67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
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#define __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
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#include "IGUIElementFactory.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIElement;
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class IGUIEnvironment;
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//! Interface making it possible to dynamicly create gui elements
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class CDefaultGUIElementFactory : public IGUIElementFactory
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{
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public:
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CDefaultGUIElementFactory(IGUIEnvironment* env);
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~CDefaultGUIElementFactory();
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//! adds an element to the gui environment based on its type id
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/** \param type: Type of the element to add.
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\param parent: Parent scene node of the new element, can be null to add to the root.
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\return Returns pointer to the new element or null if not successful. */
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virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0);
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//! adds a GUI element to the GUI Environment based on its type name
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/** \param typeName: Type name of the element to add.
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\param parent: Parent scene node of the new element, can be null to add it to the root.
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\return Returns pointer to the new element or null if not successful. */
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virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
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//! returns amount of GUI element types this factory is able to create
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virtual s32 getCreatableGUIElementTypeCount();
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//! returns type of a createable element type
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/** \param idx: Index of the element type in this factory. Must be a value between 0 and
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getCreatableGUIElementTypeCount() */
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virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx);
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//! returns type name of a createable GUI element type by index
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/** \param idx: Index of the type in this factory. Must be a value between 0 and
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getCreatableGUIElementTypeCount() */
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virtual const c8* getCreateableGUIElementTypeName(s32 idx);
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//! returns type name of a createable GUI element
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/** \param type: Type of GUE element.
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\return: Returns name of the type if this factory can create the type, otherwise 0. */
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virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type);
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private:
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EGUI_ELEMENT_TYPE getTypeFromName(const c8* name);
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IGUIEnvironment* Environment;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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