46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
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#define __I_Q3_LEVEL_MESH_H_INCLUDED__
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#include "IAnimatedMesh.h"
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#include "IQ3Shader.h"
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namespace irr
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{
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namespace scene
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{
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//! Interface for a Mesh wich can be loaded directly from a Quake3 .bsp-file.
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/** The Mesh tries to load all textures of the map. There are currently
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no additional methods in this class, but maybe there will be some in later
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releases if there are feature requests. */
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class IQ3LevelMesh : public IAnimatedMesh
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{
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public:
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//! destructor
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virtual ~IQ3LevelMesh() {};
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//! releases a Mesh from the Q3 Loader
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virtual void releaseMesh ( s32 index ) = 0;
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//! loads the shader definition
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// either from file ( we assume /scripts on fileNameIsValid == 0 )
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virtual const quake3::SShader * getShader ( const c8 * filename, s32 fileNameIsValid ) = 0;
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//! returns a already loaded Shader
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virtual const quake3::SShader * getShader ( u32 index ) const = 0;
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//! get's an interface to the entities
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virtual const quake3::tQ3EntityList & getEntityList () = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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