Implement sound api and some sounds
- Level crossing bell - Horns - Subway train driving and door sounds ...to be continued...
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34429b8154
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@ -39,6 +39,7 @@ advtrains.register_wagon("engine_industrial", {
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is_locomotive=true,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_industrial_horn",
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}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
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advtrains.register_wagon("wagon_tank", {
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mesh="advtrains_wagon_tank.b3d",
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BIN
advtrains_train_industrial/sounds/advtrains_industrial_horn.ogg
Normal file
BIN
advtrains_train_industrial/sounds/advtrains_industrial_horn.ogg
Normal file
Binary file not shown.
@ -72,6 +72,7 @@ advtrains.register_wagon("engine_japan", {
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is_locomotive=true,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_japan_horn",
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}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")
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advtrains.register_wagon("wagon_japan", {
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BIN
advtrains_train_japan/sounds/advtrains_japan_horn.ogg
Normal file
BIN
advtrains_train_japan/sounds/advtrains_japan_horn.ogg
Normal file
Binary file not shown.
@ -71,6 +71,7 @@ advtrains.register_wagon("newlocomotive", {
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})
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end,
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_steam_whistle",
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}, S("Steam Engine"), "advtrains_engine_steam_inv.png")
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advtrains.register_wagon("detailed_steam_engine", {
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@ -139,6 +140,7 @@ advtrains.register_wagon("detailed_steam_engine", {
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})
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end,
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_steam_whistle",
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}, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png")
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advtrains.register_wagon("wagon_default", {
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BIN
advtrains_train_steam/sounds/advtrains_steam_whistle.ogg
Normal file
BIN
advtrains_train_steam/sounds/advtrains_steam_whistle.ogg
Normal file
Binary file not shown.
@ -59,11 +59,13 @@ advtrains.register_wagon("subway_wagon", {
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doors={
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open={
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[-1]={frames={x=0, y=20}, time=1},
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[1]={frames={x=40, y=60}, time=1}
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[1]={frames={x=40, y=60}, time=1},
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sound = "advtrains_subway_dopen",
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},
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close={
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[-1]={frames={x=20, y=40}, time=1},
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[1]={frames={x=60, y=80}, time=1}
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[1]={frames={x=60, y=80}, time=1},
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sound = "advtrains_subway_dclose",
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}
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},
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door_entry={-1, 1},
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@ -73,10 +75,26 @@ advtrains.register_wagon("subway_wagon", {
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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is_locomotive=true,
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drops={"default:steelblock 4"},
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--custom_on_activate = function(self, dtime_s)
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-- atprint("subway custom_on_activate")
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-- self.object:set_animation({x=1,y=80}, 15, 0, true)
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--end,
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horn_sound = "advtrains_subway_horn",
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custom_on_velocity_change = function(self, velocity, old_velocity)
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if old_velocity == 0 and velocity > 0 then
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minetest.sound_play("advtrains_subway_depart", {object = self.object})
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end
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if velocity < 2 and (old_velocity >= 2 or old_velocity == velocity) and not self.sound_arrive_handle then
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self.sound_arrive_handle = minetest.sound_play("advtrains_subway_arrive", {object = self.object})
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elseif (velocity > old_velocity) and self.sound_arrive_handle then
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minetest.sound_stop(self.sound_arrive_handle)
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self.sound_arrive_handle = nil
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end
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if velocity > 0 and not self.sound_loop_handle then
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self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object, loop=true})
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elseif velocity==0 then
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if self.sound_loop_handle then
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minetest.sound_stop(self.sound_loop_handle)
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self.sound_loop_handle = nil
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end
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end
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end,
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}, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png")
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--wagons
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BIN
advtrains_train_subway/sounds/advtrains_subway_arrive.ogg
Normal file
BIN
advtrains_train_subway/sounds/advtrains_subway_arrive.ogg
Normal file
Binary file not shown.
BIN
advtrains_train_subway/sounds/advtrains_subway_dclose.ogg
Normal file
BIN
advtrains_train_subway/sounds/advtrains_subway_dclose.ogg
Normal file
Binary file not shown.
BIN
advtrains_train_subway/sounds/advtrains_subway_depart.ogg
Normal file
BIN
advtrains_train_subway/sounds/advtrains_subway_depart.ogg
Normal file
Binary file not shown.
BIN
advtrains_train_subway/sounds/advtrains_subway_dopen.ogg
Normal file
BIN
advtrains_train_subway/sounds/advtrains_subway_dopen.ogg
Normal file
Binary file not shown.
BIN
advtrains_train_subway/sounds/advtrains_subway_horn.ogg
Normal file
BIN
advtrains_train_subway/sounds/advtrains_subway_horn.ogg
Normal file
Binary file not shown.
BIN
advtrains_train_subway/sounds/advtrains_subway_loop.ogg
Normal file
BIN
advtrains_train_subway/sounds/advtrains_subway_loop.ogg
Normal file
Binary file not shown.
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