42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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namespace Irrlicht
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{
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namespace Video
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{
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/// <summary>
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/// An enum for the color format of textures used by the Irrlicht Engine.
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/// A color format specifies how color information is stored. The Irrlicht Engine
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/// mostly uses the format A1R5G5B5.
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/// </summary>
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public __value enum ColorFormat
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{
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/// <summary>
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/// 16 bit color format used by the software driver, and thus preferred
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/// by all other irrlicht engine video drivers. There are 5 bits for every
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/// color component, and a single bit is left for alpha information.
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/// </summary>
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A1R5G5B5 = 0,
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/// <summary> Standard 16 bit color format. </summary>
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R5G6B5,
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/// <summary> 24 bit color, no alpha channel, but 8 bit for red, green and blue. </summary>
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R8G8B8,
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/// <summary>
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/// Default 32 bit color format. 8 bits are used for every component:
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/// red, green, blue and alpha.
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/// <summary>
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A8R8G8B8,
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};
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}
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} |