.. |
CMeshBuffer.h
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Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
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2007-06-02 11:09:32 +00:00 |
ECullingTypes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
EDebugSceneTypes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
EDriverFeatures.h
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Separated driver features into new file.
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2007-06-04 22:53:04 +00:00 |
EDriverTypes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
EGUIElementTypes.h
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Added CuteAlien's IGUISpinBox.
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2007-06-30 23:30:40 +00:00 |
EMessageBoxFlags.h
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Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
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2007-07-07 07:03:54 +00:00 |
ESceneNodeAnimatorTypes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ESceneNodeTypes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ETerrainElements.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IAnimatedMesh.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IAnimatedMeshB3d.h
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Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
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2007-06-02 10:37:00 +00:00 |
IAnimatedMeshMD2.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IAnimatedMeshMD3.h
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changed irrArray::linear_search to use == operator to avoid false positives.
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2007-06-28 05:10:23 +00:00 |
IAnimatedMeshMS3D.h
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Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
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2007-06-02 10:37:00 +00:00 |
IAnimatedMeshSceneNode.h
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renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation
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2007-06-09 03:14:17 +00:00 |
IAnimatedMeshX.h
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Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
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2007-06-02 10:37:00 +00:00 |
IAttributeExchangingObject.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IAttributes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IBillboardSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ICameraSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ICursorControl.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IDummyTransformationSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IEventReceiver.h
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Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
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2007-07-07 07:03:54 +00:00 |
IFileList.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IFileSystem.h
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added IFileSystem::getFileDir and made XML bitmap font use relative path for texture.
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2007-05-26 22:19:21 +00:00 |
IGPUProgrammingServices.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIButton.h
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missed a couple of IGUIButton getters: isPushButton and isDrawingBorder
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2007-05-27 02:55:33 +00:00 |
IGUICheckBox.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIColorSelectDialog.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIComboBox.h
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completion of most getters/setters for GUI
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2007-05-26 20:44:25 +00:00 |
IGUIContextMenu.h
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completion of most getters/setters for GUI
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2007-05-26 20:44:25 +00:00 |
IGUIEditBox.h
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added IGUIEditBox::setAutoScroll, isAutoScrollEnabled and getTextDimension.
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2007-07-01 06:54:58 +00:00 |
IGUIElement.h
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missed a semicolon in a do while loop .. oops
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2007-07-12 16:47:25 +00:00 |
IGUIElementFactory.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIEnvironment.h
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Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
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2007-07-07 07:03:54 +00:00 |
IGUIFileOpenDialog.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIFont.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIFontBitmap.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIImage.h
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completion of most getters/setters for GUI
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2007-05-26 20:44:25 +00:00 |
IGUIInOutFader.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIListBox.h
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added listbox automatic scrolling and scrollbar automatic visibility depending on height
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2007-07-14 22:17:53 +00:00 |
IGUIMeshViewer.h
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completion of most getters/setters for GUI
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2007-05-26 20:44:25 +00:00 |
IGUIScrollBar.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUISkin.h
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fixed a bug I caused in CGUIMenu and CGUIContextMenu. added some more window symbols to the built-in font and the skin.
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2007-07-08 12:19:39 +00:00 |
IGUISpinBox.h
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Added CuteAlien's IGUISpinBox.
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2007-06-30 23:30:40 +00:00 |
IGUISpriteBank.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIStaticText.h
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Added CuteAlien's IGUISpinBox.
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2007-06-30 23:30:40 +00:00 |
IGUITabControl.h
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completion of most getters/setters for GUI
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2007-05-26 20:44:25 +00:00 |
IGUIToolbar.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IGUIWindow.h
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Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
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2007-07-07 07:03:54 +00:00 |
IImage.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IImageLoader.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IImageWriter.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ILightSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ILogger.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMaterialRenderer.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMaterialRendererServices.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMesh.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMeshBuffer.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMeshCache.h
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added IUnknown::getReferenceCount and IMeshCache::clearUnusedMeshes to flush unused meshes from the mesh cache.
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2007-07-05 11:20:03 +00:00 |
IMeshLoader.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMeshManipulator.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMeshSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IMetaTriangleSelector.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IOSOperator.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IParticleAffector.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IParticleEmitter.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IParticleSystemSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IQ3LevelMesh.h
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Added IrrCompileConfig define to compile without GUI.
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2007-07-26 05:30:19 +00:00 |
IQ3Shader.h
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changed irrArray::linear_search to use == operator to avoid false positives.
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2007-06-28 05:10:23 +00:00 |
IReadFile.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ISceneCollisionManager.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ISceneManager.h
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Changed addArrowMesh parameter order. Changed OBJ loader to use stringc instead of dynamically allocated char array.
