irrlicht/include/IMeshSceneNode.h

50 lines
1.3 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
#define __I_MESH_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMesh;
//! A scene node displaying a static mesh
class IMeshSceneNode : public ISceneNode
{
public:
//! constructor
IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position, const core::vector3df& rotation,
const core::vector3df& scale)
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
//! Sets a new mesh to display
virtual void setMesh(IMesh* mesh) = 0;
//! Returns the current mesh
virtual IMesh* getMesh(void) = 0;
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
referencing this mesh to change too. */
virtual void setReadOnlyMaterials(bool readonly) = 0;
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
virtual bool isReadOnlyMaterials() = 0;
};
} // end namespace scene
} // end namespace irr
#endif