irrlicht/source/Irrlicht/COGLES2Texture.cpp

735 lines
19 KiB
C++

// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "irrTypes.h"
#include "COGLES2Texture.h"
#include "COGLES2Driver.h"
#include "os.h"
#include "CImage.h"
#include "CColorConverter.h"
#include "irrString.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
namespace
{
#ifndef GL_BGRA
// we need to do this for the IMG_BGRA8888 extension
int GL_BGRA = GL_RGBA;
#endif
}
namespace irr
{
namespace video
{
//! constructor for usual textures
COGLES2Texture::COGLES2Texture( IImage* origImage, const io::path& name, COGLES2Driver* driver )
: ITexture( name ), Driver( driver ), Image( 0 ),
TextureName( 0 ), InternalFormat( GL_RGBA ),
PixelFormat(GL_BGRA), PixelType( GL_UNSIGNED_BYTE ),
HasMipMaps( true ), IsRenderTarget( false ), AutomaticMipmapUpdate( false ),
UseStencil( false ), ReadOnlyLock( false )
{
#ifdef _DEBUG
setDebugName( "COGLES2Texture" );
#endif
HasMipMaps = Driver->getTextureCreationFlag( ETCF_CREATE_MIP_MAPS );
getImageData( origImage );
if ( Image )
{
glGenTextures( 1, &TextureName );
copyTexture();
}
}
//! constructor for basic setup (only for derived classes)
COGLES2Texture::COGLES2Texture( const io::path& name, COGLES2Driver* driver )
: ITexture( name ), Driver( driver ), Image( 0 ),
TextureName( 0 ), InternalFormat( GL_RGBA ), PixelFormat( GL_RGBA ),
PixelType( GL_UNSIGNED_BYTE ),
HasMipMaps( true ), IsRenderTarget( false ), AutomaticMipmapUpdate( false ),
ReadOnlyLock( false )
{
#ifdef _DEBUG
setDebugName( "COGLES2Texture" );
#endif
}
//! destructor
COGLES2Texture::~COGLES2Texture()
{
glDeleteTextures( 1, &TextureName );
if ( Image )
Image->drop();
}
ECOLOR_FORMAT COGLES2Texture::getBestColorFormat( ECOLOR_FORMAT format )
{
ECOLOR_FORMAT destFormat = ECF_A8R8G8B8;
switch ( format )
{
case ECF_A1R5G5B5:
if ( !Driver->getTextureCreationFlag( ETCF_ALWAYS_32_BIT ) )
destFormat = ECF_A1R5G5B5;
break;
case ECF_R5G6B5:
if ( !Driver->getTextureCreationFlag( ETCF_ALWAYS_32_BIT ) )
destFormat = ECF_A1R5G5B5;
break;
case ECF_A8R8G8B8:
if ( Driver->getTextureCreationFlag( ETCF_ALWAYS_16_BIT ) ||
Driver->getTextureCreationFlag( ETCF_OPTIMIZED_FOR_SPEED ) )
destFormat = ECF_A1R5G5B5;
break;
case ECF_R8G8B8:
if ( Driver->getTextureCreationFlag( ETCF_ALWAYS_16_BIT ) ||
Driver->getTextureCreationFlag( ETCF_OPTIMIZED_FOR_SPEED ) )
destFormat = ECF_A1R5G5B5;
break;
default:
destFormat = ECF_A8R8G8B8;
break;
}
if ( Driver->getTextureCreationFlag( ETCF_NO_ALPHA_CHANNEL ) )
{
switch ( destFormat )
{
case ECF_A1R5G5B5:
destFormat = ECF_R5G6B5;
break;
case ECF_A8R8G8B8:
destFormat = ECF_R8G8B8;
break;
default:
break;
}
}
return destFormat;
}
void COGLES2Texture::getImageData( IImage* image )
{
if ( !image )
{
os::Printer::log( "No image for OGLES2 texture.", ELL_ERROR );
return;
}
ImageSize = image->getDimension();
if ( !ImageSize.Width || !ImageSize.Height )
{
os::Printer::log( "Invalid size of image for OGLES2 Texture.", ELL_ERROR );
return;
}
const core::dimension2d<u32> nImageSize = ImageSize.getOptimalSize( !Driver->queryFeature( EVDF_TEXTURE_NPOT ) );
const ECOLOR_FORMAT destFormat = getBestColorFormat( image->getColorFormat() );
Image = new CImage( destFormat, nImageSize );
// copy texture
image->copyToScaling( Image );
}
//! copies the texture into an opengl-es2 texture.
