irrlicht/examples
engineer_apple e1941642d6 -------------------------------------------
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
   Removed the seperate rendering states for quake3 Shader Scene Nodes.
   Nodes are now solid or transparent. ( but still more states are needed )


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1048 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:37:07 +00:00
..
01.HelloWorld Created a better configurable makefile. Needs to be transferred to the other examples sometimes. 2007-10-19 16:18:40 +00:00
02.Quake3Map Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
03.CustomSceneNode Merged fix by rogerborg for better programming style. 2007-11-04 12:33:25 +00:00
04.Movement Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version. 2007-09-16 23:41:55 +00:00
05.UserInterface Fixed drop positions to avoid accessing already dropped pointers. No real problem in the examples, but better coding style. 2007-10-01 08:41:08 +00:00
06.2DGraphics Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
07.Collision Fixed drop positions to avoid accessing already dropped pointers. No real problem in the examples, but better coding style. 2007-10-01 08:41:08 +00:00
08.SpecialFX Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
09.Meshviewer Fixed logo position and image extension recognition. Added supported formats to window text. 2007-10-01 08:59:15 +00:00
10.Shaders Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
11.PerPixelLighting Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version. 2007-09-16 23:41:55 +00:00
12.TerrainRendering Fixed drop positions to avoid accessing already dropped pointers. No real problem in the examples, but better coding style. 2007-10-01 08:41:08 +00:00
13.RenderToTexture Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
14.Win32Window Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
15.LoadIrrFile Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
16.Quake3MapShader git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1045 dfc29bdd-3216-0410-991c-e03cc46cb475 2007-11-13 14:34:22 +00:00
Demo ------------------------------------------- 2007-11-13 14:37:07 +00:00
TestProject removed some evil visual studio compiler warnings 2007-09-07 05:55:34 +00:00
BuildAllExamples.sln ------------------------------------------- 2007-11-13 14:37:07 +00:00
BuildAllExamples_v7.sln ------------------------------------------- 2007-11-13 14:37:07 +00:00
buildAllExamples.sh Moved everything to /trunk 2007-05-20 18:03:49 +00:00
whereAreTheBinaries.txt Moved everything to /trunk 2007-05-20 18:03:49 +00:00