irrlicht/include
hybrid 59ab9c522b Changed API to per texture-layer filtering.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@731 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-25 21:26:16 +00:00
..
CMeshBuffer.h Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 2007-06-02 11:09:32 +00:00
ECullingTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
EDebugSceneTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
EDriverFeatures.h Separated driver features into new file. 2007-06-04 22:53:04 +00:00
EDriverTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
EGUIElementTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ESceneNodeAnimatorTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ESceneNodeTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ETerrainElements.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IAnimatedMesh.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IAnimatedMeshB3d.h Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers. 2007-06-02 10:37:00 +00:00
IAnimatedMeshMD2.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IAnimatedMeshMD3.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IAnimatedMeshMS3D.h Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers. 2007-06-02 10:37:00 +00:00
IAnimatedMeshSceneNode.h renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation 2007-06-09 03:14:17 +00:00
IAnimatedMeshX.h Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers. 2007-06-02 10:37:00 +00:00
IAttributeExchangingObject.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IAttributes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IBillboardSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ICameraSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ICursorControl.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IDummyTransformationSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IEventReceiver.h Fixed two things from a previous commit that were not working. Some minor comment changes. 2007-06-02 13:07:10 +00:00
IFileList.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IFileSystem.h added IFileSystem::getFileDir and made XML bitmap font use relative path for texture. 2007-05-26 22:19:21 +00:00
IGPUProgrammingServices.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIButton.h missed a couple of IGUIButton getters: isPushButton and isDrawingBorder 2007-05-27 02:55:33 +00:00
IGUICheckBox.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIColorSelectDialog.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIComboBox.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIContextMenu.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIEditBox.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIElement.h made irrlicht compile with vs 6.0 again 2007-06-16 05:55:44 +00:00
IGUIElementFactory.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIEnvironment.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIFileOpenDialog.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIFont.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIFontBitmap.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIImage.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIInOutFader.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIListBox.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIMeshViewer.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIScrollBar.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUISkin.h added more default fonts to skins, made elements use them by default. updated gui example to show use. 2007-06-09 01:07:21 +00:00
IGUISpriteBank.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIStaticText.h added more default fonts to skins, made elements use them by default. updated gui example to show use. 2007-06-09 01:07:21 +00:00
IGUITabControl.h completion of most getters/setters for GUI 2007-05-26 20:44:25 +00:00
IGUIToolbar.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IGUIWindow.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IImage.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IImageLoader.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IImageWriter.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ILightSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ILogger.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMaterialRenderer.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMaterialRendererServices.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMesh.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMeshBuffer.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMeshCache.h Fixed two things from a previous commit that were not working. Some minor comment changes. 2007-06-02 13:07:10 +00:00
IMeshLoader.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMeshManipulator.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMeshSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IMetaTriangleSelector.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IOSOperator.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IParticleAffector.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IParticleEmitter.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IParticleSystemSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IQ3LevelMesh.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IQ3Shader.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IReadFile.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneCollisionManager.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneManager.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneNodeAnimator.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneNodeAnimatorCollisionResponse.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneNodeAnimatorFactory.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneNodeFactory.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ISceneUserDataSerializer.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IShaderConstantSetCallBack.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IShadowVolumeSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ITerrainSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ITextSceneNode.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ITexture.h Fixed correct overloading of hasMipMaps, found by Jiang. Also changed it to const. 2007-05-22 07:20:16 +00:00
ITimer.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
ITriangleSelector.h Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers. 2007-06-02 10:37:00 +00:00
IUnknown.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IVideoDriver.h Separated driver features into new file. 2007-06-04 22:53:04 +00:00
IVideoModeList.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IWriteFile.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IXMLReader.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IXMLWriter.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
IrrCompileConfig.h updated irrlicht version to 1.3.1 2007-06-17 07:48:20 +00:00
IrrlichtDevice.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
Keycodes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
S3DVertex.h Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 2007-06-02 11:09:32 +00:00
SAnimatedMesh.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SColor.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SExposedVideoData.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SIrrCreationParameters.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SKeyMap.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SLight.h Added adjustable attenuation to dynamic lights. 2007-06-21 21:06:21 +00:00
SMaterial.h Changed API to per texture-layer filtering. 2007-06-25 21:26:16 +00:00
SMesh.h Enhanced documentation for isFrontFacing to make it safer to use. Fixed frustum culling to correctly handle all possible cases of box intersections. Replaced isFrontFacing by classifyPointRelation as suggested by vitek. Minor cleanups in some classes. 2007-05-28 11:14:47 +00:00
SMeshBuffer.h Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 2007-06-02 11:09:32 +00:00
SMeshBufferLightMap.h Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 2007-06-02 11:09:32 +00:00
SMeshBufferTangents.h Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 2007-06-02 11:09:32 +00:00
SParticle.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SViewFrustum.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
SceneParameters.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
aabbox3d.h fixed ascii art in aabbox3d::getEdges, found by Vitek 2007-06-09 02:27:25 +00:00
coreutil.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
dimension2d.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
fast_atof.h fixed a fast_atof bug with negative exponents 2007-06-09 14:32:18 +00:00
heapsort.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrAllocator.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrArray.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrList.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrMap.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrMath.h More fixing of Sphere texture coords. Now we have proper spherical mapping, but a weird seam at the date line - when using the earth.bmp. 2007-05-22 14:19:01 +00:00
irrString.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrTypes.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrXML.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
irrlicht.h updated irrlicht version to 1.3.1 2007-06-17 07:48:20 +00:00
line2d.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
line3d.h Some documentation fixes. 2007-05-27 00:04:58 +00:00
matrix4.h Added adjustable attenuation to dynamic lights. 2007-06-21 21:06:21 +00:00
plane3d.h Enhanced documentation for isFrontFacing to make it safer to use. Fixed frustum culling to correctly handle all possible cases of box intersections. Replaced isFrontFacing by classifyPointRelation as suggested by vitek. Minor cleanups in some classes. 2007-05-28 11:14:47 +00:00
position2d.h Moved everything to /trunk 2007-05-20 18:03:49 +00:00
quaternion.h changed the docs of quaternion to state the euler angles used are in radians, this seems to have confused someone on the forums, so it did me before. check I'm right about this. 2007-06-25 02:11:52 +00:00
rect.h added more default fonts to skins, made elements use them by default. updated gui example to show use. 2007-06-09 01:07:21 +00:00
triangle3d.h Changed API to per texture-layer filtering. 2007-06-25 21:26:16 +00:00
vector2d.h Fixed also the vector2d normalization, reported by prisonerofpain. 2007-06-13 15:42:55 +00:00
vector3d.h Some documentation fixes. 2007-05-27 00:04:58 +00:00