void COGLES2Texture::copyTexture( bool newTexture )
{
#ifndef GL_BGRA
// whoa, pretty badly implemented extension...
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_IMG_texture_format_BGRA8888) ||
Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_EXT_texture_format_BGRA8888))
GL_BGRA = 0x80E1;
else
GL_BGRA = GL_RGBA;
#endif
if ( !Image )
{
os::Printer::log( "No image for OGLES2 texture to upload", ELL_ERROR );
return;
}
void( *convert )( const void*, s32, void* ) = 0;
switch ( Image->getColorFormat() )
{
case ECF_A1R5G5B5:
InternalFormat = GL_RGBA;
PixelFormat = GL_RGBA;
PixelType = GL_UNSIGNED_SHORT_5_5_5_1;
convert = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
break;
case ECF_R5G6B5:
InternalFormat = GL_RGB;
PixelFormat = GL_RGB;
PixelType = GL_UNSIGNED_SHORT_5_6_5;
break;
case ECF_R8G8B8:
InternalFormat = GL_RGB;
PixelFormat = GL_RGB;
PixelType = GL_UNSIGNED_BYTE;
convert = CColorConverter::convert_R8G8B8toB8G8R8;
break;
case ECF_A8R8G8B8:
PixelType = GL_UNSIGNED_BYTE;
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_IMG_texture_format_BGRA8888) ||
Driver->queryOpenGLFeature( COGLES2ExtensionHandler::IRR_EXT_texture_format_BGRA8888))
{
InternalFormat = GL_BGRA;
PixelFormat = GL_BGRA;
}
else
{
convert = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
InternalFormat = GL_RGBA;
PixelFormat = GL_RGBA;
}
break;
default:
os::Printer::log( "Unsupported texture format", ELL_ERROR );
break;
}
glBindTexture( GL_TEXTURE_2D, TextureName );
if ( Driver->testGLError() )
os::Printer::log( "Could not bind Texture", ELL_ERROR );
if ( newTexture )
{
// enable bilinear filter without mipmaps
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
void* source = 0;
IImage* tmpImage = 0;
source = Image->lock();
if ( convert )
{
tmpImage = new CImage( Image->getColorFormat(), Image->getDimension() );
void* dest = tmpImage->lock();
convert( source, Image->getDimension().getArea(), dest );
Image->unlock();
source = dest;
}
if ( newTexture )
glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, Image->getDimension().Width,
Image->getDimension().Height, 0, PixelFormat, PixelType, source);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, Image->getDimension().Width,
Image->getDimension().Height, PixelFormat, PixelType, source);
if ( convert )
{
tmpImage->unlock();
tmpImage->drop();
}
else
Image->unlock();
if ( Driver->testGLError() )
os::Printer::log( "Could not glTexImage2D", ELL_ERROR );
if ( newTexture )
{
#ifndef DISABLE_MIPMAPPING
{
AutomaticMipmapUpdate = false;
regenerateMipMapLevels();
}
#else
HasMipMaps = false;
os::Printer::log( "Did not create OGLES2 texture mip maps.", ELL_ERROR );
#endif
}
}
//! lock function
/** TODO: support miplevel */
void* COGLES2Texture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel)
{
ReadOnlyLock |= (mode==ETLM_READ_ONLY);
if ( !Image )
Image = new CImage( ECF_A8R8G8B8, ImageSize );
if (mode != ETLM_WRITE_ONLY)
{
u8* pPixels = static_cast<u8*>( Image->lock() );
if ( !pPixels )
{
return 0;
}
// we need to keep the correct texture bound...
