irrlicht/source/Irrlicht/CD3D9Texture.h

98 lines
2.5 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_DIRECTX9_TEXTURE_H_INCLUDED__
#define __C_DIRECTX9_TEXTURE_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
#include "irrArray.h"
#include "ITexture.h"
#include "IImage.h"
#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
#include "irrMath.h" // needed by borland for sqrtf define
#endif
#include <d3d9.h>
namespace irr
{
namespace video
{
class CD3D9Driver;
class CD3D9Texture : public ITexture
{
public:
CD3D9Texture(const io::path& name, const core::array<IImage*>& image, E_TEXTURE_TYPE type, CD3D9Driver* driver);
CD3D9Texture(CD3D9Driver* driver, const core::dimension2d<u32>& size, const io::path& name, E_TEXTURE_TYPE type, const ECOLOR_FORMAT format = ECF_UNKNOWN);
virtual ~CD3D9Texture();
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_;
virtual void unlock() _IRR_OVERRIDE_;
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_;
IDirect3DBaseTexture9* getDX9BaseTexture() const;
IDirect3DTexture9* getDX9Texture() const;
IDirect3DCubeTexture9* getDX9CubeTexture() const;
inline bool HasVertexTextureSupport() const
{
return VertexTextureSupport;
}
private:
friend class CD3D9Driver;
void releaseTexture();
void generateRenderTarget();
ECOLOR_FORMAT getBestColorFormat(ECOLOR_FORMAT format);
void getImageValues(const IImage* image);
void uploadTexture(void* data, u32 mipmapLevel, u32 layer);
//! Helper function for mipmap generation.
bool createManualMipMaps(u32 level);
//! Helper function for mipmap generation.
void copy16BitMipMap(char* src, char* tgt,
s32 width, s32 height, s32 pitchsrc, s32 pitchtgt) const;
//! Helper function for mipmap generation.
void copy32BitMipMap(char* src, char* tgt,
s32 width, s32 height, s32 pitchsrc, s32 pitchtgt) const;
CD3D9Driver* Driver;
D3DFORMAT InternalFormat;
bool LockReadOnly;
void* LockData;
u32 LockLayer;
u32 MipLevelLocked;
bool HardwareMipMaps;
bool VertexTextureSupport;
IDirect3DDevice9* Device;
IDirect3DTexture9* Texture;
IDirect3DCubeTexture9* CubeTexture;
IDirect3DSurface9* RTTSurface;
};
}
}
#endif
#endif