irrlicht/source/Irrlicht/CTextSceneNode.h

174 lines
5.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__
#define __C_TEXT_SCENE_NODE_H_INCLUDED__
#include "ITextSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "ISceneCollisionManager.h"
#include "SMesh.h"
namespace irr
{
namespace scene
{
class CTextSceneNode : public ITextSceneNode
{
public:
//! constructor
CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
gui::IGUIFont* font, scene::ISceneCollisionManager* coll,
const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0,
video::SColor color=video::SColor(100,0,0,0));
//! destructor
virtual ~CTextSceneNode();
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
//! renders the node.
virtual void render() _IRR_OVERRIDE_;
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
//! sets the text string
virtual void setText(const wchar_t* text) _IRR_OVERRIDE_;
//! get the text string
virtual const wchar_t* getText() const _IRR_OVERRIDE_;
//! sets the color of the text
virtual void setTextColor(video::SColor color) _IRR_OVERRIDE_;
//! get the color of the text
virtual video::SColor getTextColor() const _IRR_OVERRIDE_;
//! set the font used to draw the text
virtual void setFont(gui::IGUIFont* font) _IRR_OVERRIDE_;
//! Get the font used to draw the text
virtual gui::IGUIFont* getFont() const _IRR_OVERRIDE_;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_TEXT; }
private:
core::stringw Text;
video::SColor Color;
gui::IGUIFont* Font;
scene::ISceneCollisionManager* Coll;
core::aabbox3d<f32> Box;
};
class CBillboardTextSceneNode : public IBillboardTextSceneNode
{
public:
CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
gui::IGUIFont* font,const wchar_t* text,
const core::vector3df& position, const core::dimension2d<f32>& size,
video::SColor colorTop, video::SColor shade_bottom);
//! destructor
virtual ~CBillboardTextSceneNode();
//! sets the vertex positions etc
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_;
//! registers the node into the transparent pass
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
//! renders the node.
virtual void render() _IRR_OVERRIDE_;
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
//! sets the text string
virtual void setText(const wchar_t* text) _IRR_OVERRIDE_;
//! get the text string
virtual const wchar_t* getText() const _IRR_OVERRIDE_;
//! Get the font used to draw the text
virtual gui::IGUIFont* getFont() const _IRR_OVERRIDE_;
//! sets the size of the billboard
virtual void setSize(const core::dimension2d<f32>& size) _IRR_OVERRIDE_;
//! gets the size of the billboard
virtual const core::dimension2d<f32>& getSize() const _IRR_OVERRIDE_;
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
//! returns amount of materials used by this scene node.
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD_TEXT; }
//! Set the color of all vertices of the billboard
//! \param overallColor: the color to set
virtual void setColor(const video::SColor & overallColor) _IRR_OVERRIDE_;
//! Set the color of the top and bottom vertices of the billboard
//! \param topColor: the color to set the top vertices
//! \param bottomColor: the color to set the bottom vertices
virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) _IRR_OVERRIDE_;
//! Gets the color of the top and bottom vertices of the billboard
//! \param topColor: stores the color of the top vertices
//! \param bottomColor: stores the color of the bottom vertices
virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const _IRR_OVERRIDE_;
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) _IRR_OVERRIDE_
{
setSize(core::dimension2df(bottomEdgeWidth, height));
}
virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const _IRR_OVERRIDE_
{
height = Size.Height;
bottomEdgeWidth = Size.Width;
topEdgeWidth = Size.Width;
}
private:
core::stringw Text;
gui::IGUIFontBitmap* Font;
core::dimension2d<f32> Size;
core::aabbox3d<f32> BBox;
video::SMaterial Material;
video::SColor ColorTop;
video::SColor ColorBottom;
struct SSymbolInfo
{
u32 bufNo;
f32 Width;
f32 Kerning;
u32 firstInd;
u32 firstVert;
};
core::array < SSymbolInfo > Symbol;
SMesh *Mesh;
};
} // end namespace scene
} // end namespace irr
#endif