14 lines
342 B
GLSL
14 lines
342 B
GLSL
#version 130
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uniform samplerCube cubeTex;
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uniform float Roughness;
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void main( void )
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{
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// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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vec3 uvw = vec3(gl_TexCoord[0]);
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//gl_FragColor = textureCube( cubeTex, uvw );
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gl_FragColor = textureLod( cubeTex, uvw, Roughness );
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//gl_FragColor = textureCube( cubeTex, uvw, Roughness );
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}
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