catch anything.", false) end -- fish escaped
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then minetest.chat_send_player(player, "The bait is still there.", false) end -- bait still there
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end
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if not minetest.setting_getbool("creative_mode") then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then minetest.chat_send_player(player, "The bait is still there.", false) end -- bait still there
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end
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end
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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@ -79,67 +105,94 @@ local FISHING_BOBBER_ENTITY={
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local player = clicker:get_player_name()
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if item:get_name() == "fishing:pole" then
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local inv = clicker:get_inventory()
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--local room_fish = inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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local say = minetest.chat_send_player
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local pos = self.object:getpos()
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if minetest.env:get_node(pos).name == "flowers:waterlily"
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or minetest.env:get_node(pos).name == "flowers:waterlily_225"
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or minetest.env:get_node(pos).name == "flowers:waterlily_45"
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or minetest.env:get_node(pos).name == "flowers:waterlily_675" then
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minetest.env:add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
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if inv:room_for_item("main", {name="flowers:waterlily", count=1, wear=WeaR, metadata=""}) then
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inv:add_item("main", {name="flowers:waterlily", count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, "You caught a Waterlily", false) end -- caught Waterlily
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end
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
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end
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elseif self.object:get_hp() <= 300 then
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if math.random(1, 100) < FISH_CHANCE then
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local chance = math.random(1, 120) -- ><((((º>
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for i in pairs(CaTCH) do
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local MoD = CaTCH[i][1]
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local iTeM = CaTCH[i][2]
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local WeaR = CaTCH[i][3]
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local MeSSaGe = CaTCH[i][4]
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local GeTBaiTBack = CaTCH[i][5]
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local NRMiN = CaTCH[i][6]
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local CHaNCe = CaTCH[i][7]
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local NRMaX = NRMiN + CHaNCe - 1
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if chance <= NRMaX and chance >= NRMiN then
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if minetest.get_modpath(MoD) ~= nil then
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if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
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inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught somethin'
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end
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if GeTBaiTBack == true then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
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end
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end
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else
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "You caught a Fish.", false) end -- caught Fish
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-- catch visible plant
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if minetest.get_node(pos).name ~= "air" then
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for i in ipairs(PLaNTS) do
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local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2]
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local MeSSaGe = PLaNTS[i][3]
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local DRoP = minetest.registered_nodes[PLaNT].drop
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if minetest.get_node(pos).name == PLaNT then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
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if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught Plant
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end
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if not minetest.setting_getbool("creative_mode") then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
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end
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end
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end
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end
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end
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-- catch visible fish and invisible stuff
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if self.object:get_hp() <= 300 then
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if math.random(1, 100) < FISH_CHANCE then
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local chance = math.random(1, 120) -- ><((((º>
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for i in pairs(CaTCH) do
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local MoD = CaTCH[i][1]
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local iTeM = CaTCH[i][2]
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local WeaR = CaTCH[i][3]
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local MeSSaGe = CaTCH[i][4]
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local GeTBaiTBack = CaTCH[i][5]
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local NRMiN = CaTCH[i][6]
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local CHaNCe = CaTCH[i][7]
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local NRMaX = NRMiN + CHaNCe - 1
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if chance <= NRMaX and chance >= NRMiN then
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if minetest.get_modpath(MoD) ~= nil then
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-- remove visible fish, if there
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local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
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for k, obj in pairs(find_fish) do
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if obj:get_luaentity() ~= nil and obj:get_luaentity().name == "animal_fish_blue_white:fish_blue_white" then
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MoD = "animal_fish_blue_white"
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iTeM = "fish_blue_white"
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WeaR = 0
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MeSSaGe = "a Blue white fish."
