65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
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#define __I_GUI_EDIT_BOX_H_INCLUDED__
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#include "IGUIElement.h"
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#include "SColor.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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//! Single line edit box for editing simple text.
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class IGUIEditBox : public IGUIElement
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{
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public:
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//! constructor
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IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
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//! destructor
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~IGUIEditBox() {};
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//! Sets another skin independent font.
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/** If this is set to zero, the button uses the font of the skin.
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\param font: New font to set. */
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virtual void setOverrideFont(IGUIFont* font=0) = 0;
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//! Sets another color for the text.
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/** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
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in the skin, but the set color instead. You don't need to call
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IGUIEditBox::enableOverrrideColor(true) after this, this is done
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by this function.
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If you set a color, and you want the text displayed with the color
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of the skin again, call IGUIEditBox::enableOverrideColor(false);
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\param color: New color of the text. */
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virtual void setOverrideColor(video::SColor color) = 0;
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//! Sets if the text should use the overide color or the color in the gui skin.
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/** \param enable: If set to true, the override color, which can be set
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with IGUIEditBox::setOverrideColor is used, otherwise the
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EGDC_BUTTON_TEXT color of the skin. */
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virtual void enableOverrideColor(bool enable) = 0;
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//! Sets the maximum amount of characters which may be entered in the box.
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/** \param max: Maximum amount of characters. If 0, the character amount is
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infinity. */
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virtual void setMax(s32 max) = 0;
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//! Returns maximum amount of characters, previously set by setMax();
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virtual s32 getMax() = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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