GLint tmpTexture;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &tmpTexture );
glBindTexture( GL_TEXTURE_2D, TextureName );
// TODO ogl-es
// glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, pPixels);
// opengl images are horizontally flipped, so we have to fix that here.
const u32 pitch = Image->getPitch();
u8* p2 = pPixels + ( ImageSize.Height - 1 ) * pitch;
u8* tmpBuffer = new u8[pitch];
for ( u32 i = 0; i < ImageSize.Height; i += 2 )
{
memcpy( tmpBuffer, pPixels, pitch );
memcpy( pPixels, p2, pitch );
memcpy( p2, tmpBuffer, pitch );
pPixels += pitch;
p2 -= pitch;
}
delete [] tmpBuffer;
Image->unlock();
//reset old bound texture
glBindTexture( GL_TEXTURE_2D, tmpTexture );
}
return Image->lock();
}
//! unlock function
void COGLES2Texture::unlock()
{
Image->unlock();
if ( !ReadOnlyLock )
copyTexture( false );
ReadOnlyLock = false;
}
//! Returns size of the original image.
const core::dimension2d<u32>& COGLES2Texture::getOriginalSize() const
{
return ImageSize;
}
//! Returns size of the texture.
const core::dimension2d<u32>& COGLES2Texture::getSize() const
{
if ( Image )
return Image->getDimension();
else
return ImageSize;
}
//! returns driver type of texture, i.e. the driver, which created the texture
E_DRIVER_TYPE COGLES2Texture::getDriverType() const
{
return EDT_OGLES2;
}
//! returns color format of texture
ECOLOR_FORMAT COGLES2Texture::getColorFormat() const
{
if ( Image )
return Image->getColorFormat();
else
return ECF_A8R8G8B8;
}
//! returns pitch of texture (in bytes)
u32 COGLES2Texture::getPitch() const
{
if ( Image )
return Image->getPitch();
else
return 0;
}
//! return open gl texture name
GLuint COGLES2Texture::getOGLES2TextureName() const
{
return TextureName;
}
//! Returns whether this texture has mipmaps
bool COGLES2Texture::hasMipMaps() const
{
return HasMipMaps;
}
//! Regenerates the mip map levels of the texture.
void COGLES2Texture::regenerateMipMapLevels(void* mipmapData)
{
if ( AutomaticMipmapUpdate || !HasMipMaps )
return;
if (( Image->getDimension().Width == 1 ) && ( Image->getDimension().Height == 1 ) )
return;
if (!mipmapData)
{
glGenerateMipmap(GL_TEXTURE_2D);
return;
}
// Manually create mipmaps
u32 width = Image->getDimension().Width;
u32 height = Image->getDimension().Height;
u32 i = 0;
u8* target = static_cast<u8*>(mipmapData);
do
{
if ( width > 1 )
width >>= 1;
if ( height > 1 )
height >>= 1;
++i;
glTexImage2D(GL_TEXTURE_2D, i, InternalFormat, width, height,
0, PixelFormat, PixelType, mipmapData);
// get next prepared mipmap data if available
if (mipmapData)
{
mipmapData = static_cast<u8*>(mipmapData)+width*height*Image->getBytesPerPixel();
target = static_cast<u8*>(mipmapData);
}
}
while ( width != 1 || height != 1 );
}
bool COGLES2Texture::isRenderTarget() const
{
return IsRenderTarget;
}
bool COGLES2Texture::isFrameBufferObject() const
{
return false;
}
void COGLES2Texture::setIsRenderTarget( bool isTarget )
{
IsRenderTarget = isTarget;
}
//! Bind Render Target Texture
void COGLES2Texture::bindRTT()
{
glViewport( 0, 0, getSize().Width, getSize().Height );
}
//! Unbind Render Target Texture
void COGLES2Texture::unbindRTT()
{
glBindTexture( GL_TEXTURE_2D, getOGLES2TextureName() );
// Copy Our ViewPort To The Texture
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSize().Width, getSize().Height );
}
/* FBO Textures */
// helper function for render to texture
static bool checkFBOStatus( COGLES2Driver* Driver );
//! RTT ColorFrameBuffer constructor
