orwell96
8a9f1389a5
On-Track Collision system: Fix train teleportation when using split_at_index() from LuaATC
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Issue was that train thought it would collide with the newly added back portion although it was already long past this train. Added additional check that current train index is not further than the collision point.
2021-11-04 20:14:20 +01:00
orwell96
4e80866ca6
Coupler types: Better output when there are no couplers on a wagon
2021-10-25 21:19:01 +02:00
orwell96
5f5d28af1b
Coupling: Add concept of coupler types, allow coupling only when coupler types match
2021-10-25 21:08:42 +02:00
orwell96
e7d0a5fac2
Train Coupling: Change behavior so that train direction of initiating train is kept, add ATC Cpl command
2021-10-25 21:04:45 +02:00
orwell96
1f3a4c3bfc
Rework train same-track collision system and deterministic coupling
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- Adds a separate collision system for trains sharing a path
- Moved some coupling-related code to couple.lua and refactor it
- Handle coupling in a way that the initiating train always keeps its ID
- As a side effect, engine has its direction reversed after coupling
2021-07-07 22:42:14 +02:00
orwell96
112e3ff255
Fix undeclared globals warnings ( #176 )
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Reported by Vanessa Dannenberg
2021-04-25 21:54:51 +02:00
orwell96
556e0782f7
Replace deprecated object:getxxx()/setxxx() by get_xxx()/set_xxx()
2021-02-10 16:42:15 +01:00
orwell96
5c2534cc35
Remove pcall wrappers completely, add command to disable advtrains mainloop
2021-02-10 16:36:24 +01:00
orwell96
8ae405f00f
Discard get_node_or_nil() for area-loaded check and use either a distance-based approach or minetest.is_block_active() if available
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See also https://github.com/minetest/minetest/pull/10897
2021-02-03 09:30:44 +01:00
Gabriel Pérez-Cerezo
964b0a7ab6
Remove couple entities when out of range from players
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Work around the entity flood bug caused by improper engine handling of
static_save=false
2020-10-12 15:41:27 +02:00
orwell96
b872bdae82
Remove "couple locks" and apply protection to the actual coupling process, and fix permissions on that
2018-11-10 12:12:52 +01:00
orwell96
06216b0ca1
No static_save for discouple entities
2018-10-30 15:42:30 +01:00
orwell96
93726db4e3
Handle the case that a train is not initialized (train_ensure_init returns nil/false)
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Fixes H#72
2018-10-29 21:19:49 +01:00
orwell96
2a76d4a960
Fix final bugs and to-do's (u.a.save/load system)
2018-06-14 17:39:42 +02:00
orwell96
24b0639c5f
Mainly make collisions and coupling work
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Missing: ATC stuff, yaw problems
2018-06-14 17:39:42 +02:00
orwell96
5dca155333
Implement collisions. (does not work yet, still code errors)
2018-06-14 17:39:42 +02:00
orwell96
418c026038
Correct discouple position
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Discouple entity was falsely placed at the position of the wagon
instead of at its end
2018-01-22 22:44:55 +01:00
orwell96
8ef6e9a529
Fix crash
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IDK why this happens, but it's not important.
2018-01-17 20:15:06 +01:00
orwell96
79da249c3d
Add bord computer to trains
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Features:
- couple/decouple trains from a driver stand
- new couple lock system (owner based, overridable by 'train_remove' privilege)
- all train operators can now change the inside/outside text, allows for multilines
Accessible via right-click menu or by pressing Sneak+Jump keys
2018-01-09 21:30:56 +01:00
orwell96
d78d07589d
Add modifiable wagon extents
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This will be required for advcarts
2017-11-23 17:00:39 +01:00
orwell96
17ee62dc64
Fix occasional crash in discouple on_punch
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I think the issue is caused by the new animal damage code...
2017-11-14 22:08:56 +01:00
orwell96
c67770833b
Fix coupling and collisions in certain cases
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If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide.
Fix by moving the enter_node and collision check to step_b
Also change some couple behavior
2017-10-25 10:33:41 +02:00
rubenwardy
d65c4916ce
Remove zip release files, move mod to root, exclude assets from Makefile ( #92 )
2017-09-20 18:05:04 +02:00
orwell96
2d0b51b897
Restructure mod directory
2017-01-04 19:10:03 +01:00
orwell96
2a924d086a
fix discouple not disappearing and a logical mistake with owners
2017-01-02 13:55:25 +01:00
orwell96
8784ee41dd
Do not duplicate definitions of 'print' in every file
2017-01-02 13:49:20 +01:00
orwell96
987cd5b7f0
spawn couple on train collision
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also fix empty trains hanging around for too long
2016-12-31 15:16:19 +01:00
orwell96
f806ed9eee
Turning mod into a modpack and separating the trains from the core mod
2016-12-20 14:17:39 +01:00