272 lines
7.5 KiB
C++
272 lines
7.5 KiB
C++
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#include "CGUIEditWindow.h"
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IGUIElementFactory.h"
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#include "IAttributes.h"
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#include "IGUIFont.h"
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#include "IGUITabControl.h"
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#include "CGUIEditWorkspace.h"
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using namespace irr;
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using namespace gui;
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//! constructor
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CGUIEditWindow::CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent)
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: IGUIWindow(environment, parent, -1, rectangle),
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Dragging(false), Resizing(false), SelectedElement(0),
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AttribEditor(0), OptionEditor(0), EnvEditor(0)
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{
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#ifdef _DEBUG
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setDebugName("CGUIEditWindow");
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#endif
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// set window text
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setText(L"GUI Editor");
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// return if we have no skin.
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IGUISkin *skin = environment->getSkin();
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if (!skin)
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return;
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s32 th = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
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setRelativePosition(core::rect<s32>(50,50,250,500));
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setMinSize( core::dimension2di(200,200));
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IGUITabControl *TabControl = environment->addTabControl(core::rect<s32>(1,th+5,199,449), this, false, true);
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TabControl->setSubElement(true);
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TabControl->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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IGUITab* ToolsTab = TabControl->addTab(L"Tools");
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//L"Texture Cache Browser"
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//L"Font Browser"
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//L"Font Generator"
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//L"Sprite Editor"
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//Environment->addGUIElement("textureCacheBrowser", this);
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IGUITab* OptionsTab = TabControl->addTab(L"Attributes");
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IGUITabControl *AttribTabControl = environment->addTabControl(core::rect<s32>(1,1,100,100), OptionsTab, false, true);
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AttribTabControl->setRelativePosition( core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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AttribTabControl->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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IGUITab* EditorTab = AttribTabControl->addTab(L"Editor");
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OptionEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EditorTab);
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OptionEditor->grab();
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OptionEditor->setID(EGUIEDCE_OPTION_EDITOR);
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OptionEditor->setRelativePosition(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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OptionEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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if (Parent && Parent->getParent() == Environment->getRootGUIElement())
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{
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IGUITab* EnvTab = AttribTabControl->addTab(L"Env");
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EnvEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EnvTab);
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EnvEditor->grab();
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EnvEditor->setID(EGUIEDCE_ENV_EDITOR);
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EnvEditor->setRelativePosition(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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EnvEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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}
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IGUITab* ElementTab = AttribTabControl->addTab(L"Element");
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AttribEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", ElementTab);
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AttribEditor->grab();
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AttribEditor->setID(EGUIEDCE_ATTRIB_EDITOR);
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AttribEditor->setRelativePosition( core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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AttribEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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ResizeButton = environment->addStaticText(L"/",core::rect<s32>(199-th,449-th,199,449), true, false, this, true);
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ResizeButton->grab();
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ResizeButton->setSubElement(true);
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ResizeButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
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}
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//! destructor
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CGUIEditWindow::~CGUIEditWindow()
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{
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// drop everything
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if (AttribEditor)
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AttribEditor->drop();
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if (EnvEditor)
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EnvEditor->drop();
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if (OptionEditor)
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OptionEditor->drop();
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if (ResizeButton)
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ResizeButton->drop();
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}
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CGUIAttributeEditor* CGUIEditWindow::getEnvironmentEditor()
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{
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return EnvEditor;
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}
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CGUIAttributeEditor* CGUIEditWindow::getAttributeEditor()
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{
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return AttribEditor;
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}
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CGUIAttributeEditor* CGUIEditWindow::getOptionEditor()
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{
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return OptionEditor;
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}
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void CGUIEditWindow::setSelectedElement(IGUIElement *sel)
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{
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// save changes
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AttribEditor->updateAttribs();
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io::IAttributes* Attribs = AttribEditor->getAttribs();
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if (SelectedElement && sel != SelectedElement)
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{
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// deserialize attributes
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SelectedElement->deserializeAttributes(Attribs);
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}
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// clear the attributes list
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Attribs->clear();
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SelectedElement = sel;
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// get the new attributes
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if (SelectedElement)
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SelectedElement->serializeAttributes(Attribs);
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AttribEditor->refreshAttribs();
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}
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//! draws the element and its children.
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//! same code as for a window
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void CGUIEditWindow::draw()
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{
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if (!IsVisible)
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return;
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IGUISkin* skin = Environment->getSkin();
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core::rect<s32> rect = AbsoluteRect;
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// draw body fast
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rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
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AbsoluteRect, &AbsoluteClippingRect);
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if (Text.size())
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{
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rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
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rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
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rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
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IGUIFont* font = skin->getFont();
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if (font)
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font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, &AbsoluteClippingRect);
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}
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IGUIElement::draw();
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}
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//! called if an event happened.
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bool CGUIEditWindow::OnEvent(SEvent event)
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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switch(event.GUIEvent.EventType)
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{
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case EGET_ELEMENT_FOCUS_LOST:
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Dragging = false;
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Resizing = false;
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return true;
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break;
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case EGET_BUTTON_CLICKED:
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break;
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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switch(event.MouseInput.Event)
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{
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case EMIE_LMOUSE_PRESSED_DOWN:
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{
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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IGUIElement* clickedElement = getElementFromPoint(DragStart);
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if (clickedElement == this)
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{
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Dragging = true;
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Environment->setFocus(this);
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if (Parent)
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Parent->bringToFront(this);
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return true;
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}
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else if (clickedElement == ResizeButton)
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{
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Resizing = true;
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Environment->setFocus(this);
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if (Parent)
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Parent->bringToFront(this);
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return true;
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}
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break;
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}
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case EMIE_LMOUSE_LEFT_UP:
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if (Dragging || Resizing)
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{
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Dragging = false;
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Environment->removeFocus(this);
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return true;
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}
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break;
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case EMIE_MOUSE_MOVED:
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if (Dragging || Resizing)
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{
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// gui window should not be dragged outside of its parent
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if (Parent)
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if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
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event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
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event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
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event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
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return true;
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core::position2di diff(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y);
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if (Dragging)
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{
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move(diff);
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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}
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else if (Resizing)
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{
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core::position2di dp = RelativeRect.LowerRightCorner + diff;
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setRelativePosition( core::rect<s32>(RelativeRect.UpperLeftCorner, dp));
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DragStart += dp - RelativeRect.LowerRightCorner + diff;
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}
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return true;
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}
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break;
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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// we're supposed to supply these if we're creating an IGUIWindow
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// but we don't need them so we'll just return null
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IGUIButton* CGUIEditWindow::getCloseButton() {return 0;}
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IGUIButton* CGUIEditWindow::getMinimizeButton() {return 0;}
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IGUIButton* CGUIEditWindow::getMaximizeButton() {return 0;}
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