77 lines
1.2 KiB
C++
77 lines
1.2 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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namespace Irrlicht
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{
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namespace Scene
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{
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/// <summary>
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/// An enum for all types of built in scene nodes
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/// </summary>
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__value public enum SceneNodeType
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{
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// Test Scene Node
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TEST = 0,
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// Text Scene Node
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TEXT,
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// Water Surface Scene Node
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WATER_SURFACE,
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// Terrain Scene Node
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TERRAIN,
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// Sky Box Scene Node
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SKY_BOX,
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// Shadow Volume Scene Node
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SHADOW_VOLUME,
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// OctTree Scene Node
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OCT_TREE,
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// Mesh Scene Node
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MESH,
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// Light Scene Node
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LIGHT,
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// Empty Scene Node
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EMPTY,
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// Dummy Transformation Scene Node
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DUMMY_TRANSFORMATION,
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// Camera Scene Node
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CAMERA,
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// Maya Camera Scene Node
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CAMERA_MAYA,
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// First Person Shooter style Camera
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CAMERA_FPS,
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// Billboard Scene Node
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BILLBOARD,
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// Animated Mesh Scene Node
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ANIMATED_MESH,
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// Particle System Scene Node
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PARTICLE_SYSTEM,
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// Amount of build in Scene Nodes
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COUNT,
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// Unknown scene node
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UNKNOWN
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};
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} // end namespace video
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} // end namespace irr
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