50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
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#define __I_MESH_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class IMesh;
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//! A scene node displaying a static mesh
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class IMeshSceneNode : public ISceneNode
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{
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public:
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//! constructor
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IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position, const core::vector3df& rotation,
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const core::vector3df& scale)
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: ISceneNode(parent, mgr, id, position, rotation, scale) {}
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//! Sets a new mesh to display
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virtual void setMesh(IMesh* mesh) = 0;
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//! Returns the current mesh
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virtual IMesh* getMesh(void) = 0;
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//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
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/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
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referencing this mesh to change too. */
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virtual void setReadOnlyMaterials(bool readonly) = 0;
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//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
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virtual bool isReadOnlyMaterials() = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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