70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
// Copyright (C) 2009-2010 Amundis
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// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
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// and OpenGL ES driver implemented by Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
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#define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#include "COGLES2SLMaterialRenderer.h"
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#include "IShaderConstantSetCallBack.h"
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namespace irr
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{
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namespace video
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{
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//! Class for rendering normal maps with OGLES2
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class COGLES2ParallaxMapRenderer : public COGLES2SLMaterialRenderer, public IShaderConstantSetCallBack
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{
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public:
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//! Constructor
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COGLES2ParallaxMapRenderer( video::COGLES2Driver* driver, io::IFileSystem* fs,
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s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial );
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//! Destructor
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virtual ~COGLES2ParallaxMapRenderer();
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//! Called by the engine when the vertex and/or pixel shader constants for an
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//! material renderer should be set.
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virtual void OnSetConstants( IMaterialRendererServices* services, s32 userData );
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virtual void OnSetMaterial( const SMaterial& material ) { }
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virtual void OnSetMaterial( const video::SMaterial& material,
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const video::SMaterial& lastMaterial,
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bool resetAllRenderstates, video::IMaterialRendererServices* services );
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protected:
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bool CompiledShaders;
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f32 CurrentScale;
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private:
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enum SHADER_UNIFORM
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{
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MVP_MATRIX = 0,
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LIGHT_POSITION,
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LIGHT_COLOR,
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EYE_POSITION,
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TEXTURE_UNIT0,
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TEXTURE_UNIT1,
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LIGHT_DIFFUSE,
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HEIGHT_SCALE,
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UNIFORM_COUNT
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};
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static const char* const sBuiltInShaderUniformNames[];
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif
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