COGLES2FBOTexture::COGLES2FBOTexture( const core::dimension2d<u32>& size,
const io::path& name, COGLES2Driver* driver, ECOLOR_FORMAT format )
: COGLES2Texture( name, driver ), DepthTexture( 0 ), ColorFrameBuffer( 0 )
{
#ifdef _DEBUG
setDebugName( "COGLES2Texture_FBO" );
#endif
ECOLOR_FORMAT col = getBestColorFormat( format );
switch ( col )
{
case ECF_A8R8G8B8:
InternalFormat = GL_RGBA;
PixelFormat = GL_RGBA;
PixelType = GL_UNSIGNED_BYTE;
break;
case ECF_R8G8B8:
InternalFormat = GL_RGB;
PixelFormat = GL_RGB;
PixelType = GL_UNSIGNED_BYTE;
break;
case ECF_A1R5G5B5:
InternalFormat = GL_RGBA;
PixelFormat = GL_RGBA;
PixelType = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case ECF_R5G6B5:
InternalFormat = GL_RGB;
PixelFormat = GL_RGB;
PixelType = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
os::Printer::log( "color format not handled", ELL_WARNING );
break;
}
ImageSize = size;
HasMipMaps = false;
IsRenderTarget = true;
// generate frame buffer
glGenFramebuffers( 1, &ColorFrameBuffer );
glBindFramebuffer( GL_FRAMEBUFFER, ColorFrameBuffer );
// generate color texture
glGenTextures(1, &TextureName);
glBindTexture(GL_TEXTURE_2D, TextureName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, ImageSize.Width,
ImageSize.Height, 0, PixelFormat, PixelType, 0);
// attach color texture to frame buffer
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, TextureName, 0);
// check the status
if ( !checkFBOStatus( Driver ) )
{
os::Printer::log( "FBO incomplete" );
}
unbindRTT();
}
//! destructor
COGLES2FBOTexture::~COGLES2FBOTexture()
{
if ( DepthTexture )
if ( DepthTexture->drop() )
Driver->removeDepthTexture( DepthTexture );
if ( ColorFrameBuffer )
Driver->deleteFramebuffers( 1, &ColorFrameBuffer );
}
bool COGLES2FBOTexture::isFrameBufferObject() const
{
return true;
}
//! Bind Render Target Texture
void COGLES2FBOTexture::bindRTT()
{
if ( ColorFrameBuffer != 0 )
glBindFramebuffer( GL_FRAMEBUFFER, ColorFrameBuffer );
}
//! Unbind Render Target Texture
void COGLES2FBOTexture::unbindRTT()
{
if ( ColorFrameBuffer != 0 )
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
}
/* FBO Depth Textures */
//! RTT DepthBuffer constructor
COGLES2FBODepthTexture::COGLES2FBODepthTexture(
const core::dimension2d<u32>& size, const io::path& name,
COGLES2Driver* driver, bool useStencil)
: COGLES2FBOTexture(size, name, driver), DepthRenderBuffer(0),
StencilRenderBuffer(0), UseStencil(useStencil)
{
#ifdef _DEBUG
setDebugName( "COGLES2TextureFBO_Depth" );
#endif
#if defined(GL_OES_depth24)
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_depth24))
InternalFormat = GL_DEPTH_COMPONENT24_OES;
else
#endif
#if defined(GL_OES_depth32)
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_depth32))
InternalFormat = GL_DEPTH_COMPONENT32_OES;
else
#endif
InternalFormat = GL_DEPTH_COMPONENT16;
PixelFormat = GL_RGB;
PixelType = GL_UNSIGNED_BYTE;
HasMipMaps = false;
if ( UseStencil )
{
glGenRenderbuffers( 1, &StencilRenderBuffer );
glBindRenderbuffer( GL_RENDERBUFFER, StencilRenderBuffer );
#ifdef GL_OES_packed_depth_stencil
if (Driver->queryOpenGLFeature( COGLES2ExtensionHandler::IRR_OES_packed_depth_stencil))
{
// generate packed depth stencil texture
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES,
ImageSize.Width, ImageSize.Height);
StencilRenderBuffer = DepthRenderBuffer; // stencil is packed with depth
return;
}
#endif
// generate stencil buffer
GLenum internalf = GL_STENCIL_INDEX8;
