irrlicht/source/Irrlicht/CDummyTransformationSceneNo...

63 lines
1.9 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#define __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#include "IDummyTransformationSceneNode.h"
namespace irr
{
namespace scene
{
class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
{
public:
//! constructor
CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const;
//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
virtual core::matrix4& getRelativeTransformationMatrix();
//! Returns the relative transformation of the scene node.
virtual core::matrix4 getRelativeTransformation() const;
//! does nothing.
virtual void render() {}
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_DUMMY_TRANSFORMATION; }
//! Creates a clone of this scene node and its children.
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
private:
// TODO: We can add least add some warnings to find troubles faster until we have
// fixed bug id 2318691.
virtual const core::vector3df& getScale() const;
virtual void setScale(const core::vector3df& scale);
virtual const core::vector3df& getRotation() const;
virtual void setRotation(const core::vector3df& rotation);
virtual const core::vector3df& getPosition() const;
virtual void setPosition(const core::vector3df& newpos);
core::matrix4 RelativeTransformationMatrix;
core::aabbox3d<f32> Box;
};
} // end namespace scene
} // end namespace irr
#endif