irrlicht/tests/meshTransform.cpp

89 lines
2.6 KiB
C++

// Copyright (C) 2009-2012 Christian Stehno
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
// Tests mesh transformations via mesh manipulator.
bool meshTransform(void)
{
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
IrrlichtDevice *device = createDevice(EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
assert(device);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
IMeshSceneNode* node1 = smgr->addCubeSceneNode(50);
IAnimatedMesh* amesh = smgr->getMesh("../media/sydney.md2");
IAnimatedMesh* smesh = smgr->getMesh("../media/ninja.b3d");
assert(node1 && amesh && smesh);
bool result = false;
if (!node1 || !amesh || !smesh)
return false;
// node1->setPosition(core::vector3df(-60,0,150));
node1->setDebugDataVisible(scene::EDS_BBOX_ALL);
IMeshSceneNode* node2 = smgr->addMeshSceneNode(amesh->getMesh(10));
assert(node2);
if (!node2)
return false;
// node2->setPosition(core::vector3df(30,10,150));
node2->setDebugDataVisible(scene::EDS_BBOX_ALL);
node2->setMaterialFlag(EMF_LIGHTING, false);
IMeshSceneNode* node3 = smgr->addMeshSceneNode(smesh->getMesh(10));
assert(node3);
if (!node3)
return false;
// node3->setPosition(core::vector3df(10,0,0));
node3->setDebugDataVisible(scene::EDS_BBOX_ALL);
node3->setMaterialFlag(EMF_LIGHTING, false);
smgr->addCameraSceneNode()->setPosition(core::vector3df(0,0,-20));
// Just jump to the last frame since that's all we're interested in.
device->run();
driver->beginScene(true, true, SColor(255, 60, 60, 60));
smgr->drawAll();
driver->endScene();
core::matrix4 mat;
mat.setTranslation(core::vector3df(-60,0,150));
driver->getMeshManipulator()->transform(node1->getMesh(), mat);
mat.setTranslation(core::vector3df(30,10,150));
driver->getMeshManipulator()->transform(node2->getMesh(), mat);
mat.setTranslation(core::vector3df(10,0,0));
driver->getMeshManipulator()->transform(node3->getMesh(), mat);
// Just jump to the last frame since that's all we're interested in.
device->run();
driver->beginScene(true, true, SColor(255, 60, 60, 60));
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-meshTransform.png");
device->closeDevice();
device->run();
device->drop();
return result;
}