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Blockhead b707f20ba2 Add two new sets of diamond crossing types
Add two new sets of diamond crossings in addition to the current set
of perpendicular crossings. Also cleans up the inside edges on the
perpendicular set models. All of these varieties have their mirror
images, which was previously a problem with the 45/90 crossing.

The naming convention for all of these rail types is this: when facing
east and param2=0, the angle and direction of the two crossing rails is
indicated. So 30l45r means 30 degrees left and 45 degrees right. The
mirror image of that would be 30r45l.

There is a recipe for each set of crossing types and the trackworker can
change geometry within types with left cick, and rotate between two 90
degree rotations with right-click. When left-clicking, the angles move
in an intuitive fashion like rotating rails.

* The perpendicular set (already existing) has rails that cross at 90
degrees.
* The 90+x set has 90 degree (straight, node aligned) rails plus a rail
intersecting that at 30, 45 or 60 degrees.
* The diagonal set has both rails not axis-aligned, for example 30r-45l,
60l60r. The latter is quite useful for scissors crossovers.
2020-08-21 16:02:02 +02:00
advtrains Add two new sets of diamond crossing types 2020-08-21 16:02:02 +02:00
advtrains_interlocking DISCARD ON MERGE!: Temporary compatibility fix: translate signal aspects back to old format if they are in the new format, to allow reverting from new_lzb 2020-07-23 19:28:46 +02:00
advtrains_itrainmap Implement multi-occupation in detector.on_node table to finally fix collisions 2017-10-25 11:49:34 +02:00
advtrains_line_automation Make using the default tracks optional, even in submods 2020-07-10 22:14:39 +02:00
advtrains_luaautomation add maximum length parameter to split_at_fc and split_off_locomotive 2020-08-21 15:58:12 +02:00
advtrains_signals_ks Do not set infotext on Ks signal aspect change 2019-12-14 22:26:04 +01:00
advtrains_train_industrial [BREAKING] Use client-side translations instead of intllib; add zh_CN translations 2020-07-19 16:21:08 +02:00
advtrains_train_japan [BREAKING] Use client-side translations instead of intllib; add zh_CN translations 2020-07-19 16:21:08 +02:00
advtrains_train_steam [BREAKING] Use client-side translations instead of intllib; add zh_CN translations 2020-07-19 16:21:08 +02:00
advtrains_train_subway subway trains: display up to two digits 2020-07-25 19:07:02 +02:00
advtrains_train_track Add two new sets of diamond crossing types 2020-08-21 16:02:02 +02:00
assets Add models for all diamond crossing varieties to .blend 2020-08-21 16:02:02 +02:00
.gitignore Ignore Eclipse project files & directories 2017-05-12 23:19:36 -07:00
atc_command.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
description.txt Write something into description.txt 2018-05-25 18:25:24 +02:00
license.txt Relicense under AGPLv3 and update information in readme.txt 2020-02-15 22:19:22 +01:00
license_media.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
modpack.txt Turning mod into a modpack and separating the trains from the core mod 2016-12-20 14:17:39 +01:00
privilege_guide.txt Fix protection regarding tracks (track_builder and railway_operator) and documentation on privileges 2018-11-12 22:24:56 +01:00
readme.txt Add low 45 degree platforms 2020-07-25 19:14:57 +02:00
screenshot.png Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00

readme.txt

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## ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)

For up-to-date information, visit https://advtrains.de/

License of code: GNU AGPL version 3
License of media: CC-BY-SA 3.0

(up to commit 1bb1d8, the license has been LGPL 2.1)

Contributions:

Coding:
Various features and bugfixes have been contributed by:
- gpcf
- Blockhead
- ywang
Small code contributions:
- h-v-smacker
- NaruTrey

Assets:
Gravel Texture              : from Minetest Game
Initial rail model/texture  : DS-minetest
Models for signals/bumpers  : mbb
Steam engine / wagon texture: mbb
Detailed Steam engine       : mbb / Krokoschlange(animation)
Industrial engine/wagons    : mbb
Inventory images            : mbb
Mod Description             : hajo
Sounds:
advtrains_crossing_bell     : Codesound
advtrains_japan_horn        : Codesound
advtrains_steam_whistle     : googol 
advtrains_subway_horn       : https://freesound.org/people/Mullumbimby/sounds/385283/
advtrains_subway_*          : Gabriel (gbl08ma)
45 degree platforms design  : Och_Noe

Testers:
gpcf (Linuxworks server)
imcasper (tss Branch)


If I forgot someone please punish me for that. Also see the Git commit log.

You can see this mod in action on Linuxworks Next Generation server.