irrlicht/source/Irrlicht/CAndroidAssetFileArchive.h

71 lines
1.9 KiB
C++

// Copyright (C) 2012 Joerg Henrichs
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_ANDROID_ASSET_FILE_ARCHIVE_H_INCLUDED__
#define __C_ANDROID_ASSET_FILE_ARCHIVE_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
#include "IReadFile.h"
#include "IFileArchive.h"
#include "CFileList.h"
#include <android/native_activity.h>
namespace irr
{
namespace io
{
/*!
Android asset file system written August 2012 by J.Henrichs
*/
class CAndroidAssetFileArchive : public virtual IFileArchive,
virtual CFileList
{
public:
//! constructor
CAndroidAssetFileArchive(bool ignoreCase, bool ignorePaths);
//! destructor
virtual ~CAndroidAssetFileArchive();
//! opens a file by file name
virtual IReadFile* createAndOpenFile(const io::path& filename);
//! opens a file by index
virtual IReadFile* createAndOpenFile(u32 index);
//! returns the list of files
virtual const IFileList* getFileList() const;
//! get the archive type
virtual E_FILE_ARCHIVE_TYPE getType() const;
//! Add a directory to read files from. Since the Android
//! API does not return names of directories, they need to
//! be added manually.
virtual void addDirectory(const io::path &filename);
protected:
//! Android's asset manager - keep a copy here
AAssetManager *AssetManager;
}; // CAndroidAssetFileArchive
CAndroidAssetFileArchive *createAndroidAssetFileArchive(bool ignoreCase=false,
bool ignorePaths=false);
} // end namespace io
} // end namespace irr
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
#endif // __C_ANDROID_ASSET_READER_H_INCLUDED__