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obj:remove()
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end
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end
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-- add (in)visible fish to inventory
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if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
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inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught somethin'
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end
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if not minetest.setting_getbool("creative_mode") then
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if GeTBaiTBack == true then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
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end
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end
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end
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else
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "You caught a Fish.", false) end -- caught Fish
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end
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end
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end
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end
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else --if math.random(1, 100) > FISH_CHANCE then
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if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
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end
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else -- if self.object:get_hp() > 300 then
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end
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if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
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if MESSAGES == true then say(player, "You didn't catch anything.", false) end -- fish escaped
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if math.random(1, 2) == 1 then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
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end
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if not minetest.setting_getbool("creative_mode") then
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if math.random(1, 2) == 1 then
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if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
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end
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end
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end
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end
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end
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end
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-- weither player has fishing pole or not
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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@ -150,7 +203,7 @@ local FISHING_BOBBER_ENTITY={
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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if BOBBER_CHECK_RADIUS > 0 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, BOBBER_CHECK_RADIUS)
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local objs = minetest.get_objects_inside_radius(pos, BOBBER_CHECK_RADIUS)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name == "fishing:bobber_entity" then
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@ -161,7 +214,7 @@ local FISHING_BOBBER_ENTITY={
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end
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end
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end
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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@ -170,13 +223,29 @@ local FISHING_BOBBER_ENTITY={
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end
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end
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end
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if self.object:get_hp() > 310 then
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local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
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for k, obj in pairs(find_fish) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name == "animal_fish_blue_white:fish_blue_white" then
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if math.random(1, 30) == 1 then
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self.object:set_hp(310)
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end
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end
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end
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end
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end
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local do_env_damage = function(self)
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 600 then
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@ -211,6 +280,7 @@ local FISHING_BOBBER_ENTITY={
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self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/1440*math.pi))
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elseif self.object:get_hp() == 0 then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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@ -1,5 +1,5 @@
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-----------------------------------------------------------------------------------------------
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-- Fishing - Mossmanikin's version - Bobber Shark 0.0.4
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-- Fishing - Mossmanikin's version - Bobber Shark 0.0.5
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-- License (code & textures): WTFPL
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-----------------------------------------------------------------------------------------------
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@ -10,6 +10,23 @@ local CaTCH_BiG = {
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{"fishing", "pike", 0, "a Northern Pike.", false, 3, 3}
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}
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local PLaNTS = {
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-- MoD* iTeM MeSSaGe ("You caught "..)
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{"flowers", "waterlily", "a Waterlily." },
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{"flowers", "waterlily_225", "a Waterlily." },
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{"flowers", "waterlily_45", "a Waterlily." },
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{"flowers", "waterlily_675", "a Waterlily." },
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{"flowers", "waterlily_s1", "a Waterlily." },
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{"flowers", "waterlily_s2", "a Waterlily." },
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{"flowers", "waterlily_s3", "a Waterlily." },
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{"flowers", "waterlily_s4", "a Waterlily." },
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{"flowers", "seaweed", "some Seaweed."},
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{"flowers", "seaweed_2", "some Seaweed."},
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{"flowers", "seaweed_3", "some Seaweed."},
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{"flowers", "seaweed_4", "some Seaweed."},
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}
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-- *as used in the node name
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local FISHING_BOBBER_ENTITY_SHARK={
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hp_max = 605,
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water_damage = 1,
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@ -40,20 +57,28 @@ local FISHING_BOBBER_ENTITY_SHARK={
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if item:get_name() == "fishing:pole" then
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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if minetest.env:get_node(pos).name == "flowers:waterlily"
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or minetest.env:get_node(pos).name == "flowers:waterlily_225"
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or minetest.env:get_node(pos).name == "flowers:waterlily_45"
