82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
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#define __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
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#include "ISceneNodeFactory.h"
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#include "irrArray.h"
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#include "irrString.h"
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namespace irr
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{
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namespace scene
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{
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class ISceneNode;
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class ISceneManager;
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//! Interface making it possible to dynamicly create scene nodes and animators
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class CDefaultSceneNodeFactory : public ISceneNodeFactory
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{
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public:
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CDefaultSceneNodeFactory(ISceneManager* mgr);
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~CDefaultSceneNodeFactory();
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//! adds a scene node to the scene graph based on its type id
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/** \param type: Type of the scene node to add.
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\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
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\return Returns pointer to the new scene node or null if not successful. */
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virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0);
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//! adds a scene node to the scene graph based on its type name
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/** \param typeName: Type name of the scene node to add.
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\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
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\return Returns pointer to the new scene node or null if not successful. */
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virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0);
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//! returns amount of scene node types this factory is able to create
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virtual s32 getCreatableSceneNodeTypeCount();
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//! returns type name of a createable scene node type by index
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/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
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getCreatableSceneNodeTypeCount() */
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virtual const c8* getCreateableSceneNodeTypeName(s32 idx);
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//! returns type of a createable scene node type
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/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
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getCreatableSceneNodeTypeCount() */
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virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(s32 idx);
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//! returns type name of a createable scene node type
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/** \param idx: Type of scene node.
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\return: Returns name of scene node type if this factory can create the type, otherwise 0. */
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virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type);
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private:
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ESCENE_NODE_TYPE getTypeFromName(const c8* name);
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struct SSceneNodeTypePair
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{
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SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name)
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: Type(type), TypeName(name)
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{}
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ESCENE_NODE_TYPE Type;
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core::stringc TypeName;
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};
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core::array<SSceneNodeTypePair> SupportedSceneNodeTypes;
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ISceneManager* Manager;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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