128 lines
3.7 KiB
Lua
128 lines
3.7 KiB
Lua
-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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advtrains.register_wagon("engine_industrial", {
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mesh="advtrains_engine_industrial.b3d",
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textures = {"advtrains_engine_industrial.png"},
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drives_on={default=true},
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max_speed=20,
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seats = {
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{
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name=S("Driver Stand (right)"),
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attach_offset={x=5, y=7, z=-8},
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view_offset={x=5.2, y=-4, z=0},
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driving_ctrl_access=true,
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group = "dstand",
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},
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{
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name=S("Driver Stand (left)"),
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attach_offset={x=5, y=7, z=-8},
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view_offset={x=-5.2, y=-4, z=0},
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driving_ctrl_access=true,
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group = "dstand",
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},
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},
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seat_groups = {
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dstand={
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name = "Driver Stand",
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access_to = {},
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},
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},
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assign_to_seat_group = {"dstand"},
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visual_size = {x=1, y=1},
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wagon_span=2.6,
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is_locomotive=true,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_industrial_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
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--big--
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advtrains.register_wagon("engine_industrial_big", {
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mesh="advtrains_engine_industrial_big.b3d",
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textures = {"advtrains_engine_industrial_big.png"},
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drives_on={default=true},
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max_speed=30,
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seats = {
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{
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name=S("Driver Stand (right)"),
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attach_offset={x=5, y=7, z=20},
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view_offset={x=5.2, y=-4, z=11},
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driving_ctrl_access=true,
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group = "dstand",
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},
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{
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name=S("Driver Stand (left)"),
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attach_offset={x=5, y=7, z=-8},
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view_offset={x=-5.2, y=-4, z=0},
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driving_ctrl_access=true,
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group = "dstand",
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},
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},
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seat_groups = {
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dstand={
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name = "Driver Stand",
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access_to = {},
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},
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},
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assign_to_seat_group = {"dstand"},
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visual_size = {x=1, y=1},
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wagon_span=4,
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is_locomotive=true,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_industrial_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
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advtrains.register_wagon("wagon_tank", {
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mesh="advtrains_wagon_tank.b3d",
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textures = {"advtrains_wagon_tank.png"},
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seats = {},
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drives_on={default=true},
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max_speed=20,
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visual_size = {x=1, y=1},
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wagon_span=2.2,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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has_inventory = true,
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get_inventory_formspec = function(self)
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return "size[8,11]"..
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"list[detached:advtrains_wgn_"..self.id..";box;0,0;8,3;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]"
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end,
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inventory_list_sizes = {
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box=8*3,
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},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
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advtrains.register_wagon("wagon_wood", {
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mesh="advtrains_wagon_wood.b3d",
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textures = {"advtrains_wagon_wood.png"},
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seats = {},
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drives_on={default=true},
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max_speed=20,
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visual_size = {x=1, y=1},
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wagon_span=1.8,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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has_inventory = true,
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get_inventory_formspec = function(self)
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return "size[8,11]"..
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"list[detached:advtrains_wgn_"..self.id..";box;0,0;8,3;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]"
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end,
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inventory_list_sizes = {
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box=8*3,
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},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")
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