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or minetest.env:get_node(pos).name == "flowers:waterlily_675" then
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minetest.env:add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
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if inv:room_for_item("main", {name="flowers:waterlily", count=1, wear=WeaR, metadata=""}) then
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inv:add_item("main", {name="flowers:waterlily", count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, "You caught a Waterlily", false) end -- caught Waterlily
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-- catch visible plant
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if minetest.get_node(pos).name ~= "air" then
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for i in ipairs(PLaNTS) do
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local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2]
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local MeSSaGe = PLaNTS[i][3]
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local DRoP = minetest.registered_nodes[PLaNT].drop
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if minetest.get_node(pos).name == PLaNT then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
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if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught Plant
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end
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if not minetest.setting_getbool("creative_mode") then
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
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end
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end
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end
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end
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
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end
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elseif self.object:get_hp() <= 300 then
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end
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if self.object:get_hp() <= 300 then
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if math.random(1, 100) < SHARK_CHANCE then
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local chance = math.random(1, 6) -- ><((((º>
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for i in pairs(CaTCH_BiG) do
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@ -71,10 +96,12 @@ local FISHING_BOBBER_ENTITY_SHARK={
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inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught somethin'
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end
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if GeTBaiTBack == true then
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
|
||||
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
|
||||
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if GeTBaiTBack == true then
|
||||
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
|
||||
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
|
||||
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -83,13 +110,16 @@ local FISHING_BOBBER_ENTITY_SHARK={
|
||||
else --if math.random(1, 100) > FISH_CHANCE then
|
||||
if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
|
||||
end
|
||||
else
|
||||
end
|
||||
if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
|
||||
if MESSAGES == true then say(player, "You didn't catch anything.", false) end -- fish escaped
|
||||
if math.random(1, 3) == 1 then
|
||||
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
|
||||
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
|
||||
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
|
||||
end
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if math.random(1, 3) == 1 then
|
||||
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
|
||||
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
|
||||
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
44
init.lua
44
init.lua
@ -1,6 +1,6 @@
|
||||
-----------------------------------------------------------------------------------------------
|
||||
local title = "Fishing - Mossmanikin's version"
|
||||
local version = "0.2.0"
|
||||
local version = "0.2.1"
|
||||
local mname = "fishing"
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
|
||||
@ -54,33 +54,39 @@ minetest.register_tool("fishing:pole", {
|
||||
on_use = function (itemstack, user, pointed_thing)
|
||||
if pointed_thing and pointed_thing.under then
|
||||
local pt = pointed_thing
|
||||
local node = minetest.env:get_node(pt.under)
|
||||
local node = minetest.get_node(pt.under)
|
||||
if string.find(node.name, "default:water") then
|
||||
local player = user:get_player_name()
|
||||
local inv = user:get_inventory()
|
||||
if inv:get_stack("main", user:get_wield_index()+1):get_name() == "fishing:bait_worm" then
|
||||
inv:remove_item("main", "fishing:bait_worm")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
inv:remove_item("main", "fishing:bait_worm")
|
||||
end
|
||||
minetest.sound_play("fishing_bobber2", {
|
||||
pos = pt.under,
|
||||
gain = 0.5,
|
||||
})
|
||||
minetest.env:add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity")
|
||||
minetest.add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity")
|
||||
|
||||
if WEAR_OUT == true then
|
||||
if WEAR_OUT == true
|
||||
and not minetest.setting_getbool("creative_mode") then
|
||||
return rod_wear(itemstack, user, pointed_thing, 30)
|
||||
else
|
||||
return {name="fishing:pole", count=1, wear=0, metadata=""}
|
||||
end
|
||||
end
|
||||
if inv:get_stack("main", user:get_wield_index()+1):get_name() == "fishing:fish_raw" then
|
||||
inv:remove_item("main", "fishing:fish_raw")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
inv:remove_item("main", "fishing:fish_raw")
|
||||
end
|
||||
minetest.sound_play("fishing_bobber2", {
|
||||
pos = pt.under,
|
||||
gain = 0.5,
|
||||
})
|
||||
minetest.env:add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity_shark")
|
||||
minetest.add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity_shark")
|
||||
|
||||
if WEAR_OUT == true then
|
||||
if WEAR_OUT == true
|
||||
and not minetest.setting_getbool("creative_mode") then
|
||||
return rod_wear(itemstack, user, pointed_thing, 30)
|
||||
else
|
||||
return {name="fishing:pole", count=1, wear=0, metadata=""}
|
||||
@ -94,14 +100,16 @@ minetest.register_tool("fishing:pole", {
|
||||
local pt = pointed_thing
|
||||
if minetest.get_node(pt.under).name~="default:water_source" and minetest.get_node(pt.under).name~="default:water_flowing" then
|
||||
local wear = itemstack:get_wear()
|
||||
print (wear)
|
||||
--print (wear)
|
||||
local direction = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
|
||||
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
|
||||
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="fishing:pole_deco", param2=direction})
|
||||
meta1:set_int("wear", wear)
|
||||
meta2:set_int("wear", wear)
|
||||
itemstack:take_item()
|
||||
--local meta1 = minetest.get_meta(pt.under)
|
||||
local meta = minetest.get_meta(pt.above)
|
||||
minetest.set_node(pt.above, {name="fishing:pole_deco", param2=direction})
|
||||
--meta1:set_int("wear", wear)
|
||||
meta:set_int("wear", wear)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
@ -205,7 +213,7 @@ minetest.register_node("fishing:pole_deco", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_dig = function(pos, node, digger)
|
||||
if digger:is_player() and digger:get_inventory() then
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local wear_out = meta:get_int("wear")
|
||||
digger:get_inventory():add_item("main", {name="fishing:pole", count=1, wear=wear_out, metadata=""})
|
||||
end
|
||||
@ -231,7 +239,7 @@ minetest.register_node(":default:dirt", {
|
||||
local tool_in_use = digger:get_wielded_item():get_name()
|
||||
if tool_in_use == "" or tool_in_use == "default:dirt" then
|
||||
if WORM_IS_MOB == true then
|
||||
minetest.env:add_entity({x = pos.x, y = pos.y+0.4, z = pos.z}, "fishing:bait_worm_entity")
|
||||
minetest.add_entity({x = pos.x, y = pos.y+0.4, z = pos.z}, "fishing:bait_worm_entity")
|
||||
else
|
||||
local inv = digger:get_inventory()
|
||||
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
|
||||
@ -288,7 +296,7 @@ local function hoe_on_use(itemstack, user, pointed_thing, uses)
|
||||
|
||||
if math.random(1, 100) < WORM_CHANCE then
|
||||
if WORM_IS_MOB == true then
|
||||
minetest.env:add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity")
|
||||
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
|
||||
|
Loading…
x
Reference in New Issue
Block a user