Started from default boats mod
commit
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Minetest Game mod: boats
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========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by PilzAdam (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures and model)
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-------------------------------------
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Textures: Zeg9 (CC BY-SA 3.0)
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Model: thetoon and Zeg9 (CC BY-SA 3.0),
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modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
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modified by sofar (CC BY-SA 3.0)
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default
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--
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-- Helper functions
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--
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local function is_water(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i / math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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--
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-- Boat entity
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--
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local boat = {
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physical = true,
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-- Warning: Do not change the position of the collisionbox top surface,
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-- lowering it causes the boat to fall through the world if underwater
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "boats_boat.obj",
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textures = {"default_wood.png"},
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driver = nil,
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v = 0,
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last_v = 0,
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removed = false
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}
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = clicker
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clicker:set_attach(self.object, "",
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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end
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end
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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self.last_v = self.v
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end
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function boat.get_staticdata(self)
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return tostring(self.v)
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end
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function boat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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local inv = puncher:get_inventory()
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(puncher:get_player_name()))
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or not inv:contains_item("main", "boats:boat") then
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local leftover = inv:add_item("main", "boats:boat")
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-- if no room in inventory add a replacement boat to the world
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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end
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end
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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end
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end
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function boat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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local yaw = self.object:getyaw()
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if ctrl.up then
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self.v = self.v + 0.1
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elseif ctrl.down then
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self.v = self.v - 0.1
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end
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if ctrl.left then
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if self.v < 0 then
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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elseif ctrl.right then
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if self.v < 0 then
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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end
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end
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end
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local velo = self.object:getvelocity()
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if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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return
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.v = 0
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return
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end
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if math.abs(self.v) > 5 then
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self.v = 5 * get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y - 0.5
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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if not is_water(p) then
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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if (not nodedef) or nodedef.walkable then
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self.v = 0
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new_acce = {x = 0, y = 1, z = 0}
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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else
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p.y = p.y + 1
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if is_water(p) then
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local y = self.object:getvelocity().y
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if y >= 5 then
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y = 5
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elseif y < 0 then
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new_acce = {x = 0, y = 20, z = 0}
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else
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new_acce = {x = 0, y = 5, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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else
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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else
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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end
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end
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end
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self.object:setvelocity(new_velo)
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self.object:setacceleration(new_acce)
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end
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minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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inventory_image = "boats_inventory.png",
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wield_image = "boats_wield.png",
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wield_scale = {x = 2, y = 2, z = 1},
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liquids_pointable = true,
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groups = {flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if not is_water(pointed_thing.under) then
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return itemstack
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end
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pointed_thing.under.y = pointed_thing.under.y + 0.5
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boat = minetest.add_entity(pointed_thing.under, "boats:boat")
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if boat then
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boat:setyaw(placer:get_look_horizontal())
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(placer:get_player_name())) then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "boats:boat",
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recipe = {
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{"", "", "" },
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "boats:boat",
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burntime = 20,
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})
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@ -0,0 +1,63 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2012-2016 PilzAdam
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
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DEALINGS IN THE SOFTWARE.
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For more details:
|
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https://opensource.org/licenses/MIT
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Licenses of media (textures and model)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2012-2016 Zeg9
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Copyright (C) 2012-2016 thetoon
|
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Copyright (C) 2012-2016 PavelS(SokolovPavel)
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Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
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|
||||||
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You are free to:
|
||||||
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Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
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Under the following terms:
|
||||||
|
|
||||||
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Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
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that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
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No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
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|
||||||
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Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
|
@ -0,0 +1,358 @@
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# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
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# www.blender.org
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mtllib boat.mtl
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o boats_boat
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||||||
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v -6.786140 -3.033999 -9.415440
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v -6.786140 -1.967150 -9.415440
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v -6.786140 -1.967150 8.793510
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v -6.786140 -3.033999 8.793510
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v 5.732520 -1.967150 -9.415440
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v 5.732520 -3.033999 -9.415440
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v 5.732520 -3.033999 8.793510
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v 5.732520 -1.967150 8.793510
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v -2.233900 -3.033999 -9.415440
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v -2.233900 -1.967150 -9.415440
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v -2.233900 -1.967150 8.793510
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v -2.233900 -3.033999 8.793510
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v 2.318340 -3.033999 -9.415440
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v 2.318340 -1.967150 -9.415440
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v 2.318340 -1.967150 8.793510
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v 2.318340 -3.033999 8.793510
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v -3.371960 -3.033999 8.793510
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v -3.371960 -1.967150 8.793510
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v -3.371960 -1.967150 -9.415440
|
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v -3.371960 -3.033999 -9.415440
|
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v 2.318340 0.276645 8.793510
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||||||
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v 1.180280 -1.967150 8.793510
|
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g boats_boat_boats_boat_None
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|
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|
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|
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|
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|
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Reference in New Issue