123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
// Copyright (C) 2013 Patryk Nadrowski
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// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
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// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
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// driver implemented by Amundis.
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__
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#define __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2.h>
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#include <EGL/eglplatform.h>
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#endif
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#include "EMaterialTypes.h"
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#include "EVertexAttributes.h"
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#include "IMaterialRenderer.h"
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#include "IMaterialRendererServices.h"
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#include "IGPUProgrammingServices.h"
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#include "IShaderConstantSetCallBack.h"
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#include "irrArray.h"
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#include "irrString.h"
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namespace irr
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{
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namespace video
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{
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class COGLES2Driver;
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//! Class for using GLSL shaders with OpenGL ES 2.0
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//! Please note: This renderer implements its own IMaterialRendererServices
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class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
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{
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public:
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//! Constructor
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COGLES2MaterialRenderer(
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COGLES2Driver* driver,
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s32& outMaterialTypeNr,
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const c8* vertexShaderProgram = 0,
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const c8* pixelShaderProgram = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
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s32 userData = 0);
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//! Destructor
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virtual ~COGLES2MaterialRenderer();
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GLuint getProgram() const;
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services);
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
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virtual void OnUnsetMaterial();
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//! Returns if the material is transparent.
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virtual bool isTransparent() const;
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// implementations for the render services
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates);
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virtual s32 getVertexShaderConstantID(const c8* name);
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virtual s32 getPixelShaderConstantID(const c8* name);
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count);
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count);
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virtual IVideoDriver* getVideoDriver();
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protected:
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//! constructor only for use by derived classes who want to
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//! create a fall back material for example.
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COGLES2MaterialRenderer(COGLES2Driver* driver,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
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s32 userData = 0);
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void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
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bool createShader(GLenum shaderType, const char* shader);
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bool linkProgram();
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COGLES2Driver* Driver;
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IShaderConstantSetCallBack* CallBack;
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bool Alpha;
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bool Blending;
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bool FixedBlending;
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struct SUniformInfo
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{
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core::stringc name;
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GLenum type;
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GLint location;
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};
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GLuint Program;
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core::array<SUniformInfo> UniformInfo;
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s32 UserData;
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};
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} // end namespace video
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} // end namespace irr
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#endif // compile with OpenGL ES 2.0
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#endif // if included
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