Fix player_to_train_mapping (H#74)

Entries were not inserted, thus neither damage protection nor teleport-to-train did work
master
orwell96 2018-12-16 20:39:55 +01:00
parent fb10420c38
commit 36357bd444
2 changed files with 2 additions and 2 deletions

View File

@ -108,7 +108,7 @@ function advtrains.tp_player_to_train(player)
--set the player to the train position.
--minetest will emerge the area and load the objects, which then will call reattach_all().
--because player is in mapping, it will not be subject to dying.
player:setpos(train.last_pos_prev)
player:setpos(train.last_pos)
end
end
minetest.register_on_joinplayer(function()

View File

@ -636,7 +636,7 @@ function wagon:get_on(clicker, seatno)
atprint("get_on: attaching",clicker:get_player_name())
data.seatp[seatno] = clicker:get_player_name()
self.seatpc[seatno] = clicker:get_player_control_bits()
advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id
advtrains.player_to_train_mapping[clicker:get_player_name()]=data.train_id
clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
end