limit mob names to 64 chars, update mount lib to new 0.4.15 functions
parent
8d8779da2f
commit
18d42f2285
7
api.lua
7
api.lua
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@ -1,5 +1,5 @@
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-- Mobs Api (24th February 2017)
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-- Mobs Api (2nd March 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -3383,6 +3383,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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end
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-- limit name entered to 64 characters long
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if string.len(fields.name) > 64 then
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fields.name = string.sub(fields.name, 1, 64)
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end
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-- update nametag
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mob_obj[name].nametag = fields.name
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14
mount.lua
14
mount.lua
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@ -141,7 +141,8 @@ function mobs.attach(entity, player)
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default.player_set_animation(player, "sit" , 30)
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end)
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player:set_look_yaw(entity.object:getyaw() - rot_view)
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--player:set_look_yaw(entity.object:getyaw() - rot_view)
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player:set_look_horizontal(entity.object:getyaw() - rot_view)
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end
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@ -196,10 +197,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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entity.v = entity.v - entity.accel / 10
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end
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--entity.object:setyaw(entity.driver:get_look_yaw() - rot_steer)
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-- entity.object:setyaw(entity.driver:get_look_horizontal())-- - rot_steer)
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-- fix mob rotation
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-- entity.object:setyaw(entity.driver:get_look_yaw() - entity.rotate)
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entity.object:setyaw(entity.driver:get_look_horizontal() - entity.rotate)
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if can_fly then
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@ -376,7 +375,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
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local ctrl = entity.driver:get_player_control()
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local velo = entity.object:getvelocity()
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local dir = entity.driver:get_look_dir()
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local yaw = entity.driver:get_look_yaw()
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-- local yaw = entity.driver:get_look_yaw()
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local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
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local rot_steer, rot_view = math.pi / 2, 0
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if entity.player_rotation.y == 90 then
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@ -415,8 +415,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
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local ent = obj:get_luaentity()
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if ent then
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ent.switch = 1 -- for mob specific arrows
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ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
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local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
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local yaw = entity.driver:get_look_yaw()
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-- local yaw = entity.driver:get_look_yaw()
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local yaw = entity.driver:get_look_horizontal()
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obj:setyaw(yaw + math.pi / 2)
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obj:setvelocity(vec)
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else
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