..
CMeshBuffer.h
Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
2007-06-02 11:09:32 +00:00
ECullingTypes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
EDebugSceneTypes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
EDriverFeatures.h
Separated driver features into new file.
2007-06-04 22:53:04 +00:00
EDriverTypes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
EGUIElementTypes.h
Added CuteAlien's IGUISpinBox.
2007-06-30 23:30:40 +00:00
EMessageBoxFlags.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
ESceneNodeAnimatorTypes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ESceneNodeTypes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ETerrainElements.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IAnimatedMesh.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IAnimatedMeshB3d.h
Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
2007-06-02 10:37:00 +00:00
IAnimatedMeshMD2.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IAnimatedMeshMD3.h
changed irrArray::linear_search to use == operator to avoid false positives.
2007-06-28 05:10:23 +00:00
IAnimatedMeshMS3D.h
Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
2007-06-02 10:37:00 +00:00
IAnimatedMeshSceneNode.h
renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation
2007-06-09 03:14:17 +00:00
IAnimatedMeshX.h
Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
2007-06-02 10:37:00 +00:00
IAttributeExchangingObject.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IAttributes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IBillboardSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ICameraSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ICursorControl.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IDummyTransformationSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IEventReceiver.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
IFileList.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IFileSystem.h
added IFileSystem::getFileDir and made XML bitmap font use relative path for texture.
2007-05-26 22:19:21 +00:00
IGPUProgrammingServices.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIButton.h
missed a couple of IGUIButton getters: isPushButton and isDrawingBorder
2007-05-27 02:55:33 +00:00
IGUICheckBox.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIColorSelectDialog.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIComboBox.h
completion of most getters/setters for GUI
2007-05-26 20:44:25 +00:00
IGUIContextMenu.h
completion of most getters/setters for GUI
2007-05-26 20:44:25 +00:00
IGUIEditBox.h
added IGUIEditBox::setAutoScroll, isAutoScrollEnabled and getTextDimension.
2007-07-01 06:54:58 +00:00
IGUIElement.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
IGUIElementFactory.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIEnvironment.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
IGUIFileOpenDialog.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIFont.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIFontBitmap.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIImage.h
completion of most getters/setters for GUI
2007-05-26 20:44:25 +00:00
IGUIInOutFader.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIListBox.h
completion of most getters/setters for GUI
2007-05-26 20:44:25 +00:00
IGUIMeshViewer.h
completion of most getters/setters for GUI
2007-05-26 20:44:25 +00:00
IGUIScrollBar.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUISkin.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
IGUISpinBox.h
Added CuteAlien's IGUISpinBox.
2007-06-30 23:30:40 +00:00
IGUISpriteBank.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIStaticText.h
Added CuteAlien's IGUISpinBox.
2007-06-30 23:30:40 +00:00
IGUITabControl.h
completion of most getters/setters for GUI
2007-05-26 20:44:25 +00:00
IGUIToolbar.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IGUIWindow.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
IImage.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IImageLoader.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IImageWriter.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ILightSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ILogger.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMaterialRenderer.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMaterialRendererServices.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMesh.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMeshBuffer.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMeshCache.h
added IUnknown::getReferenceCount and IMeshCache::clearUnusedMeshes to flush unused meshes from the mesh cache.
2007-07-05 11:20:03 +00:00
IMeshLoader.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMeshManipulator.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMeshSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IMetaTriangleSelector.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IOSOperator.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IParticleAffector.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IParticleEmitter.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IParticleSystemSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IQ3LevelMesh.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IQ3Shader.h
changed irrArray::linear_search to use == operator to avoid false positives.
2007-06-28 05:10:23 +00:00
IReadFile.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneCollisionManager.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneManager.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneNodeAnimator.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneNodeAnimatorCollisionResponse.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneNodeAnimatorFactory.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneNodeFactory.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ISceneUserDataSerializer.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IShaderConstantSetCallBack.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IShadowVolumeSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ITerrainSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ITextSceneNode.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ITexture.h
Fixed correct overloading of hasMipMaps, found by Jiang. Also changed it to const.
