312 lines
5.9 KiB
C++
312 lines
5.9 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_LIST_H_INCLUDED__
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#define __IRR_LIST_H_INCLUDED__
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#include "irrTypes.h"
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namespace irr
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{
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namespace core
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{
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//! Double linked list template.
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template <class T>
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class list
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{
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private:
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//! List element node with pointer to previous and next element in the list.
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struct SKListNode
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{
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SKListNode() : Next(0), Prev(0) {};
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SKListNode* Next;
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SKListNode* Prev;
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T Element;
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};
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public:
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//! List iterator.
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class Iterator
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{
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public:
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Iterator() : Current(0) {};
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Iterator& operator ++() { Current = Current->Next; return *this; };
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Iterator& operator --() { Current = Current->Prev; return *this; };
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Iterator operator ++(s32) { Iterator tmp = *this; Current = Current->Next; return tmp; };
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Iterator operator --(s32) { Iterator tmp = *this; Current = Current->Prev; return tmp; };
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Iterator operator+(s32 num) const
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{
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Iterator tmp = *this;
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if (num >= 0)
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while (num-- && tmp.Current != 0) ++tmp;
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else
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while (num++ && tmp.Current != 0) --tmp;
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return tmp;
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}
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Iterator& operator+=(s32 num)
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{
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if (num >= 0)
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while (num-- && this->Current != 0) ++(*this);
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else
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while (num++ && this->Current != 0) --(*this);
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return *this;
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}
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Iterator operator-(s32 num) const { return (*this)+(-num); }
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Iterator operator-=(s32 num) const { (*this)+=(-num); return *this; }
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bool operator ==(const Iterator& other) const { return Current == other.Current; };
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bool operator !=(const Iterator& other) const { return Current != other.Current; };
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T& operator *() { return Current->Element; };
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private:
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Iterator(SKListNode* begin) : Current(begin) {};
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friend class list<T>;
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SKListNode* Current;
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};
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//! constructor
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list()
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: Root(0), Last(0), Size(0) {}
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//! copy constructor
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list(const list<T>& other) : Root(0), Last(0), Size(0)
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{
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*this = other;
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}
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//! destructor
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~list()
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{
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clear();
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}
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//! Assignment operator
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void operator=(const list<T>& other)
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{
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clear();
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SKListNode* node = other.Root;
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while(node)
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{
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push_back(node->Element);
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node = node->Next;
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}
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}
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//! Returns amount of elements in list.
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//! \return Returns amount of elements in the list.
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u32 getSize() const
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{
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return Size;
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}
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//! Clears the list, deletes all elements in the list. All existing
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//! iterators of this list will be invalid.
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void clear()
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{
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SKListNode* node = Root;
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while(node)
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{
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SKListNode* next = node->Next;
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delete node;
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node = next;
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}
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Root = 0;
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Last = 0;
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Size = 0;
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}
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//! Returns ture if the list is empty.
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//! \return Returns true if the list is empty and false if not.
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bool empty() const
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{
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return (Root == 0);
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}
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//! Adds an element at the end of the list.
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//! \param element: Element to add to the list.
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void push_back(const T& element)
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{
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SKListNode* node = new SKListNode;
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node->Element = element;
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++Size;
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if (Root == 0)
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Root = node;
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node->Prev = Last;
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if (Last != 0)
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Last->Next = node;
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Last = node;
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}
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//! Adds an element at the begin of the list.
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//! \param element: Element to add to the list.
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void push_front(const T& element)
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{
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SKListNode* node = new SKListNode;
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node->Element = element;
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++Size;
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if (Root == 0)
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{
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Last = node;
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Root = node;
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}
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else
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{
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node->Next = Root;
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Root->Prev = node;
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Root = node;
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}
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}
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//! Gets begin node.
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//! \return Returns a list iterator pointing to the begin of the list.
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Iterator begin() const
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{
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return Iterator(Root);
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}
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//! Gets end node.
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//! \return Returns a list iterator pointing to null.
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Iterator end() const
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{
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return Iterator(0);
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}
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//! Gets last element.
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//! \return Returns a list iterator pointing to the end of the list.
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Iterator getLast() const
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{
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return Iterator(Last);
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}
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//! Inserts an element after an element.
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//! \param it: Iterator pointing to element after which the new element
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//! should be inserted.
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//! \param element: The new element to be inserted into the list.
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void insert_after(Iterator& it, const T& element)
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{
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SKListNode* node = new SKListNode;
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node->Element = element;
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node->Next = it.Current->Next;
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if (it.Current->Next)
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it.Current->Next->Prev = node;
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node->Prev = it.Current;
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it.Current->Next = node;
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++Size;
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if (it.Current == Last)
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Last = node;
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}
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//! Inserts an element before an element.
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//! \param it: Iterator pointing to element before which the new element
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//! should be inserted.
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//! \param element: The new element to be inserted into the list.
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void insert_before(Iterator& it, const T& element)
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{
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SKListNode* node = new SKListNode;
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node->Element = element;
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node->Prev = it.Current->Prev;
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if (it.Current->Prev)
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it.Current->Prev->Next = node;
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node->Next = it.Current;
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it.Current->Prev = node;
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++Size;
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if (it.Current == Root)
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Root = node;
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}
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//! Erases an element
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//! \param it: Iterator pointing to the element which shall be erased.
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//! \return Returns iterator pointing to next element.
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Iterator erase(Iterator& it)
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{
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Iterator returnIterator(it);
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++returnIterator;
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if (it.Current == Root)
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Root = it.Current->Next;
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if (it.Current == Last)
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Last = it.Current->Prev;
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if (it.Current->Next)
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it.Current->Next->Prev = it.Current->Prev;
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if (it.Current->Prev)
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it.Current->Prev->Next = it.Current->Next;
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delete it.Current;
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it.Current = 0;
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--Size;
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return returnIterator;
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}
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private:
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SKListNode* Root;
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SKListNode* Last;
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u32 Size;
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};
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} // end namespace core
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}// end namespace irr
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#endif
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