Do not crash when player gets on a train while it`s turning
parent
c93a5bf390
commit
06cdb14f3d
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@ -526,7 +526,7 @@ function wagon:on_step(dtime)
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self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
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end
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-- set player looking direction using calculated offset
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p:set_look_horizontal(self.player_yaw[name]+yaw)
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p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
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end
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end
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self.turning = true
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