2007-05-22 07:20:16 +00:00
ITimer.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
ITriangleSelector.h
Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.
2007-06-02 10:37:00 +00:00
IUnknown.h
added IUnknown::getReferenceCount and IMeshCache::clearUnusedMeshes to flush unused meshes from the mesh cache.
2007-07-05 11:20:03 +00:00
IVideoDriver.h
Separated driver features into new file.
2007-06-04 22:53:04 +00:00
IVideoModeList.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IWriteFile.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IXMLReader.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IXMLWriter.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
IrrCompileConfig.h
removed D3DFMT_A8B8G8R8 from CD3D8Texture.cpp (it was new in DirectX9).
2007-06-27 00:14:28 +00:00
IrrlichtDevice.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
Keycodes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
S3DVertex.h
Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
2007-06-02 11:09:32 +00:00
SAnimatedMesh.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SColor.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SExposedVideoData.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SIrrCreationParameters.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SKeyMap.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SLight.h
Added adjustable attenuation to dynamic lights.
2007-06-21 21:06:21 +00:00
SMaterial.h
Changed API to per texture-layer filtering.
2007-06-25 21:26:16 +00:00
SMesh.h
Enhanced documentation for isFrontFacing to make it safer to use. Fixed frustum culling to correctly handle all possible cases of box intersections. Replaced isFrontFacing by classifyPointRelation as suggested by vitek. Minor cleanups in some classes.
2007-05-28 11:14:47 +00:00
SMeshBuffer.h
Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
2007-06-02 11:09:32 +00:00
SMeshBufferLightMap.h
Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
2007-06-02 11:09:32 +00:00
SMeshBufferTangents.h
Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
2007-06-02 11:09:32 +00:00
SParticle.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SViewFrustum.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
SceneParameters.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
aabbox3d.h
fixed ascii art in aabbox3d::getEdges, found by Vitek
2007-06-09 02:27:25 +00:00
coreutil.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
dimension2d.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
fast_atof.h
fixed a fast_atof bug with negative exponents
2007-06-09 14:32:18 +00:00
heapsort.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrAllocator.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrArray.h
changed irrArray::linear_search to use == operator to avoid false positives.
2007-06-28 05:10:23 +00:00
irrList.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrMap.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrMath.h
More fixing of Sphere texture coords. Now we have proper spherical mapping, but a weird seam at the date line - when using the earth.bmp.
2007-05-22 14:19:01 +00:00
irrString.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrTypes.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrXML.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
irrlicht.h
Added CuteAlien's IGUISpinBox.
2007-06-30 23:30:40 +00:00
line2d.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
line3d.h
Some documentation fixes.
2007-05-27 00:04:58 +00:00
matrix4.h
Added adjustable attenuation to dynamic lights.
2007-06-21 21:06:21 +00:00
plane3d.h
Enhanced documentation for isFrontFacing to make it safer to use. Fixed frustum culling to correctly handle all possible cases of box intersections. Replaced isFrontFacing by classifyPointRelation as suggested by vitek. Minor cleanups in some classes.
2007-05-28 11:14:47 +00:00
position2d.h
Moved everything to /trunk
2007-05-20 18:03:49 +00:00
quaternion.h
Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
2007-07-07 07:03:54 +00:00
rect.h
added more default fonts to skins, made elements use them by default. updated gui example to show use.
2007-06-09 01:07:21 +00:00
triangle3d.h
Fix the macro parameter to f32 to work correctly.
2007-06-29 15:55:36 +00:00
vector2d.h
Fixed also the vector2d normalization, reported by prisonerofpain.
2007-06-13 15:42:55 +00:00
vector3d.h
Some documentation fixes.
2007-05-27 00:04:58 +00:00