#if 0 // only of use if we can reduce the stencil precision by parameters
#if defined(GL_OES_stencil4)
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_stencil4))
internalf=GL_STENCIL_INDEX4_OES;
#endif
#if defined(GL_OES_stencil1)
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_stencil1))
internalf=GL_STENCIL_INDEX1_OES;
#endif
#endif
glRenderbufferStorage(GL_RENDERBUFFER, internalf,
ImageSize.Width, ImageSize.Height);
}
// generate depth buffer
glGenRenderbuffers(1, &DepthRenderBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, DepthRenderBuffer);
glRenderbufferStorage(GL_RENDERBUFFER,
InternalFormat, ImageSize.Width, ImageSize.Height);
}
//! destructor
COGLES2FBODepthTexture::~COGLES2FBODepthTexture()
{
Driver->deleteRenderbuffers(1, &DepthRenderBuffer);
if ( StencilRenderBuffer && (StencilRenderBuffer != DepthRenderBuffer))
Driver->deleteRenderbuffers(1, &StencilRenderBuffer);
}
//! combine depth texture and rtt
bool COGLES2FBODepthTexture::attach(ITexture* renderTex)
{
if ( !renderTex )
return false;
video::COGLES2FBOTexture* rtt = static_cast<video::COGLES2FBOTexture*>( renderTex );
rtt->bindRTT();
if ( UseStencil )
{
// attach stencil texture to stencil buffer
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, StencilRenderBuffer);
}
// attach depth renderbuffer to depth buffer
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, DepthRenderBuffer);
// check the status
if ( !checkFBOStatus( Driver ) )
{
os::Printer::log( "FBO incomplete" );
return false;
}
rtt->DepthTexture = this;
grab(); // grab the depth buffer, not the RTT
rtt->unbindRTT();
return true;
}
//! Bind Render Target Texture
void COGLES2FBODepthTexture::bindRTT()
{
}
//! Unbind Render Target Texture
void COGLES2FBODepthTexture::unbindRTT()
{
}
bool checkFBOStatus( COGLES2Driver* Driver )
{
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch ( status )
{
//Our FBO is perfect, return true
case GL_FRAMEBUFFER_COMPLETE:
return true;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
os::Printer::log( "FBO has one or several incomplete image attachments", ELL_ERROR );
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
os::Printer::log( "FBO missing an image attachment", ELL_ERROR );
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
os::Printer::log( "FBO has one or several image attachments with different dimensions", ELL_ERROR );
break;
#ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
os::Printer::log( "FBO has one or several image attachments with different internal formats", ELL_ERROR );
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
// not part of all implementations
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
os::Printer::log( "FBO has invalid draw buffer", ELL_ERROR );
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
// not part of all implementations
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
os::Printer::log( "FBO has invalid read buffer", ELL_ERROR );
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT
// not part of fbo_object anymore, but won't harm as it is just a return value
case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT:
os::Printer::log( "FBO has a duplicate image attachment", ELL_ERROR );
break;
#endif
case GL_FRAMEBUFFER_UNSUPPORTED:
os::Printer::log( "FBO format unsupported", ELL_ERROR );
break;
default:
break;
}
os::Printer::log( "FBO error", ELL_ERROR );
return false;
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_OGLES2_