irrlicht/source/Irrlicht/CD3D9RenderTarget.cpp

263 lines
6.0 KiB
C++

// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CD3D9RenderTarget.h"
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
#include "IImage.h"
#include "irrMath.h"
#include "irrString.h"
#include "CD3D9Driver.h"
#include "CD3D9Texture.h"
namespace irr
{
namespace video
{
CD3D9RenderTarget::CD3D9RenderTarget(CD3D9Driver* driver) : DepthStencilSurface(0), Driver(driver)
{
#ifdef _DEBUG
setDebugName("CD3D9RenderTarget");
#endif
DriverType = EDT_DIRECT3D9;
Size = Driver->getScreenSize();
}
CD3D9RenderTarget::~CD3D9RenderTarget()
{
for (u32 i = 0; i < Surface.size(); ++i)
{
if (Surface[i])
Surface[i]->Release();
}
if (DepthStencilSurface)
DepthStencilSurface->Release();
for (u32 i = 0; i < Texture.size(); ++i)
{
if (Texture[i])
Texture[i]->drop();
}
if (DepthStencil)
DepthStencil->drop();
}
void CD3D9RenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil)
{
bool textureUpdate = (Texture != texture) ? true : false;
bool depthStencilUpdate = (DepthStencil != depthStencil) ? true : false;
if (textureUpdate || depthStencilUpdate)
{
// Set color attachments.
if (textureUpdate)
{
if (texture.size() > Driver->ActiveRenderTarget.size())
{
core::stringc message = "This GPU supports up to ";
message += Driver->ActiveRenderTarget.size();
message += " textures per render target.";
os::Printer::log(message.c_str(), ELL_WARNING);
}
const u32 size = core::min_(texture.size(), static_cast<u32>(Driver->ActiveRenderTarget.size()));
for (u32 i = 0; i < Surface.size(); ++i)
{
if (Surface[i])
Surface[i]->Release();
}
Surface.set_used(size);
for (u32 i = 0; i < Texture.size(); ++i)
{
if (Texture[i])
Texture[i]->drop();
}
Texture.set_used(size);
for (u32 i = 0; i < size; ++i)
{
CD3D9Texture* currentTexture = (texture[i] && texture[i]->getDriverType() == DriverType) ? static_cast<CD3D9Texture*>(texture[i]) : 0;
IDirect3DTexture9* textureID = 0;
if (currentTexture)
{
if (currentTexture->getType() == ETT_2D)
textureID = currentTexture->getDX9Texture();
else
os::Printer::log("This driver doesn't support render to cubemaps.", ELL_WARNING);
}
if (textureID)
{
Texture[i] = texture[i];
Texture[i]->grab();
IDirect3DSurface9* currentSurface = 0;
textureID->GetSurfaceLevel(0, &currentSurface);
Surface[i] = currentSurface;
}
else
{
Surface[i] = 0;
Texture[i] = 0;
}
}
}
// Set depth and stencil attachments.
if (depthStencilUpdate)
{
if (DepthStencilSurface)
{
DepthStencilSurface->Release();
DepthStencilSurface = 0;
}
if (DepthStencil)
{
DepthStencil->drop();
DepthStencil = 0;
DepthStencilSurface = 0;
}
CD3D9Texture* currentTexture = (depthStencil && depthStencil->getDriverType() == DriverType) ? static_cast<CD3D9Texture*>(depthStencil) : 0;
IDirect3DTexture9* textureID = 0;
if (currentTexture)
{
if (currentTexture->getType() == ETT_2D)
textureID = currentTexture->getDX9Texture();
else
os::Printer::log("This driver doesn't support render to cubemaps.", ELL_WARNING);
}
if (textureID)
{
const ECOLOR_FORMAT textureFormat = (depthStencil) ? depthStencil->getColorFormat() : ECF_UNKNOWN;
if (IImage::isDepthFormat(textureFormat))
{
DepthStencil = depthStencil;
DepthStencil->grab();
IDirect3DSurface9* currentSurface = 0;
textureID->GetSurfaceLevel(0, &currentSurface);
DepthStencilSurface = currentSurface;
}
}
}
// Set size required for a viewport.
bool sizeDetected = false;
for (u32 i = 0; i < Texture.size(); ++i)
{
if (Texture[i])
{
Size = Texture[i]->getSize();
sizeDetected = true;
break;
}
}
if (!sizeDetected)
{
if (DepthStencil)
Size = DepthStencil->getSize();
else
Size = Driver->getScreenSize();
}
}
}
const core::dimension2d<u32>& CD3D9RenderTarget::getSize() const
{
return Size;
}
IDirect3DSurface9* CD3D9RenderTarget::getSurface(u32 id) const
{
return (id < Surface.size()) ? Surface[id] : 0;
}
u32 CD3D9RenderTarget::getSurfaceCount() const
{
return Surface.size();
}
IDirect3DSurface9* CD3D9RenderTarget::getDepthStencilSurface() const
{
return DepthStencilSurface;
}
void CD3D9RenderTarget::releaseSurfaces()
{
for (u32 i = 0; i < Surface.size(); ++i)
{
if (Surface[i])
{
Surface[i]->Release();
Surface[i] = 0;
}
}
if (DepthStencilSurface)
{
DepthStencilSurface->Release();
DepthStencilSurface = 0;
}
}
void CD3D9RenderTarget::generateSurfaces()
{
for (u32 i = 0; i < Surface.size(); ++i)
{
if (!Surface[i] && Texture[i])
{
IDirect3DTexture9* currentTexture = static_cast<CD3D9Texture*>(Texture[i])->getDX9Texture();
if ( currentTexture )
{
IDirect3DSurface9* currentSurface = 0;
currentTexture->GetSurfaceLevel(0, &currentSurface);
Surface[i] = currentSurface;
}
}
}
if (!DepthStencilSurface && DepthStencil)
{
IDirect3DTexture9* currentTexture = static_cast<CD3D9Texture*>(DepthStencil)->getDX9Texture();
if ( currentTexture )
{
IDirect3DSurface9* currentSurface = 0;
currentTexture->GetSurfaceLevel(0, &currentSurface);
DepthStencilSurface = currentSurface;
}
}
}
}
}
#endif