better entity checking, few fixes
parent
80cf1ddb1c
commit
e90369ee21
52
api.lua
52
api.lua
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@ -1,9 +1,9 @@
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-- Mobs Api (5th September 2017)
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-- Mobs Api (8th September 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170905"
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mobs.version = "20170908"
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-- Intllib
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@ -1963,12 +1963,13 @@ local do_states = function(self, dtime)
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p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
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local obj = minetest.add_entity(p, self.arrow)
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local ent = obj:get_luaentity()
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if minetest.registered_entities[self.arrow] then
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if ent then
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local obj = minetest.add_entity(p, self.arrow)
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local ent = obj:get_luaentity()
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local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
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local v = ent.velocity or 1 -- or set to default
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ent.switch = 1
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ent.owner_id = tostring(self.object) -- add unique owner id to arrow
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@ -1979,8 +1980,6 @@ local do_states = function(self, dtime)
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vec.z = vec.z * (v / amount)
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obj:setvelocity(vec)
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else
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obj:remove() -- arrow entity does not exist
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end
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end
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end
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@ -2871,12 +2870,14 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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-- spawn mob half block higher than ground
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pos.y = pos.y - 0.5
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local mob = minetest.add_entity(pos, name)
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if minetest.registered_entities[name] then
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if mob and mob:get_luaentity() then
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-- print ("[mobs] Spawned " .. name .. " at "
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-- .. minetest.pos_to_string(pos) .. " on "
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-- .. node.name .. " near " .. neighbors[1])
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minetest.add_entity(pos, name)
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--[[
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print ("[mobs] Spawned " .. name .. " at "
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.. minetest.pos_to_string(pos) .. " on "
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.. node.name .. " near " .. neighbors[1])
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]]
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if on_spawn and not on_spawn(mob, pos) then
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return
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end
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@ -2884,7 +2885,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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minetest.log("warning", string.format("[mobs] %s failed to spawn at %s",
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name, minetest.pos_to_string(pos)))
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end
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end
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})
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end
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@ -3112,19 +3112,18 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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and within_limits(pos, 0)
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and not minetest.is_protected(pos, placer:get_player_name()) then
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if not minetest.registered_entities[mob] then
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return
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end
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pos.y = pos.y + 1
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local data = itemstack:get_metadata()
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local mob = minetest.add_entity(pos, mob, data)
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local ent = mob:get_luaentity()
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if not ent then
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mob:remove()
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return
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end
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-- set owner if not a monster
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if ent.type ~= "monster" then
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-- set owner and tame if not monster
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ent.owner = placer:get_player_name()
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ent.tamed = true
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end
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@ -3160,19 +3159,18 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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and within_limits(pos, 0)
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and not minetest.is_protected(pos, placer:get_player_name()) then
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if not minetest.registered_entities[mob] then
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return
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end
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pos.y = pos.y + 1
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local mob = minetest.add_entity(pos, mob)
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local ent = mob:get_luaentity()
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if not ent then
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mob:remove()
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return
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end
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-- don't set owner if monster or sneak pressed
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if ent.type ~= "monster"
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and not placer:get_player_control().sneak then
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-- set owner and tame if not monster
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ent.owner = placer:get_player_name()
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ent.tamed = true
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end
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@ -3521,7 +3519,9 @@ function mobs:alias_mob(old_name, new_name)
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local pos = self.object:getpos()
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minetest.add_entity(pos, new_name)
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if minetest.registered_entities[new_name] then
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minetest.add_entity(pos, new_name)
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end
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self.object:remove()
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end
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@ -22,6 +22,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
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- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
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- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
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- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
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