irrlicht/include/dimension2d.h

144 lines
3.4 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_DIMENSION2D_H_INCLUDED__
#define __IRR_DIMENSION2D_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace core
{
//! Specifies a 2 dimensional size.
template <class T>
class dimension2d
{
public:
//! Default constructor for empty dimension
dimension2d() : Width(0), Height(0) {}
//! Constructor with width and height
dimension2d(const T& width, const T& height)
: Width(width), Height(height) {}
//! Equality operator
bool operator==(const dimension2d<T>& other) const
{
return Width == other.Width && Height == other.Height;
}
//! Inequality operator
bool operator!=(const dimension2d<T>& other) const
{
return ! (*this == other);
}
//! Set to new values
dimension2d<T>& set(const T& width, const T& height)
{
Width = width;
Height = height;
return *this;
}
//! Divide width and height by scalar
dimension2d<T>& operator/=(const T& scale)
{
Width /= scale;
Height /= scale;
return *this;
}
//! Divide width and height by scalar
dimension2d<T> operator/(const T& scale) const
{
return dimension2d<T>(Width/scale, Height/scale);
}
//! Multiply width and height by scalar
dimension2d<T>& operator*=(const T& scale)
{
Width *= scale;
Height *= scale;
return *this;
}
//! Multiply width and height by scalar
dimension2d<T> operator*(const T& scale) const
{
return dimension2d<T>(Width*scale, Height*scale);
}
//! Get area
T getArea() const
{
return Width*Height;
}
//! Get the optimal size according to some properties
/** This is a function often used for texture dimension
calculations. The function returns the next larger or
smaller dimension which is a power-of-two dimension
(2^n,2^m) and/or square (Width=Height).
\param requirePowerOfTwo Forces the result to use only
powers of two as values.
\param requireSquare Makes width==height in the result
\param larger Choose whether the result is larger or
smaller than the current dimension. If one dimension
need not be changed it is kept with any value of larger.
\return The optimal dimension under the given
constraints. */
dimension2d<T> getOptimalSize(
bool requirePowerOfTwo=true,
bool requireSquare=false,
bool larger=true) const
{
u32 i=1;
u32 j=1;
if (requirePowerOfTwo)
{
while (i<(u32)Width)
i<<=1;
if (!larger && i!=1 && i!=(u32)Width)
i>>=1;
while (j<(u32)Height)
j<<=1;
if (!larger && j!=1 && j!=(u32)Height)
j>>=1;
}
else
{
i=(u32)Width;
j=(u32)Height;
}
if (requireSquare)
{
if ((larger && (i>j)) || (!larger && (i<j)))
j=i;
else
i=j;
}
return dimension2d<T>((T)i,(T)j);
}
//! Width of the dimension.
T Width;
//! Height of the dimension.
T Height;
};
//! Typedef for an f32 dimension.
typedef dimension2d<f32> dimension2df;
//! Typedef for an integer dimension.
typedef dimension2d<s32> dimension2di;
} // end namespace core
} // end namespace irr
#endif