irrlicht/examples/10.Shaders/Shaders.sln

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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Shaders", "Shaders.vcproj", "{FDD47B00-D264-4B94-89A8-163700847250}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{FDD47B00-D264-4B94-89A8-163700847250}.Debug.ActiveCfg = Debug|Win32
{FDD47B00-D264-4B94-89A8-163700847250}.Debug.Build.0 = Debug|Win32
{FDD47B00-D264-4B94-89A8-163700847250}.Release.ActiveCfg = Release|Win32
{FDD47B00-D264-4B94-89A8-163700847250}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal