49 lines
957 B
C++
49 lines
957 B
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IMesh.h"
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#include "NativeConverter.h"
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namespace Irrlicht
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{
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namespace Scene
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{
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IMesh::IMesh(irr::scene::IMesh* realMesh)
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: Mesh(realMesh)
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{
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Mesh->grab();
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}
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IMesh::~IMesh()
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{
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Mesh->drop();
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}
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int IMesh::get_MeshBufferCount()
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{
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return Mesh->getMeshBufferCount();
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}
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Core::Box3D IMesh::get_BoundingBox()
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{
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return irr::NativeConverter::getNETBox(Mesh->getBoundingBox());
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}
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void IMesh::set_BoundingBox(Core::Box3D box)
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{
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Mesh->setBoundingBox( irr::NativeConverter::getNativeBox(box) );
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}
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void IMesh::setMaterialFlag(Video::MaterialFlag flag, bool newvalue)
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{
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Mesh->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag, newvalue);
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}
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irr::scene::IMesh* IMesh::get_NativeMesh()
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{
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return Mesh;
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}
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}
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} |