irrlicht/include/IGUITabControl.h

117 lines
3.7 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
#include "IGUIElement.h"
#include "SColor.h"
#include "IGUISkin.h"
namespace irr
{
namespace gui
{
//! A tab, onto which other gui elements could be added.
class IGUITab : public IGUIElement
{
public:
//! constructor
IGUITab(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
//! Returns number of tab if in tabcontrol.
/** Can be accessed later IGUITabControl::getTab() by this number. */
virtual s32 getNumber() const = 0;
//! sets if the tab should draw its background
virtual void setDrawBackground(bool draw=true) = 0;
//! sets the color of the background, if it should be drawn.
virtual void setBackgroundColor(video::SColor c) = 0;
//! returns true if the tab is drawing its background, false if not
virtual bool isDrawingBackground() const = 0;
//! returns the color of the background
virtual video::SColor getBackgroundColor() const = 0;
//! sets the color of the text
virtual void setTextColor(video::SColor c) = 0;
//! gets the color of the text
virtual video::SColor getTextColor() const = 0;
};
//! A standard tab control
class IGUITabControl : public IGUIElement
{
public:
//! constructor
IGUITabControl(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIElement(EGUIET_TAB_CONTROL, environment, parent, id, rectangle) {}
//! Adds a tab
virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1) = 0;
//! Returns amount of tabs in the tabcontrol
virtual s32 getTabCount() const = 0;
//! Returns a tab based on zero based index
/** \param idx: zero based index of tab. Is a value betwenn 0 and getTabcount()-1;
\return Returns pointer to the Tab. Returns 0 if no tab
is corresponding to this tab. */
virtual IGUITab* getTab(s32 idx) const = 0;
//! Brings a tab to front.
/** \param idx: number of the tab.
\return Returns true if successful. */
virtual bool setActiveTab(s32 idx) = 0;
//! Brings a tab to front.
/** \param tab: pointer to the tab.
\return Returns true if successful. */
virtual bool setActiveTab(IGUIElement *tab) = 0;
//! Returns which tab is currently active
virtual s32 getActiveTab() const = 0;
//! Set the height of the tabs
virtual void setTabHeight( s32 height ) = 0;
//! Get the height of the tabs
/** return Returns the height of the tabs */
virtual s32 getTabHeight() const = 0;
//! set the maximal width of a tab. Per default width is 0 which means "no width restriction".
virtual void setTabMaxWidth(s32 width ) = 0;
//! get the maximal width of a tab
virtual s32 getTabMaxWidth() const = 0;
//! Set the alignment of the tabs
/** Use EGUIA_UPPERLEFT or EGUIA_LOWERRIGHT */
virtual void setTabVerticalAlignment( gui::EGUI_ALIGNMENT alignment ) = 0;
//! Get the alignment of the tabs
/** return Returns the alignment of the tabs */
virtual gui::EGUI_ALIGNMENT getTabVerticalAlignment() const = 0;
//! Set the extra width added to tabs on each side of the text
virtual void setTabExtraWidth( s32 extraWidth ) = 0;
//! Get the extra width added to tabs on each side of the text
/** return Returns the extra width of the tabs */
virtual s32 getTabExtraWidth() const = 0;
};
} // end namespace gui
} // end namespace irr
#endif