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2007-07-07 20:08:47 +00:00 |
ISceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ISceneNodeAnimator.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ISceneNodeAnimatorCollisionResponse.h
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Added IrrCompileConfig define to compile without GUI.
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2007-07-26 05:30:19 +00:00 |
ISceneNodeAnimatorFactory.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ISceneNodeFactory.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ISceneUserDataSerializer.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IShaderConstantSetCallBack.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IShadowVolumeSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ITerrainSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ITextSceneNode.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ITexture.h
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Added a new texture creation flag for specifying the desired texture format. The new flag chooses a non-alpha channel texture format. This will save some texture memory (one fourth for 32bit textures).
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2007-07-19 23:31:18 +00:00 |
ITimer.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
ITriangleSelector.h
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Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
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2007-06-02 10:37:00 +00:00 |
IUnknown.h
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added IUnknown::getReferenceCount and IMeshCache::clearUnusedMeshes to flush unused meshes from the mesh cache.
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2007-07-05 11:20:03 +00:00 |
IVideoDriver.h
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Added a name parameter to render target textures just as for usual textures.
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2007-07-13 13:53:34 +00:00 |
IVideoModeList.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IWriteFile.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IXMLReader.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IXMLWriter.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
IrrCompileConfig.h
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Added IrrCompileConfig define to compile without GUI.
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2007-07-26 05:30:19 +00:00 |
IrrlichtDevice.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
Keycodes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
S3DVertex.h
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Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
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2007-06-02 11:09:32 +00:00 |
SAnimatedMesh.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SColor.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SExposedVideoData.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SIrrCreationParameters.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SKeyMap.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SLight.h
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Added adjustable attenuation to dynamic lights.
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2007-06-21 21:06:21 +00:00 |
SMaterial.h
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Make the material name string array local to SMaterial, public, and up to date.
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2007-07-15 22:34:42 +00:00 |
SMesh.h
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Enhanced documentation for isFrontFacing to make it safer to use. Fixed frustum culling to correctly handle all possible cases of box intersections. Replaced isFrontFacing by classifyPointRelation as suggested by vitek. Minor cleanups in some classes.
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2007-05-28 11:14:47 +00:00 |
SMeshBuffer.h
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Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
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2007-06-02 11:09:32 +00:00 |
SMeshBufferLightMap.h
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Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
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2007-06-02 11:09:32 +00:00 |
SMeshBufferTangents.h
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Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
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2007-06-02 11:09:32 +00:00 |
SParticle.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SViewFrustum.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
SceneParameters.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
aabbox3d.h
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fixed ascii art in aabbox3d::getEdges, found by Vitek
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2007-06-09 02:27:25 +00:00 |
coreutil.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
dimension2d.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
fast_atof.h
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fixed a fast_atof bug with negative exponents
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2007-06-09 14:32:18 +00:00 |
heapsort.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrAllocator.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrArray.h
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changed irrArray::linear_search to use == operator to avoid false positives.
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2007-06-28 05:10:23 +00:00 |
irrList.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrMap.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrMath.h
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stole lightfeather's quaternion::toEuler function by mm765 (with permission) as it deals with singularities. added a constant for pi/2.
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2007-07-17 15:42:32 +00:00 |
irrString.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrTypes.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrXML.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
irrlicht.h
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Added CuteAlien's IGUISpinBox.
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2007-06-30 23:30:40 +00:00 |
line2d.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
line3d.h
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Some documentation fixes.
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2007-05-27 00:04:58 +00:00 |
matrix4.h
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Some more parts of the matrix class templatized.
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2007-07-13 18:23:09 +00:00 |
plane3d.h
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Enhanced documentation for isFrontFacing to make it safer to use. Fixed frustum culling to correctly handle all possible cases of box intersections. Replaced isFrontFacing by classifyPointRelation as suggested by vitek. Minor cleanups in some classes.
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2007-05-28 11:14:47 +00:00 |
position2d.h
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Moved everything to /trunk
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2007-05-20 18:03:49 +00:00 |
quaternion.h
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reverted change to quaternion :/
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2007-07-25 21:31:30 +00:00 |
rect.h
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added more default fonts to skins, made elements use them by default. updated gui example to show use.
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2007-06-09 01:07:21 +00:00 |
triangle3d.h
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Fix the macro parameter to f32 to work correctly.
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2007-06-29 15:55:36 +00:00 |
vector2d.h
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Fixed also the vector2d normalization, reported by prisonerofpain.
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2007-06-13 15:42:55 +00:00 |
vector3d.h
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Some documentation fixes.
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2007-05-27 00:04:58 +00:00 |